feat: godot-engine-source-4.3-stable

This commit is contained in:
Jan van der Weide 2025-01-17 16:36:38 +01:00
parent c59a7dcade
commit 7125d019b5
11149 changed files with 5070401 additions and 0 deletions

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/**************************************************************************/
/* api.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "api.h"
#include "javascript_bridge_singleton.h"
#include "web_tools_editor_plugin.h"
#include "core/config/engine.h"
static JavaScriptBridge *javascript_bridge_singleton;
void register_web_api() {
WebToolsEditorPlugin::initialize();
GDREGISTER_ABSTRACT_CLASS(JavaScriptObject);
GDREGISTER_ABSTRACT_CLASS(JavaScriptBridge);
javascript_bridge_singleton = memnew(JavaScriptBridge);
Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScriptBridge", javascript_bridge_singleton));
}
void unregister_web_api() {
memdelete(javascript_bridge_singleton);
}
JavaScriptBridge *JavaScriptBridge::singleton = nullptr;
JavaScriptBridge *JavaScriptBridge::get_singleton() {
return singleton;
}
JavaScriptBridge::JavaScriptBridge() {
ERR_FAIL_COND_MSG(singleton != nullptr, "JavaScriptBridge singleton already exist.");
singleton = this;
}
JavaScriptBridge::~JavaScriptBridge() {}
void JavaScriptBridge::_bind_methods() {
ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScriptBridge::eval, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_interface", "interface"), &JavaScriptBridge::get_interface);
ClassDB::bind_method(D_METHOD("create_callback", "callable"), &JavaScriptBridge::create_callback);
{
MethodInfo mi;
mi.name = "create_object";
mi.arguments.push_back(PropertyInfo(Variant::STRING, "object"));
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "create_object", &JavaScriptBridge::_create_object_bind, mi);
}
ClassDB::bind_method(D_METHOD("download_buffer", "buffer", "name", "mime"), &JavaScriptBridge::download_buffer, DEFVAL("application/octet-stream"));
ClassDB::bind_method(D_METHOD("pwa_needs_update"), &JavaScriptBridge::pwa_needs_update);
ClassDB::bind_method(D_METHOD("pwa_update"), &JavaScriptBridge::pwa_update);
ClassDB::bind_method(D_METHOD("force_fs_sync"), &JavaScriptBridge::force_fs_sync);
ADD_SIGNAL(MethodInfo("pwa_update_available"));
}
#if !defined(WEB_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED)
Variant JavaScriptBridge::eval(const String &p_code, bool p_use_global_exec_context) {
return Variant();
}
Ref<JavaScriptObject> JavaScriptBridge::get_interface(const String &p_interface) {
return Ref<JavaScriptObject>();
}
Ref<JavaScriptObject> JavaScriptBridge::create_callback(const Callable &p_callable) {
return Ref<JavaScriptObject>();
}
Variant JavaScriptBridge::_create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.expected = 1;
return Ref<JavaScriptObject>();
}
if (p_args[0]->get_type() != Variant::STRING) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING;
return Ref<JavaScriptObject>();
}
return Ref<JavaScriptObject>();
}
#endif
#if !defined(WEB_ENABLED)
bool JavaScriptBridge::pwa_needs_update() const {
return false;
}
Error JavaScriptBridge::pwa_update() {
return ERR_UNAVAILABLE;
}
void JavaScriptBridge::force_fs_sync() {
}
void JavaScriptBridge::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {
}
#endif

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/**************************************************************************/
/* api.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef WEB_API_H
#define WEB_API_H
void register_web_api();
void unregister_web_api();
#endif // WEB_API_H

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/**************************************************************************/
/* javascript_bridge_singleton.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef JAVASCRIPT_BRIDGE_SINGLETON_H
#define JAVASCRIPT_BRIDGE_SINGLETON_H
#include "core/object/class_db.h"
#include "core/object/ref_counted.h"
class JavaScriptObject : public RefCounted {
private:
GDCLASS(JavaScriptObject, RefCounted);
protected:
virtual bool _set(const StringName &p_name, const Variant &p_value) { return false; }
virtual bool _get(const StringName &p_name, Variant &r_ret) const { return false; }
virtual void _get_property_list(List<PropertyInfo> *p_list) const {}
};
class JavaScriptBridge : public Object {
private:
GDCLASS(JavaScriptBridge, Object);
static JavaScriptBridge *singleton;
protected:
static void _bind_methods();
public:
Variant eval(const String &p_code, bool p_use_global_exec_context = false);
Ref<JavaScriptObject> get_interface(const String &p_interface);
Ref<JavaScriptObject> create_callback(const Callable &p_callable);
Variant _create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
void download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime = "application/octet-stream");
bool pwa_needs_update() const;
Error pwa_update();
void force_fs_sync();
static JavaScriptBridge *get_singleton();
JavaScriptBridge();
~JavaScriptBridge();
};
#endif // JAVASCRIPT_BRIDGE_SINGLETON_H

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/**************************************************************************/
/* web_tools_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "web_tools_editor_plugin.h"
#if defined(TOOLS_ENABLED) && defined(WEB_ENABLED)
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/os/time.h"
#include "editor/editor_node.h"
#include <emscripten/emscripten.h>
// Web functions defined in library_godot_editor_tools.js
extern "C" {
extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
}
static void _web_editor_init_callback() {
EditorNode::get_singleton()->add_editor_plugin(memnew(WebToolsEditorPlugin));
}
void WebToolsEditorPlugin::initialize() {
EditorNode::add_init_callback(_web_editor_init_callback);
}
WebToolsEditorPlugin::WebToolsEditorPlugin() {
add_tool_menu_item("Download Project Source", callable_mp(this, &WebToolsEditorPlugin::_download_zip));
}
void WebToolsEditorPlugin::_download_zip() {
if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
ERR_PRINT("Downloading the project as a ZIP archive is only available in Editor mode.");
return;
}
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);
// Name the downloaded ZIP file to contain the project name and download date for easier organization.
// Replace characters not allowed (or risky) in Windows file names with safe characters.
// In the project name, all invalid characters become an empty string so that a name
// like "Platformer 2: Godette's Revenge" becomes "platformer_2-_godette-s_revenge".
const String project_name = GLOBAL_GET("application/config/name");
const String project_name_safe = project_name.to_lower().replace(" ", "_");
const String datetime_safe =
Time::get_singleton()->get_datetime_string_from_system(false, true).replace(" ", "_");
const String output_name = OS::get_singleton()->get_safe_dir_name(vformat("%s_%s.zip", project_name_safe, datetime_safe));
const String output_path = String("/tmp").path_join(output_name);
zipFile zip = zipOpen2(output_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io);
const String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
_zip_recursive(resource_path, base_path, zip);
zipClose(zip, nullptr);
{
Ref<FileAccess> f = FileAccess::open(output_path, FileAccess::READ);
ERR_FAIL_COND_MSG(f.is_null(), "Unable to create ZIP file.");
Vector<uint8_t> buf;
buf.resize(f->get_length());
f->get_buffer(buf.ptrw(), buf.size());
godot_js_os_download_buffer(buf.ptr(), buf.size(), output_name.utf8().get_data(), "application/zip");
}
// Remove the temporary file since it was sent to the user's native filesystem as a download.
DirAccess::remove_file_or_error(output_path);
}
void WebToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
if (f.is_null()) {
WARN_PRINT("Unable to open file for zipping: " + p_path);
return;
}
Vector<uint8_t> data;
uint64_t len = f->get_length();
data.resize(len);
f->get_buffer(data.ptrw(), len);
String path = p_path.replace_first(p_base_path, "");
zipOpenNewFileInZip(p_zip,
path.utf8().get_data(),
nullptr,
nullptr,
0,
nullptr,
0,
nullptr,
Z_DEFLATED,
Z_DEFAULT_COMPRESSION);
zipWriteInFileInZip(p_zip, data.ptr(), data.size());
zipCloseFileInZip(p_zip);
}
void WebToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zipFile p_zip) {
Ref<DirAccess> dir = DirAccess::open(p_path);
if (dir.is_null()) {
WARN_PRINT("Unable to open directory for zipping: " + p_path);
return;
}
dir->list_dir_begin();
String cur = dir->get_next();
String project_data_dir_name = ProjectSettings::get_singleton()->get_project_data_dir_name();
while (!cur.is_empty()) {
String cs = p_path.path_join(cur);
if (cur == "." || cur == ".." || cur == project_data_dir_name) {
// Skip
} else if (dir->current_is_dir()) {
String path = cs.replace_first(p_base_path, "") + "/";
zipOpenNewFileInZip(p_zip,
path.utf8().get_data(),
nullptr,
nullptr,
0,
nullptr,
0,
nullptr,
Z_DEFLATED,
Z_DEFAULT_COMPRESSION);
zipCloseFileInZip(p_zip);
_zip_recursive(cs, p_base_path, p_zip);
} else {
_zip_file(cs, p_base_path, p_zip);
}
cur = dir->get_next();
}
}
#endif // TOOLS_ENABLED && WEB_ENABLED

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/**************************************************************************/
/* web_tools_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef WEB_TOOLS_EDITOR_PLUGIN_H
#define WEB_TOOLS_EDITOR_PLUGIN_H
#if defined(TOOLS_ENABLED) && defined(WEB_ENABLED)
#include "core/io/zip_io.h"
#include "editor/plugins/editor_plugin.h"
class WebToolsEditorPlugin : public EditorPlugin {
GDCLASS(WebToolsEditorPlugin, EditorPlugin);
private:
void _zip_file(String p_path, String p_base_path, zipFile p_zip);
void _zip_recursive(String p_path, String p_base_path, zipFile p_zip);
void _download_zip();
public:
static void initialize();
WebToolsEditorPlugin();
};
#else
class WebToolsEditorPlugin {
public:
static void initialize() {}
};
#endif // TOOLS_ENABLED && WEB_ENABLED
#endif // WEB_TOOLS_EDITOR_PLUGIN_H