feat: godot-engine-source-4.3-stable
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165
engine/tests/core/config/test_project_settings.h
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165
engine/tests/core/config/test_project_settings.h
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/**************************************************************************/
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/* test_project_settings.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_PROJECT_SETTINGS_H
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#define TEST_PROJECT_SETTINGS_H
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/variant/variant.h"
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#include "tests/test_macros.h"
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class TestProjectSettingsInternalsAccessor {
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public:
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static String &resource_path() {
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return ProjectSettings::get_singleton()->resource_path;
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};
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};
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namespace TestProjectSettings {
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// TODO: Handle some cases failing on release builds. See: https://github.com/godotengine/godot/pull/88452
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#ifdef TOOLS_ENABLED
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TEST_CASE("[ProjectSettings] Get existing setting") {
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CHECK(ProjectSettings::get_singleton()->has_setting("application/config/name"));
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Variant variant = ProjectSettings::get_singleton()->get_setting("application/config/name");
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CHECK_EQ(variant.get_type(), Variant::STRING);
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String name = variant;
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CHECK_EQ(name, "GDScript Integration Test Suite");
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}
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TEST_CASE("[ProjectSettings] Default value is ignored if setting exists") {
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CHECK(ProjectSettings::get_singleton()->has_setting("application/config/name"));
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Variant variant = ProjectSettings::get_singleton()->get_setting("application/config/name", "SomeDefaultValue");
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CHECK_EQ(variant.get_type(), Variant::STRING);
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String name = variant;
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CHECK_EQ(name, "GDScript Integration Test Suite");
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}
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#endif // TOOLS_ENABLED
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TEST_CASE("[ProjectSettings] Non existing setting is null") {
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CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting"));
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Variant variant = ProjectSettings::get_singleton()->get_setting("not_existing_setting");
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CHECK_EQ(variant.get_type(), Variant::NIL);
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}
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TEST_CASE("[ProjectSettings] Non existing setting should return default value") {
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CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting"));
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Variant variant = ProjectSettings::get_singleton()->get_setting("not_existing_setting");
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CHECK_EQ(variant.get_type(), Variant::NIL);
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variant = ProjectSettings::get_singleton()->get_setting("not_existing_setting", "my_nice_default_value");
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CHECK_EQ(variant.get_type(), Variant::STRING);
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String name = variant;
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CHECK_EQ(name, "my_nice_default_value");
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CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting"));
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}
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TEST_CASE("[ProjectSettings] Set value should be returned when retrieved") {
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CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("my_custom_setting"));
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Variant variant = ProjectSettings::get_singleton()->get_setting("my_custom_setting");
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CHECK_EQ(variant.get_type(), Variant::NIL);
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ProjectSettings::get_singleton()->set_setting("my_custom_setting", true);
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CHECK(ProjectSettings::get_singleton()->has_setting("my_custom_setting"));
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variant = ProjectSettings::get_singleton()->get_setting("my_custom_setting");
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CHECK_EQ(variant.get_type(), Variant::BOOL);
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bool value = variant;
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CHECK_EQ(true, value);
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CHECK(ProjectSettings::get_singleton()->has_setting("my_custom_setting"));
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}
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TEST_CASE("[ProjectSettings] localize_path") {
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String old_resource_path = TestProjectSettingsInternalsAccessor::resource_path();
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TestProjectSettingsInternalsAccessor::resource_path() = DirAccess::create(DirAccess::ACCESS_FILESYSTEM)->get_current_dir();
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String root_path = ProjectSettings::get_singleton()->get_resource_path();
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#ifdef WINDOWS_ENABLED
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String root_path_win = ProjectSettings::get_singleton()->get_resource_path().replace("/", "\\");
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#endif
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("filename"), "res://filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path/filename"), "res://path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path/something/../filename"), "res://path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path/./filename"), "res://path/filename");
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#ifdef WINDOWS_ENABLED
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path\\filename"), "res://path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path\\something\\..\\filename"), "res://path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path\\.\\filename"), "res://path/filename");
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#endif
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// FIXME?: These checks pass, but that doesn't seems correct
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("../filename"), "res://filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("../path/filename"), "res://path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("..\\path\\filename"), "res://path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/filename"), "/testroot/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/path/filename"), "/testroot/path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/path/something/../filename"), "/testroot/path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/path/./filename"), "/testroot/path/filename");
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#ifdef WINDOWS_ENABLED
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/filename"), "C:/testroot/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/path/filename"), "C:/testroot/path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/path/something/../filename"), "C:/testroot/path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/path/./filename"), "C:/testroot/path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\filename"), "C:/testroot/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\path\\filename"), "C:/testroot/path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\path\\something\\..\\filename"), "C:/testroot/path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\path\\.\\filename"), "C:/testroot/path/filename");
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#endif
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/filename"), "res://filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/path/filename"), "res://path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/path/something/../filename"), "res://path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/path/./filename"), "res://path/filename");
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#ifdef WINDOWS_ENABLED
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\filename"), "res://filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\path\\filename"), "res://path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\path\\something\\..\\filename"), "res://path/filename");
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CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\path\\.\\filename"), "res://path/filename");
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#endif
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TestProjectSettingsInternalsAccessor::resource_path() = old_resource_path;
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}
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} // namespace TestProjectSettings
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#endif // TEST_PROJECT_SETTINGS_H
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