feat: godot-engine-source-4.3-stable
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11149 changed files with 5070401 additions and 0 deletions
156
engine/platform/android/java/editor/build.gradle
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156
engine/platform/android/java/editor/build.gradle
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// Gradle build config for Godot Engine's Android port.
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plugins {
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id 'com.android.application'
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id 'org.jetbrains.kotlin.android'
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id 'base'
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}
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dependencies {
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implementation "androidx.fragment:fragment:$versions.fragmentVersion"
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implementation project(":lib")
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implementation "androidx.window:window:1.3.0"
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implementation "androidx.core:core-splashscreen:$versions.splashscreenVersion"
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implementation "androidx.constraintlayout:constraintlayout:2.1.4"
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}
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ext {
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// Retrieve the build number from the environment variable; default to 0 if none is specified.
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// The build number is added as a suffix to the version code for upload to the Google Play store.
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getEditorBuildNumber = { ->
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int buildNumber = 0
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String versionStatus = System.getenv("GODOT_VERSION_STATUS")
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if (versionStatus != null && !versionStatus.isEmpty()) {
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try {
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buildNumber = Integer.parseInt(versionStatus.replaceAll("[^0-9]", ""))
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} catch (NumberFormatException ignored) {
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buildNumber = 0
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}
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}
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return buildNumber
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}
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// Value by which the Godot version code should be offset by to make room for the build number
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editorBuildNumberOffset = 100
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// Return the keystore file used for signing the release build.
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getGodotKeystoreFile = { ->
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def keyStore = System.getenv("GODOT_ANDROID_SIGN_KEYSTORE")
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if (keyStore == null) {
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return null
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}
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return file(keyStore)
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}
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// Return the key alias used for signing the release build.
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getGodotKeyAlias = { ->
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def kAlias = System.getenv("GODOT_ANDROID_KEYSTORE_ALIAS")
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return kAlias
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}
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// Return the password for the key used for signing the release build.
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getGodotSigningPassword = { ->
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def signingPassword = System.getenv("GODOT_ANDROID_SIGN_PASSWORD")
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return signingPassword
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}
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// Returns true if the environment variables contains the configuration for signing the release
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// build.
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hasReleaseSigningConfigs = { ->
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def keystoreFile = getGodotKeystoreFile()
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def keyAlias = getGodotKeyAlias()
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def signingPassword = getGodotSigningPassword()
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return keystoreFile != null && keystoreFile.isFile()
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&& keyAlias != null && !keyAlias.isEmpty()
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&& signingPassword != null && !signingPassword.isEmpty()
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}
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}
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def generateVersionCode() {
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int libraryVersionCode = getGodotLibraryVersionCode()
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return (libraryVersionCode * editorBuildNumberOffset) + getEditorBuildNumber()
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}
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def generateVersionName() {
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String libraryVersionName = getGodotLibraryVersionName()
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int buildNumber = getEditorBuildNumber()
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return buildNumber == 0 ? libraryVersionName : libraryVersionName + ".$buildNumber"
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}
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android {
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compileSdkVersion versions.compileSdk
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buildToolsVersion versions.buildTools
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ndkVersion versions.ndkVersion
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namespace = "org.godotengine.editor"
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defaultConfig {
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// The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
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applicationId "org.godotengine.editor.v4"
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versionCode generateVersionCode()
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versionName generateVersionName()
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minSdkVersion versions.minSdk
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targetSdkVersion versions.targetSdk
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missingDimensionStrategy 'products', 'editor'
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manifestPlaceholders += [
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editorAppName: "Godot Editor 4",
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editorBuildSuffix: ""
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]
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}
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base {
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archivesName = "android_editor"
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}
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compileOptions {
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sourceCompatibility versions.javaVersion
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targetCompatibility versions.javaVersion
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}
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kotlinOptions {
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jvmTarget = versions.javaVersion
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}
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signingConfigs {
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release {
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storeFile getGodotKeystoreFile()
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storePassword getGodotSigningPassword()
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keyAlias getGodotKeyAlias()
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keyPassword getGodotSigningPassword()
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}
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}
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buildFeatures {
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buildConfig = true
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}
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buildTypes {
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dev {
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initWith debug
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applicationIdSuffix ".dev"
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manifestPlaceholders += [editorBuildSuffix: " (dev)"]
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}
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debug {
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initWith release
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applicationIdSuffix ".debug"
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manifestPlaceholders += [editorBuildSuffix: " (debug)"]
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signingConfig signingConfigs.debug
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}
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release {
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if (hasReleaseSigningConfigs()) {
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signingConfig signingConfigs.release
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}
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}
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}
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packagingOptions {
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// 'doNotStrip' is enabled for development within Android Studio
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if (shouldNotStrip()) {
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doNotStrip '**/*.so'
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}
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}
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}
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1
engine/platform/android/java/editor/src/.gitignore
vendored
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1
engine/platform/android/java/editor/src/.gitignore
vendored
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@ -0,0 +1 @@
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!/debug
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@ -0,0 +1,72 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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android:installLocation="auto">
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<supports-screens
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android:largeScreens="true"
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android:normalScreens="true"
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android:smallScreens="false"
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android:xlargeScreens="true" />
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<uses-feature
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android:glEsVersion="0x00030000"
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android:required="true" />
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<uses-permission
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android:name="android.permission.MANAGE_EXTERNAL_STORAGE"
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tools:ignore="ScopedStorage" />
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<uses-permission
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android:name="android.permission.WRITE_EXTERNAL_STORAGE"
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android:maxSdkVersion="29" />
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<uses-permission
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android:name="android.permission.READ_EXTERNAL_STORAGE"
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android:maxSdkVersion="29" />
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.RECORD_AUDIO" />
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<uses-permission android:name="android.permission.VIBRATE" />
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<application
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android:allowBackup="false"
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android:icon="@mipmap/icon"
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android:label="${editorAppName}${editorBuildSuffix}"
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android:requestLegacyExternalStorage="true"
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android:theme="@style/GodotEditorSplashScreenTheme"
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tools:ignore="GoogleAppIndexingWarning">
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<profileable
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android:shell="true"
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android:enabled="true"
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tools:targetApi="29" />
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<activity
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android:name=".GodotEditor"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
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android:exported="true"
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android:launchMode="singleTask"
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android:screenOrientation="userLandscape">
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<layout
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android:defaultWidth="@dimen/editor_default_window_width"
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android:defaultHeight="@dimen/editor_default_window_height" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.DEFAULT" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<activity
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android:name=".GodotGame"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
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android:exported="false"
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android:label="@string/godot_project_name_string"
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android:launchMode="singleTask"
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android:process=":GodotGame"
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android:screenOrientation="userLandscape">
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<layout
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android:defaultWidth="@dimen/editor_default_window_width"
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android:defaultHeight="@dimen/editor_default_window_height" />
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</activity>
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</application>
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</manifest>
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@ -0,0 +1,68 @@
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/**************************************************************************/
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/* EditorWindowInfo.kt */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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package org.godotengine.editor
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/**
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* Specifies the policy for adjacent launches.
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*/
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enum class LaunchAdjacentPolicy {
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/**
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* Adjacent launches are disabled.
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*/
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DISABLED,
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/**
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* Adjacent launches are enabled / disabled based on the device and screen metrics.
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*/
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AUTO,
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/**
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* Adjacent launches are enabled.
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*/
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ENABLED
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}
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/**
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* Describe the editor window to launch
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*/
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data class EditorWindowInfo(
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val windowClassName: String,
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val windowId: Int,
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val processNameSuffix: String,
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val launchAdjacentPolicy: LaunchAdjacentPolicy = LaunchAdjacentPolicy.DISABLED
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) {
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constructor(
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windowClass: Class<*>,
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windowId: Int,
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processNameSuffix: String,
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launchAdjacentPolicy: LaunchAdjacentPolicy = LaunchAdjacentPolicy.DISABLED
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) : this(windowClass.name, windowId, processNameSuffix, launchAdjacentPolicy)
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}
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@ -0,0 +1,353 @@
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/**************************************************************************/
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/* GodotEditor.kt */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
|
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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package org.godotengine.editor
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import android.Manifest
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import android.app.ActivityManager
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import android.content.ComponentName
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import android.content.Context
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import android.content.Intent
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import android.content.pm.PackageManager
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import android.os.*
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import android.util.Log
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import android.view.View
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import android.widget.Toast
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import androidx.annotation.CallSuper
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import androidx.core.splashscreen.SplashScreen.Companion.installSplashScreen
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import androidx.window.layout.WindowMetricsCalculator
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import org.godotengine.godot.GodotActivity
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import org.godotengine.godot.GodotLib
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import org.godotengine.godot.utils.PermissionsUtil
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import org.godotengine.godot.utils.ProcessPhoenix
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import java.util.*
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import kotlin.math.min
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/**
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* Base class for the Godot Android Editor activities.
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*
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* This provides the basic templates for the activities making up this application.
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* Each derived activity runs in its own process, which enable up to have several instances of
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* the Godot engine up and running at the same time.
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*
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* It also plays the role of the primary editor window.
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*/
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open class GodotEditor : GodotActivity() {
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companion object {
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private val TAG = GodotEditor::class.java.simpleName
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private const val WAIT_FOR_DEBUGGER = false
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private const val EXTRA_COMMAND_LINE_PARAMS = "command_line_params"
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// Command line arguments
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private const val EDITOR_ARG = "--editor"
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private const val EDITOR_ARG_SHORT = "-e"
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private const val EDITOR_PROJECT_MANAGER_ARG = "--project-manager"
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private const val EDITOR_PROJECT_MANAGER_ARG_SHORT = "-p"
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// Info for the various classes used by the editor
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internal val EDITOR_MAIN_INFO = EditorWindowInfo(GodotEditor::class.java, 777, "")
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internal val RUN_GAME_INFO = EditorWindowInfo(GodotGame::class.java, 667, ":GodotGame", LaunchAdjacentPolicy.AUTO)
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/**
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* Sets of constants to specify the window to use to run the project.
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*
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* Should match the values in 'editor/editor_settings.cpp' for the
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* 'run/window_placement/android_window' setting.
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*/
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private const val ANDROID_WINDOW_AUTO = 0
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private const val ANDROID_WINDOW_SAME_AS_EDITOR = 1
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private const val ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR = 2
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}
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private val commandLineParams = ArrayList<String>()
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private val editorLoadingIndicator: View? by lazy { findViewById(R.id.editor_loading_indicator) }
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override fun getGodotAppLayout() = R.layout.godot_editor_layout
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override fun onCreate(savedInstanceState: Bundle?) {
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installSplashScreen()
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// We exclude certain permissions from the set we request at startup, as they'll be
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// requested on demand based on use-cases.
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PermissionsUtil.requestManifestPermissions(this, setOf(Manifest.permission.RECORD_AUDIO))
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val params = intent.getStringArrayExtra(EXTRA_COMMAND_LINE_PARAMS)
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Log.d(TAG, "Starting intent $intent with parameters ${params.contentToString()}")
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updateCommandLineParams(params?.asList() ?: emptyList())
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if (BuildConfig.BUILD_TYPE == "dev" && WAIT_FOR_DEBUGGER) {
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Debug.waitForDebugger()
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}
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super.onCreate(savedInstanceState)
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}
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override fun onGodotSetupCompleted() {
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super.onGodotSetupCompleted()
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val longPressEnabled = enableLongPressGestures()
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val panScaleEnabled = enablePanAndScaleGestures()
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checkForProjectPermissionsToEnable()
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runOnUiThread {
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// Enable long press, panning and scaling gestures
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godotFragment?.godot?.renderView?.inputHandler?.apply {
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enableLongPress(longPressEnabled)
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enablePanningAndScalingGestures(panScaleEnabled)
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}
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}
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}
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override fun onGodotMainLoopStarted() {
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super.onGodotMainLoopStarted()
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runOnUiThread {
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// Hide the loading indicator
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editorLoadingIndicator?.visibility = View.GONE
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}
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}
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/**
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* Check for project permissions to enable
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*/
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protected open fun checkForProjectPermissionsToEnable() {
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// Check for RECORD_AUDIO permission
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val audioInputEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("audio/driver/enable_input"))
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if (audioInputEnabled) {
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PermissionsUtil.requestPermission(Manifest.permission.RECORD_AUDIO, this)
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}
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}
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@CallSuper
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protected open fun updateCommandLineParams(args: List<String>) {
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// Update the list of command line params with the new args
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commandLineParams.clear()
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if (args.isNotEmpty()) {
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commandLineParams.addAll(args)
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||||
}
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||||
if (BuildConfig.BUILD_TYPE == "dev") {
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commandLineParams.add("--benchmark")
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||||
}
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||||
}
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||||
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||||
final override fun getCommandLine() = commandLineParams
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protected open fun getEditorWindowInfo(args: Array<String>): EditorWindowInfo {
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var hasEditor = false
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var i = 0
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while (i < args.size) {
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||||
when (args[i++]) {
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||||
EDITOR_ARG, EDITOR_ARG_SHORT, EDITOR_PROJECT_MANAGER_ARG, EDITOR_PROJECT_MANAGER_ARG_SHORT -> hasEditor = true
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}
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}
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||||
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||||
return if (hasEditor) {
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EDITOR_MAIN_INFO
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} else {
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||||
RUN_GAME_INFO
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}
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||||
}
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||||
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protected open fun getEditorWindowInfoForInstanceId(instanceId: Int): EditorWindowInfo? {
|
||||
return when (instanceId) {
|
||||
RUN_GAME_INFO.windowId -> RUN_GAME_INFO
|
||||
EDITOR_MAIN_INFO.windowId -> EDITOR_MAIN_INFO
|
||||
else -> null
|
||||
}
|
||||
}
|
||||
|
||||
override fun onNewGodotInstanceRequested(args: Array<String>): Int {
|
||||
val editorWindowInfo = getEditorWindowInfo(args)
|
||||
|
||||
// Launch a new activity
|
||||
val newInstance = Intent()
|
||||
.setComponent(ComponentName(this, editorWindowInfo.windowClassName))
|
||||
.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
|
||||
.putExtra(EXTRA_COMMAND_LINE_PARAMS, args)
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
|
||||
if (editorWindowInfo.launchAdjacentPolicy == LaunchAdjacentPolicy.ENABLED ||
|
||||
(editorWindowInfo.launchAdjacentPolicy == LaunchAdjacentPolicy.AUTO && shouldGameLaunchAdjacent())) {
|
||||
Log.v(TAG, "Adding flag for adjacent launch")
|
||||
newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT)
|
||||
}
|
||||
}
|
||||
if (editorWindowInfo.windowClassName == javaClass.name) {
|
||||
Log.d(TAG, "Restarting ${editorWindowInfo.windowClassName} with parameters ${args.contentToString()}")
|
||||
val godot = godot
|
||||
if (godot != null) {
|
||||
godot.destroyAndKillProcess {
|
||||
ProcessPhoenix.triggerRebirth(this, newInstance)
|
||||
}
|
||||
} else {
|
||||
ProcessPhoenix.triggerRebirth(this, newInstance)
|
||||
}
|
||||
} else {
|
||||
Log.d(TAG, "Starting ${editorWindowInfo.windowClassName} with parameters ${args.contentToString()}")
|
||||
newInstance.putExtra(EXTRA_NEW_LAUNCH, true)
|
||||
startActivity(newInstance)
|
||||
}
|
||||
return editorWindowInfo.windowId
|
||||
}
|
||||
|
||||
final override fun onGodotForceQuit(godotInstanceId: Int): Boolean {
|
||||
val editorWindowInfo = getEditorWindowInfoForInstanceId(godotInstanceId) ?: return super.onGodotForceQuit(godotInstanceId)
|
||||
|
||||
if (editorWindowInfo.windowClassName == javaClass.name) {
|
||||
Log.d(TAG, "Force quitting ${editorWindowInfo.windowClassName}")
|
||||
ProcessPhoenix.forceQuit(this)
|
||||
return true
|
||||
}
|
||||
|
||||
val processName = packageName + editorWindowInfo.processNameSuffix
|
||||
val activityManager = getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager
|
||||
val runningProcesses = activityManager.runningAppProcesses
|
||||
for (runningProcess in runningProcesses) {
|
||||
if (runningProcess.processName == processName) {
|
||||
// Killing process directly
|
||||
Log.v(TAG, "Killing Godot process ${runningProcess.processName}")
|
||||
Process.killProcess(runningProcess.pid)
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
return super.onGodotForceQuit(godotInstanceId)
|
||||
}
|
||||
|
||||
// Get the screen's density scale
|
||||
private val isLargeScreen: Boolean
|
||||
// Get the minimum window size // Correspond to the EXPANDED window size class.
|
||||
get() {
|
||||
val metrics = WindowMetricsCalculator.getOrCreate().computeMaximumWindowMetrics(this)
|
||||
|
||||
// Get the screen's density scale
|
||||
val scale = resources.displayMetrics.density
|
||||
|
||||
// Get the minimum window size
|
||||
val minSize = min(metrics.bounds.width(), metrics.bounds.height()).toFloat()
|
||||
val minSizeDp = minSize / scale
|
||||
return minSizeDp >= 840f // Correspond to the EXPANDED window size class.
|
||||
}
|
||||
|
||||
override fun setRequestedOrientation(requestedOrientation: Int) {
|
||||
if (!overrideOrientationRequest()) {
|
||||
super.setRequestedOrientation(requestedOrientation)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The Godot Android Editor sets its own orientation via its AndroidManifest
|
||||
*/
|
||||
protected open fun overrideOrientationRequest() = true
|
||||
|
||||
/**
|
||||
* Enable long press gestures for the Godot Android editor.
|
||||
*/
|
||||
protected open fun enableLongPressGestures() =
|
||||
java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/touchscreen/enable_long_press_as_right_click"))
|
||||
|
||||
/**
|
||||
* Enable pan and scale gestures for the Godot Android editor.
|
||||
*/
|
||||
protected open fun enablePanAndScaleGestures() =
|
||||
java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/touchscreen/enable_pan_and_scale_gestures"))
|
||||
|
||||
/**
|
||||
* Whether we should launch the new godot instance in an adjacent window
|
||||
* @see https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
|
||||
*/
|
||||
private fun shouldGameLaunchAdjacent(): Boolean {
|
||||
return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
|
||||
try {
|
||||
when (Integer.parseInt(GodotLib.getEditorSetting("run/window_placement/android_window"))) {
|
||||
ANDROID_WINDOW_SAME_AS_EDITOR -> false
|
||||
ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR -> true
|
||||
else -> {
|
||||
// ANDROID_WINDOW_AUTO
|
||||
isInMultiWindowMode || isLargeScreen
|
||||
}
|
||||
}
|
||||
} catch (e: NumberFormatException) {
|
||||
// Fall-back to the 'Auto' behavior
|
||||
isInMultiWindowMode || isLargeScreen
|
||||
}
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
|
||||
super.onActivityResult(requestCode, resultCode, data)
|
||||
// Check if we got the MANAGE_EXTERNAL_STORAGE permission
|
||||
if (requestCode == PermissionsUtil.REQUEST_MANAGE_EXTERNAL_STORAGE_REQ_CODE) {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
|
||||
if (!Environment.isExternalStorageManager()) {
|
||||
Toast.makeText(
|
||||
this,
|
||||
R.string.denied_storage_permission_error_msg,
|
||||
Toast.LENGTH_LONG
|
||||
).show()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun onRequestPermissionsResult(
|
||||
requestCode: Int,
|
||||
permissions: Array<String>,
|
||||
grantResults: IntArray
|
||||
) {
|
||||
super.onRequestPermissionsResult(requestCode, permissions, grantResults)
|
||||
// Check if we got access to the necessary storage permissions
|
||||
if (requestCode == PermissionsUtil.REQUEST_ALL_PERMISSION_REQ_CODE) {
|
||||
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
|
||||
var hasReadAccess = false
|
||||
var hasWriteAccess = false
|
||||
for (i in permissions.indices) {
|
||||
if (Manifest.permission.READ_EXTERNAL_STORAGE == permissions[i] && grantResults[i] == PackageManager.PERMISSION_GRANTED) {
|
||||
hasReadAccess = true
|
||||
}
|
||||
if (Manifest.permission.WRITE_EXTERNAL_STORAGE == permissions[i] && grantResults[i] == PackageManager.PERMISSION_GRANTED) {
|
||||
hasWriteAccess = true
|
||||
}
|
||||
}
|
||||
if (!hasReadAccess || !hasWriteAccess) {
|
||||
Toast.makeText(
|
||||
this,
|
||||
R.string.denied_storage_permission_error_msg,
|
||||
Toast.LENGTH_LONG
|
||||
).show()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,52 @@
|
|||
/**************************************************************************/
|
||||
/* GodotGame.kt */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
package org.godotengine.editor
|
||||
|
||||
import org.godotengine.godot.GodotLib
|
||||
|
||||
/**
|
||||
* Drives the 'run project' window of the Godot Editor.
|
||||
*/
|
||||
class GodotGame : GodotEditor() {
|
||||
|
||||
override fun getGodotAppLayout() = org.godotengine.godot.R.layout.godot_app_layout
|
||||
|
||||
override fun overrideOrientationRequest() = false
|
||||
|
||||
override fun enableLongPressGestures() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
|
||||
|
||||
override fun enablePanAndScaleGestures() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
|
||||
|
||||
override fun checkForProjectPermissionsToEnable() {
|
||||
// Nothing to do.. by the time we get here, the project permissions will have already
|
||||
// been requested by the Editor window.
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto">
|
||||
|
||||
<FrameLayout
|
||||
android:id="@+id/godot_fragment_container"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent" />
|
||||
|
||||
<ProgressBar
|
||||
style="@android:style/Widget.Holo.ProgressBar.Large"
|
||||
android:id="@+id/editor_loading_indicator"
|
||||
android:layout_width="80dp"
|
||||
android:layout_height="80dp"
|
||||
android:indeterminate="true"
|
||||
app:layout_constraintEnd_toEndOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintTop_toTopOf="parent"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintVertical_bias="0.80"/>
|
||||
|
||||
</androidx.constraintlayout.widget.ConstraintLayout>
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<dimen name="editor_default_window_height">600dp</dimen>
|
||||
<dimen name="editor_default_window_width">1024dp</dimen>
|
||||
</resources>
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="denied_storage_permission_error_msg">Missing storage access permission!</string>
|
||||
</resources>
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<style name="GodotEditorTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen">
|
||||
</style>
|
||||
|
||||
<style name="GodotEditorSplashScreenTheme" parent="Theme.SplashScreen.IconBackground">
|
||||
<!-- Set the theme of the Activity that directly follows your splash
|
||||
screen. This is required. -->
|
||||
<item name="postSplashScreenTheme">@style/GodotEditorTheme</item>
|
||||
</style>
|
||||
</resources>
|
||||
Loading…
Add table
Add a link
Reference in a new issue