feat: godot-engine-source-4.3-stable
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44
engine/platform/linuxbsd/SCsub
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44
engine/platform/linuxbsd/SCsub
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#!/usr/bin/env python
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Import("env")
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import platform_linuxbsd_builders
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common_linuxbsd = [
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"crash_handler_linuxbsd.cpp",
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"os_linuxbsd.cpp",
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"joypad_linux.cpp",
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"freedesktop_portal_desktop.cpp",
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"freedesktop_screensaver.cpp",
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]
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if env["use_sowrap"]:
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common_linuxbsd.append("xkbcommon-so_wrap.c")
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if env["x11"]:
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common_linuxbsd += SConscript("x11/SCsub")
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if env["wayland"]:
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common_linuxbsd += SConscript("wayland/SCsub")
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if env["speechd"]:
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common_linuxbsd.append("tts_linux.cpp")
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if env["use_sowrap"]:
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common_linuxbsd.append("speechd-so_wrap.c")
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if env["fontconfig"]:
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if env["use_sowrap"]:
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common_linuxbsd.append("fontconfig-so_wrap.c")
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if env["udev"]:
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if env["use_sowrap"]:
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common_linuxbsd.append("libudev-so_wrap.c")
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if env["dbus"]:
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if env["use_sowrap"]:
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common_linuxbsd.append("dbus-so_wrap.c")
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prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_linuxbsd)
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if env["debug_symbols"] and env["separate_debug_symbols"]:
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env.AddPostAction(prog, env.Run(platform_linuxbsd_builders.make_debug_linuxbsd))
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