feat: godot-engine-source-4.3-stable
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21
engine/scene/animation/SCsub
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21
engine/scene/animation/SCsub
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#!/usr/bin/env python
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Import("env")
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# Thirdparty code
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thirdparty_obj = []
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env_thirdparty = env.Clone()
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env_thirdparty.disable_warnings()
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env.scene_sources += thirdparty_obj
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# Godot source files
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scene_obj = []
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env.add_source_files(scene_obj, "*.cpp")
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env.scene_sources += scene_obj
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# Needed to force rebuilding the scene files when the thirdparty code is updated.
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env.Depends(scene_obj, thirdparty_obj)
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