feat: godot-engine-source-4.3-stable
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37
engine/platform/linuxbsd/x11/SCsub
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37
engine/platform/linuxbsd/x11/SCsub
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#!/usr/bin/env python
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Import("env")
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source_files = [
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"display_server_x11.cpp",
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"key_mapping_x11.cpp",
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]
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if env["use_sowrap"]:
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source_files.append(
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[
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"dynwrappers/xlib-so_wrap.c",
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"dynwrappers/xcursor-so_wrap.c",
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"dynwrappers/xinerama-so_wrap.c",
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"dynwrappers/xinput2-so_wrap.c",
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"dynwrappers/xrandr-so_wrap.c",
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"dynwrappers/xrender-so_wrap.c",
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"dynwrappers/xext-so_wrap.c",
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]
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)
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if env["vulkan"]:
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source_files.append("rendering_context_driver_vulkan_x11.cpp")
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if env["opengl3"]:
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env.Append(CPPDEFINES=["GLAD_GLX_NO_X11"])
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source_files.append(
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["gl_manager_x11_egl.cpp", "gl_manager_x11.cpp", "detect_prime_x11.cpp", "#thirdparty/glad/glx.c"]
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)
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objects = []
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for source_file in source_files:
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objects.append(env.Object(source_file))
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Return("objects")
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