feat: godot-engine-source-4.3-stable
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105
engine/platform/ios/SCsub
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105
engine/platform/ios/SCsub
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#!/usr/bin/env python
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Import("env")
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import os
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import shutil
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from platform_methods import detect_mvk, lipo
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def generate_bundle(target, source, env):
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bin_dir = Dir("#bin").abspath
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# Template bundle.
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app_prefix = "godot." + env["platform"]
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rel_prefix = "libgodot." + env["platform"] + "." + "template_release"
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dbg_prefix = "libgodot." + env["platform"] + "." + "template_debug"
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if env.dev_build:
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app_prefix += ".dev"
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rel_prefix += ".dev"
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dbg_prefix += ".dev"
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if env["precision"] == "double":
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app_prefix += ".double"
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rel_prefix += ".double"
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dbg_prefix += ".double"
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# Lipo template libraries.
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rel_target_bin = lipo(bin_dir + "/" + rel_prefix, env.extra_suffix + ".a")
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dbg_target_bin = lipo(bin_dir + "/" + dbg_prefix, env.extra_suffix + ".a")
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rel_target_bin_sim = lipo(bin_dir + "/" + rel_prefix, ".simulator" + env.extra_suffix + ".a")
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dbg_target_bin_sim = lipo(bin_dir + "/" + dbg_prefix, ".simulator" + env.extra_suffix + ".a")
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# Assemble Xcode project bundle.
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app_dir = Dir("#bin/ios_xcode").abspath
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templ = Dir("#misc/dist/ios_xcode").abspath
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if os.path.exists(app_dir):
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shutil.rmtree(app_dir)
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shutil.copytree(templ, app_dir)
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if rel_target_bin != "":
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shutil.copy(rel_target_bin, app_dir + "/libgodot.ios.release.xcframework/ios-arm64/libgodot.a")
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if dbg_target_bin != "":
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shutil.copy(dbg_target_bin, app_dir + "/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a")
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if rel_target_bin_sim != "":
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shutil.copy(
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rel_target_bin_sim, app_dir + "/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a"
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)
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if dbg_target_bin_sim != "":
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shutil.copy(
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dbg_target_bin_sim, app_dir + "/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a"
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)
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mvk_path = detect_mvk(env, "ios-arm64")
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if mvk_path != "":
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shutil.copytree(mvk_path, app_dir + "/MoltenVK.xcframework")
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# ZIP Xcode project bundle.
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zip_dir = Dir("#bin/" + (app_prefix + env.extra_suffix).replace(".", "_")).abspath
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shutil.make_archive(zip_dir, "zip", root_dir=app_dir)
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shutil.rmtree(app_dir)
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ios_lib = [
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"godot_ios.mm",
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"os_ios.mm",
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"main.m",
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"app_delegate.mm",
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"view_controller.mm",
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"ios.mm",
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"rendering_context_driver_vulkan_ios.mm",
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"display_server_ios.mm",
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"joypad_ios.mm",
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"godot_view.mm",
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"tts_ios.mm",
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"display_layer.mm",
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"godot_app_delegate.m",
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"godot_view_renderer.mm",
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"device_metrics.m",
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"keyboard_input_view.mm",
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"key_mapping_ios.mm",
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"ios_terminal_logger.mm",
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]
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env_ios = env.Clone()
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ios_lib = env_ios.add_library("ios", ios_lib)
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# (iOS) Enable module support
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env_ios.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
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def combine_libs(target=None, source=None, env=None):
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lib_path = target[0].srcnode().abspath
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if "osxcross" in env:
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libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}libtool"
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else:
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libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/libtool"
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env.Execute(
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libtool + ' -static -o "' + lib_path + '" ' + " ".join([('"' + lib.srcnode().abspath + '"') for lib in source])
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)
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combine_command = env_ios.Command("#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], combine_libs)
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if env["generate_bundle"]:
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generate_bundle_command = env.Command("generate_bundle", [], generate_bundle)
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command = env.AlwaysBuild(generate_bundle_command)
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env.Depends(command, [combine_command])
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