feat: godot-engine-source-4.3-stable

This commit is contained in:
Jan van der Weide 2025-01-17 16:36:38 +01:00
parent c59a7dcade
commit 7125d019b5
11149 changed files with 5070401 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto" >
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true" />
<uses-feature
android:glEsVersion="0x00030000"
android:required="true" />
<application
android:label="@string/godot_project_name_string"
android:allowBackup="false"
android:icon="@mipmap/icon"
android:appCategory="game"
android:isGame="true"
android:hasFragileUserData="false"
android:requestLegacyExternalStorage="false"
tools:ignore="GoogleAppIndexingWarning" >
<profileable
android:shell="true"
android:enabled="true"
tools:targetApi="29" />
<!-- Records the version of the Godot editor used for building -->
<meta-data
android:name="org.godotengine.editor.version"
android:value="${godotEditorVersion}" />
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"
android:theme="@style/GodotAppSplashTheme"
android:launchMode="singleInstancePerTask"
android:excludeFromRecents="false"
android:exported="true"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:resizeableActivity="false"
tools:ignore="UnusedAttribute" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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plugins {
id 'com.android.asset-pack'
}
assetPack {
packName = "installTime" // Directory name for the asset pack
dynamicDelivery {
deliveryType = "install-time" // Delivery mode
}
}

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*
!.gitignore

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// Gradle build config for Godot Engine's Android port.
plugins {
id 'com.android.application'
id 'org.jetbrains.kotlin.android'
}
apply from: 'config.gradle'
allprojects {
repositories {
google()
mavenCentral()
gradlePluginPortal()
maven { url "https://plugins.gradle.org/m2/" }
// Godot user plugins custom maven repos
String[] mavenRepos = getGodotPluginsMavenRepos()
if (mavenRepos != null && mavenRepos.size() > 0) {
for (String repoUrl : mavenRepos) {
maven {
url repoUrl
}
}
}
}
}
configurations {
// Initializes a placeholder for the devImplementation dependency configuration.
devImplementation {}
}
dependencies {
implementation "androidx.fragment:fragment:$versions.fragmentVersion"
implementation "androidx.core:core-splashscreen:$versions.splashscreenVersion"
if (rootProject.findProject(":lib")) {
implementation project(":lib")
} else if (rootProject.findProject(":godot:lib")) {
implementation project(":godot:lib")
} else {
// Godot gradle build mode. In this scenario this project is the only one around and the Godot
// library is available through the pre-generated godot-lib.*.aar android archive files.
debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
}
// Godot user plugins remote dependencies
String[] remoteDeps = getGodotPluginsRemoteBinaries()
if (remoteDeps != null && remoteDeps.size() > 0) {
for (String dep : remoteDeps) {
implementation dep
}
}
// Godot user plugins local dependencies
String[] pluginsBinaries = getGodotPluginsLocalBinaries()
if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
implementation files(pluginsBinaries)
}
}
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
ndkVersion versions.ndkVersion
compileOptions {
sourceCompatibility versions.javaVersion
targetCompatibility versions.javaVersion
}
kotlinOptions {
jvmTarget = versions.javaVersion
}
assetPacks = [":assetPacks:installTime"]
namespace = 'com.godot.game'
defaultConfig {
// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
aaptOptions {
ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
}
ndk {
String[] export_abi_list = getExportEnabledABIs()
abiFilters export_abi_list
}
manifestPlaceholders = [godotEditorVersion: getGodotEditorVersion()]
// Feel free to modify the application id to your own.
applicationId getExportPackageName()
versionCode getExportVersionCode()
versionName getExportVersionName()
minSdkVersion getExportMinSdkVersion()
targetSdkVersion getExportTargetSdkVersion()
missingDimensionStrategy 'products', 'template'
}
lintOptions {
abortOnError false
disable 'MissingTranslation', 'UnusedResources'
}
ndkVersion versions.ndkVersion
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
// 'doNotStrip' is enabled for development within Android Studio
if (shouldNotStrip()) {
doNotStrip '**/*.so'
}
jniLibs {
// Setting this to true causes AGP to package compressed native libraries when building the app
// For more background, see:
// - https://developer.android.com/build/releases/past-releases/agp-3-6-0-release-notes#extractNativeLibs
// - https://stackoverflow.com/a/44704840
useLegacyPackaging shouldUseLegacyPackaging()
}
// Always select Godot's version of libc++_shared.so in case deps have their own
pickFirst 'lib/x86/libc++_shared.so'
pickFirst 'lib/x86_64/libc++_shared.so'
pickFirst 'lib/armeabi-v7a/libc++_shared.so'
pickFirst 'lib/arm64-v8a/libc++_shared.so'
}
signingConfigs {
debug {
if (hasCustomDebugKeystore()) {
storeFile new File(getDebugKeystoreFile())
storePassword getDebugKeystorePassword()
keyAlias getDebugKeyAlias()
keyPassword getDebugKeystorePassword()
}
}
release {
File keystoreFile = new File(getReleaseKeystoreFile())
if (keystoreFile.isFile()) {
storeFile keystoreFile
storePassword getReleaseKeystorePassword()
keyAlias getReleaseKeyAlias()
keyPassword getReleaseKeystorePassword()
}
}
}
buildTypes {
debug {
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
} else {
signingConfig null
}
}
dev {
initWith debug
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
} else {
signingConfig null
}
}
release {
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.release
} else {
signingConfig null
}
}
}
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
res.srcDirs = ['res']
aidl.srcDirs = ['aidl']
assets.srcDirs = ['assets']
}
debug.jniLibs.srcDirs = ['libs/debug', 'libs/debug/vulkan_validation_layers']
dev.jniLibs.srcDirs = ['libs/dev']
release.jniLibs.srcDirs = ['libs/release']
}
applicationVariants.all { variant ->
variant.outputs.all { output ->
output.outputFileName = "android_${variant.name}.apk"
}
}
}
task copyAndRenameDebugApk(type: Copy) {
// The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files
// and directories. Otherwise this check may cause permissions access failures on Windows
// machines.
doNotTrackState("No need for up-to-date checks for the copy-and-rename operation")
from "$buildDir/outputs/apk/debug/android_debug.apk"
into getExportPath()
rename "android_debug.apk", getExportFilename()
}
task copyAndRenameDevApk(type: Copy) {
// The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files
// and directories. Otherwise this check may cause permissions access failures on Windows
// machines.
doNotTrackState("No need for up-to-date checks for the copy-and-rename operation")
from "$buildDir/outputs/apk/dev/android_dev.apk"
into getExportPath()
rename "android_dev.apk", getExportFilename()
}
task copyAndRenameReleaseApk(type: Copy) {
// The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files
// and directories. Otherwise this check may cause permissions access failures on Windows
// machines.
doNotTrackState("No need for up-to-date checks for the copy-and-rename operation")
from "$buildDir/outputs/apk/release/android_release.apk"
into getExportPath()
rename "android_release.apk", getExportFilename()
}
task copyAndRenameDebugAab(type: Copy) {
// The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files
// and directories. Otherwise this check may cause permissions access failures on Windows
// machines.
doNotTrackState("No need for up-to-date checks for the copy-and-rename operation")
from "$buildDir/outputs/bundle/debug/build-debug.aab"
into getExportPath()
rename "build-debug.aab", getExportFilename()
}
task copyAndRenameDevAab(type: Copy) {
// The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files
// and directories. Otherwise this check may cause permissions access failures on Windows
// machines.
doNotTrackState("No need for up-to-date checks for the copy-and-rename operation")
from "$buildDir/outputs/bundle/dev/build-dev.aab"
into getExportPath()
rename "build-dev.aab", getExportFilename()
}
task copyAndRenameReleaseAab(type: Copy) {
// The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files
// and directories. Otherwise this check may cause permissions access failures on Windows
// machines.
doNotTrackState("No need for up-to-date checks for the copy-and-rename operation")
from "$buildDir/outputs/bundle/release/build-release.aab"
into getExportPath()
rename "build-release.aab", getExportFilename()
}
/**
* Used to validate the version of the Java SDK used for the Godot gradle builds.
*/
task validateJavaVersion {
if (JavaVersion.current() != versions.javaVersion) {
throw new GradleException("Invalid Java version ${JavaVersion.current()}. Version ${versions.javaVersion} is the required Java version for Godot gradle builds.")
}
}
/*
When they're scheduled to run, the copy*AARToAppModule tasks generate dependencies for the 'app'
module, so we're ensuring the ':app:preBuild' task is set to run after those tasks.
*/
if (rootProject.tasks.findByPath("copyDebugAARToAppModule") != null) {
preBuild.mustRunAfter(rootProject.tasks.named("copyDebugAARToAppModule"))
}
if (rootProject.tasks.findByPath("copyDevAARToAppModule") != null) {
preBuild.mustRunAfter(rootProject.tasks.named("copyDevAARToAppModule"))
}
if (rootProject.tasks.findByPath("copyReleaseAARToAppModule") != null) {
preBuild.mustRunAfter(rootProject.tasks.named("copyReleaseAARToAppModule"))
}

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ext.versions = [
androidGradlePlugin: '8.2.0',
compileSdk : 34,
// Also update 'platform/android/export/export_plugin.cpp#OPENGL_MIN_SDK_VERSION'
minSdk : 21,
// Also update 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
targetSdk : 34,
buildTools : '34.0.0',
kotlinVersion : '1.9.20',
fragmentVersion : '1.7.1',
nexusPublishVersion: '1.3.0',
javaVersion : JavaVersion.VERSION_17,
// Also update 'platform/android/detect.py#get_ndk_version()' when this is updated.
ndkVersion : '23.2.8568313',
splashscreenVersion: '1.0.1'
]
ext.getExportPackageName = { ->
// Retrieve the app id from the project property set by the Godot build command.
String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
// Check if the app id is valid, otherwise use the default.
if (appId == null || appId.isEmpty()) {
appId = "com.godot.game"
}
return appId
}
ext.getExportVersionCode = { ->
String versionCode = project.hasProperty("export_version_code") ? project.property("export_version_code") : ""
if (versionCode == null || versionCode.isEmpty()) {
versionCode = "1"
}
try {
return Integer.parseInt(versionCode)
} catch (NumberFormatException ignored) {
return 1
}
}
ext.getExportVersionName = { ->
String versionName = project.hasProperty("export_version_name") ? project.property("export_version_name") : ""
if (versionName == null || versionName.isEmpty()) {
versionName = "1.0"
}
return versionName
}
ext.getExportMinSdkVersion = { ->
String minSdkVersion = project.hasProperty("export_version_min_sdk") ? project.property("export_version_min_sdk") : ""
if (minSdkVersion == null || minSdkVersion.isEmpty()) {
minSdkVersion = "$versions.minSdk"
}
try {
return Integer.parseInt(minSdkVersion)
} catch (NumberFormatException ignored) {
return versions.minSdk
}
}
ext.getExportTargetSdkVersion = { ->
String targetSdkVersion = project.hasProperty("export_version_target_sdk") ? project.property("export_version_target_sdk") : ""
if (targetSdkVersion == null || targetSdkVersion.isEmpty()) {
targetSdkVersion = "$versions.targetSdk"
}
try {
return Integer.parseInt(targetSdkVersion)
} catch (NumberFormatException ignored) {
return versions.targetSdk
}
}
ext.getGodotEditorVersion = { ->
String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : ""
if (editorVersion == null || editorVersion.isEmpty()) {
// Try the library version first
editorVersion = getGodotLibraryVersionName()
if (editorVersion.isEmpty()) {
// Fallback value.
editorVersion = "custom_build"
}
}
return editorVersion
}
ext.getGodotLibraryVersionCode = { ->
String versionName = ""
int versionCode = 1
(versionName, versionCode) = getGodotLibraryVersion()
return versionCode
}
ext.getGodotLibraryVersionName = { ->
String versionName = ""
int versionCode = 1
(versionName, versionCode) = getGodotLibraryVersion()
return versionName
}
ext.generateGodotLibraryVersion = { List<String> requiredKeys ->
// Attempt to read the version from the `version.py` file.
String libraryVersionName = ""
int libraryVersionCode = 0
File versionFile = new File("../../../version.py")
if (versionFile.isFile()) {
def map = [:]
List<String> lines = versionFile.readLines()
for (String line in lines) {
String[] keyValue = line.split("=")
String key = keyValue[0].trim()
String value = keyValue[1].trim().replaceAll("\"", "")
if (requiredKeys.contains(key)) {
if (!value.isEmpty()) {
map[key] = value
}
requiredKeys.remove(key)
}
}
if (requiredKeys.empty) {
libraryVersionName = map.values().join(".")
try {
if (map.containsKey("status")) {
int statusCode = 0
String statusValue = map["status"]
if (statusValue == null) {
statusCode = 0
} else if (statusValue.startsWith("dev")) {
statusCode = 1
} else if (statusValue.startsWith("alpha")) {
statusCode = 2
} else if (statusValue.startsWith("beta")) {
statusCode = 3
} else if (statusValue.startsWith("rc")) {
statusCode = 4
} else if (statusValue.startsWith("stable")) {
statusCode = 5
} else {
statusCode = 0
}
libraryVersionCode = statusCode
}
if (map.containsKey("patch")) {
libraryVersionCode += Integer.parseInt(map["patch"]) * 10
}
if (map.containsKey("minor")) {
libraryVersionCode += (Integer.parseInt(map["minor"]) * 1000)
}
if (map.containsKey("major")) {
libraryVersionCode += (Integer.parseInt(map["major"]) * 100000)
}
} catch (NumberFormatException ignore) {
libraryVersionCode = 1
}
}
}
if (libraryVersionName.isEmpty()) {
// Fallback value in case we're unable to read the file.
libraryVersionName = "custom_build"
}
if (libraryVersionCode == 0) {
libraryVersionCode = 1
}
return [libraryVersionName, libraryVersionCode]
}
ext.getGodotLibraryVersion = { ->
List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"]
return generateGodotLibraryVersion(requiredKeys)
}
ext.getGodotPublishVersion = { ->
List<String> requiredKeys = ["major", "minor", "patch", "status"]
String versionName = ""
int versionCode = 1
(versionName, versionCode) = generateGodotLibraryVersion(requiredKeys)
if (!versionName.endsWith("stable")) {
versionName += "-SNAPSHOT"
}
return versionName
}
final String VALUE_SEPARATOR_REGEX = "\\|"
// get the list of ABIs the project should be exported to
ext.getExportEnabledABIs = { ->
String enabledABIs = project.hasProperty("export_enabled_abis") ? project.property("export_enabled_abis") : ""
if (enabledABIs == null || enabledABIs.isEmpty()) {
enabledABIs = "armeabi-v7a|arm64-v8a|x86|x86_64|"
}
Set<String> exportAbiFilter = []
for (String abi_name : enabledABIs.split(VALUE_SEPARATOR_REGEX)) {
if (!abi_name.trim().isEmpty()){
exportAbiFilter.add(abi_name)
}
}
return exportAbiFilter
}
ext.getExportPath = {
String exportPath = project.hasProperty("export_path") ? project.property("export_path") : ""
if (exportPath == null || exportPath.isEmpty()) {
exportPath = "."
}
return exportPath
}
ext.getExportFilename = {
String exportFilename = project.hasProperty("export_filename") ? project.property("export_filename") : ""
if (exportFilename == null || exportFilename.isEmpty()) {
exportFilename = "godot_android"
}
return exportFilename
}
/**
* Parse the project properties for the 'plugins_maven_repos' property and return the list
* of maven repos.
*/
ext.getGodotPluginsMavenRepos = { ->
Set<String> mavenRepos = []
// Retrieve the list of maven repos.
if (project.hasProperty("plugins_maven_repos")) {
String mavenReposProperty = project.property("plugins_maven_repos")
if (mavenReposProperty != null && !mavenReposProperty.trim().isEmpty()) {
for (String mavenRepoUrl : mavenReposProperty.split(VALUE_SEPARATOR_REGEX)) {
mavenRepos += mavenRepoUrl.trim()
}
}
}
return mavenRepos
}
/**
* Parse the project properties for the 'plugins_remote_binaries' property and return
* it for inclusion in the build dependencies.
*/
ext.getGodotPluginsRemoteBinaries = { ->
Set<String> remoteDeps = []
// Retrieve the list of remote plugins binaries.
if (project.hasProperty("plugins_remote_binaries")) {
String remoteDepsList = project.property("plugins_remote_binaries")
if (remoteDepsList != null && !remoteDepsList.trim().isEmpty()) {
for (String dep: remoteDepsList.split(VALUE_SEPARATOR_REGEX)) {
remoteDeps += dep.trim()
}
}
}
return remoteDeps
}
/**
* Parse the project properties for the 'plugins_local_binaries' property and return
* their binaries for inclusion in the build dependencies.
*/
ext.getGodotPluginsLocalBinaries = { ->
Set<String> binDeps = []
// Retrieve the list of local plugins binaries.
if (project.hasProperty("plugins_local_binaries")) {
String pluginsList = project.property("plugins_local_binaries")
if (pluginsList != null && !pluginsList.trim().isEmpty()) {
for (String plugin : pluginsList.split(VALUE_SEPARATOR_REGEX)) {
binDeps += plugin.trim()
}
}
}
return binDeps
}
ext.getDebugKeystoreFile = { ->
String keystoreFile = project.hasProperty("debug_keystore_file") ? project.property("debug_keystore_file") : ""
if (keystoreFile == null || keystoreFile.isEmpty()) {
keystoreFile = "."
}
return keystoreFile
}
ext.hasCustomDebugKeystore = { ->
File keystoreFile = new File(getDebugKeystoreFile())
return keystoreFile.isFile()
}
ext.getDebugKeystorePassword = { ->
String keystorePassword = project.hasProperty("debug_keystore_password") ? project.property("debug_keystore_password") : ""
if (keystorePassword == null || keystorePassword.isEmpty()) {
keystorePassword = "android"
}
return keystorePassword
}
ext.getDebugKeyAlias = { ->
String keyAlias = project.hasProperty("debug_keystore_alias") ? project.property("debug_keystore_alias") : ""
if (keyAlias == null || keyAlias.isEmpty()) {
keyAlias = "androiddebugkey"
}
return keyAlias
}
ext.getReleaseKeystoreFile = { ->
String keystoreFile = project.hasProperty("release_keystore_file") ? project.property("release_keystore_file") : ""
if (keystoreFile == null || keystoreFile.isEmpty()) {
keystoreFile = "."
}
return keystoreFile
}
ext.getReleaseKeystorePassword = { ->
String keystorePassword = project.hasProperty("release_keystore_password") ? project.property("release_keystore_password") : ""
return keystorePassword
}
ext.getReleaseKeyAlias = { ->
String keyAlias = project.hasProperty("release_keystore_alias") ? project.property("release_keystore_alias") : ""
return keyAlias
}
ext.isAndroidStudio = { ->
return project.hasProperty('android.injected.invoked.from.ide')
}
ext.shouldZipAlign = { ->
String zipAlignFlag = project.hasProperty("perform_zipalign") ? project.property("perform_zipalign") : ""
if (zipAlignFlag == null || zipAlignFlag.isEmpty()) {
if (isAndroidStudio()) {
zipAlignFlag = "true"
} else {
zipAlignFlag = "false"
}
}
return Boolean.parseBoolean(zipAlignFlag)
}
ext.shouldSign = { ->
String signFlag = project.hasProperty("perform_signing") ? project.property("perform_signing") : ""
if (signFlag == null || signFlag.isEmpty()) {
if (isAndroidStudio()) {
signFlag = "true"
} else {
signFlag = "false"
}
}
return Boolean.parseBoolean(signFlag)
}
ext.shouldNotStrip = { ->
return isAndroidStudio() || project.hasProperty("doNotStrip")
}
/**
* Whether to use the legacy convention of compressing all .so files in the APK.
*
* For more background, see:
* - https://developer.android.com/build/releases/past-releases/agp-3-6-0-release-notes#extractNativeLibs
* - https://stackoverflow.com/a/44704840
*/
ext.shouldUseLegacyPackaging = { ->
int minSdk = getExportMinSdkVersion()
if (minSdk < 23) {
// Enforce the default behavior for compatibility with device running api < 23
return true
}
String legacyPackagingFlag = project.hasProperty("compress_native_libraries") ? project.property("compress_native_libraries") : ""
if (legacyPackagingFlag != null && !legacyPackagingFlag.isEmpty()) {
return Boolean.parseBoolean(legacyPackagingFlag)
}
// Default behavior for minSdk >= 23
return false
}

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# Godot gradle build settings.
# These properties apply when running a gradle build from the Godot editor.
# NOTE: This should be kept in sync with 'godot/platform/android/java/gradle.properties' except
# where otherwise specified.
# For more details on how to configure your build environment visit
# https://www.gradle.org/docs/current/userguide/build_environment.html
android.enableJetifier=true
android.useAndroidX=true
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx4536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# https://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
org.gradle.warning.mode=all
# Enable resource optimizations for release build.
# NOTE: This is turned off for template release build in order to support the build legacy process.
android.enableResourceOptimizations=true
# Fix gradle build errors when the build path contains non-ASCII characters
android.overridePathCheck=true

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-ar</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-bg</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-ca</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-cs</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-da</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-de</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-el</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-en</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-es_ES</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-es</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-fa</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-fi</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-fr</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-hi</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-hr</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-hu</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-in</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-it</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-iw</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-ja</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-ko</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-lt</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-lv</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-nb</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-nl</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-pl</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-pt</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-ro</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-ru</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-sk</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-sl</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-sr</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-sv</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-th</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-tl</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-tr</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-uk</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-vi</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-zh_HK</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-zh_TW</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name-zh</string>
</resources>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">godot-project-name</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="GodotAppMainTheme" parent="@android:style/Theme.Black.NoTitleBar"/>
<style name="GodotAppSplashTheme" parent="Theme.SplashScreen">
<!-- Set the splash screen background, animated icon, and animation
duration. -->
<item name="android:windowSplashScreenBackground">@mipmap/icon_background</item>
<!-- Use windowSplashScreenAnimatedIcon to add a drawable or an animated
drawable. One of these is required. -->
<item name="windowSplashScreenAnimatedIcon">@mipmap/icon_foreground</item>
<!-- Set the theme of the Activity that directly follows your splash
screen. This is required. -->
<item name="postSplashScreenTheme">@style/GodotAppMainTheme</item>
</style>
</resources>

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// This is the root directory of the Godot Android gradle build.
pluginManagement {
apply from: 'config.gradle'
plugins {
id 'com.android.application' version versions.androidGradlePlugin
id 'org.jetbrains.kotlin.android' version versions.kotlinVersion
}
repositories {
google()
mavenCentral()
gradlePluginPortal()
maven { url "https://plugins.gradle.org/m2/" }
}
}
include ':assetPacks:installTime'

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/**************************************************************************/
/* GodotApp.java */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package com.godot.game;
import org.godotengine.godot.GodotActivity;
import android.os.Bundle;
import androidx.core.splashscreen.SplashScreen;
/**
* Template activity for Godot Android builds.
* Feel free to extend and modify this class for your custom logic.
*/
public class GodotApp extends GodotActivity {
@Override
public void onCreate(Bundle savedInstanceState) {
SplashScreen.installSplashScreen(this);
super.onCreate(savedInstanceState);
}
}

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plugins {
id 'io.github.gradle-nexus.publish-plugin'
}
apply from: 'app/config.gradle'
apply from: 'scripts/publish-root.gradle'
ext {
PUBLISH_VERSION = getGodotPublishVersion()
}
group = ossrhGroupId
version = PUBLISH_VERSION
allprojects {
repositories {
google()
mavenCentral()
gradlePluginPortal()
maven { url "https://plugins.gradle.org/m2/" }
}
}
ext {
supportedAbis = ["arm32", "arm64", "x86_32", "x86_64"]
supportedFlavors = ["editor", "template"]
supportedFlavorsBuildTypes = [
"editor": ["dev", "debug", "release"],
"template": ["dev", "debug", "release"]
]
// Used by gradle to specify which architecture to build for by default when running
// `./gradlew build` (this command is usually used by Android Studio).
// If building manually on the command line, it's recommended to use the
// `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
// The {selectedAbis} values must be from the {supportedAbis} values.
selectedAbis = ["arm64"]
}
def rootDir = "../../.."
def binDir = "$rootDir/bin/"
def androidEditorBuildsDir = "$binDir/android_editor_builds/"
def getSconsTaskName(String flavor, String buildType, String abi) {
return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize()
}
/**
* Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyDebugBinaryToBin(type: Copy) {
dependsOn ':app:assembleDebug'
from('app/build/outputs/apk/debug')
into(binDir)
include('android_debug.apk')
}
/**
* Copy the generated 'android_dev.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyDevBinaryToBin(type: Copy) {
dependsOn ':app:assembleDev'
from('app/build/outputs/apk/dev')
into(binDir)
include('android_dev.apk')
}
/**
* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyReleaseBinaryToBin(type: Copy) {
dependsOn ':app:assembleRelease'
from('app/build/outputs/apk/release')
into(binDir)
include('android_release.apk')
}
/**
* Copy the Godot android library archive debug file into the app module debug libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDebugAARToAppModule(type: Copy) {
dependsOn ':lib:assembleTemplateDebug'
from('lib/build/outputs/aar')
into('app/libs/debug')
include('godot-lib.template_debug.aar')
}
/**
* Copy the Godot android library archive debug file into the root bin directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDebugAARToBin(type: Copy) {
dependsOn ':lib:assembleTemplateDebug'
from('lib/build/outputs/aar')
into(binDir)
include('godot-lib.template_debug.aar')
}
/**
* Copy the Godot android library archive dev file into the app module dev libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDevAARToAppModule(type: Copy) {
dependsOn ':lib:assembleTemplateDev'
from('lib/build/outputs/aar')
into('app/libs/dev')
include('godot-lib.template_debug.dev.aar')
}
/**
* Copy the Godot android library archive dev file into the root bin directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDevAARToBin(type: Copy) {
dependsOn ':lib:assembleTemplateDev'
from('lib/build/outputs/aar')
into(binDir)
include('godot-lib.template_debug.dev.aar')
}
/**
* Copy the Godot android library archive release file into the app module release libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyReleaseAARToAppModule(type: Copy) {
dependsOn ':lib:assembleTemplateRelease'
from('lib/build/outputs/aar')
into('app/libs/release')
include('godot-lib.template_release.aar')
}
/**
* Copy the Godot android library archive release file into the root bin directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyReleaseAARToBin(type: Copy) {
dependsOn ':lib:assembleTemplateRelease'
from('lib/build/outputs/aar')
into(binDir)
include('godot-lib.template_release.aar')
}
/**
* Generate Godot gradle build template by zipping the source files from the app directory, as well
* as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'.
* The zip file also includes some gradle tools to enable gradle builds from the Godot Editor.
*/
task zipGradleBuild(type: Zip) {
onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
doFirst {
logger.lifecycle("Generating Godot gradle build template")
}
from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**']))
include '**/*'
archiveFileName = 'android_source.zip'
destinationDirectory = file(binDir)
}
/**
* Returns true if the scons build tasks responsible for generating the Godot native shared
* libraries should be excluded.
*/
def excludeSconsBuildTasks() {
return !isAndroidStudio() && !project.hasProperty("generateNativeLibs")
}
/**
* Generates the list of build tasks that should be excluded from the build process.\
*/
def templateExcludedBuildTask() {
// We exclude these gradle tasks so we can run the scons command manually.
def excludedTasks = []
if (excludeSconsBuildTasks()) {
logger.lifecycle("Excluding Android studio build tasks")
for (String flavor : supportedFlavors) {
String[] supportedBuildTypes = supportedFlavorsBuildTypes[flavor]
for (String buildType : supportedBuildTypes) {
for (String abi : selectedAbis) {
excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi)
}
}
}
}
return excludedTasks
}
/**
* Generates the build tasks for the given flavor
* @param flavor Must be one of the supported flavors ('template' / 'editor')
*/
def generateBuildTasks(String flavor = "template") {
if (!supportedFlavors.contains(flavor)) {
throw new GradleException("Invalid build flavor: $flavor")
}
def tasks = []
// Only build the apks and aar files for which we have native shared libraries unless we intend
// to run the scons build tasks.
boolean excludeSconsBuildTasks = excludeSconsBuildTasks()
boolean isTemplate = flavor == "template"
String libsDir = isTemplate ? "lib/libs/" : "lib/libs/tools/"
for (String target : supportedFlavorsBuildTypes[flavor]) {
File targetLibs = new File(libsDir + target)
if (!excludeSconsBuildTasks || (targetLibs != null
&& targetLibs.isDirectory()
&& targetLibs.listFiles() != null
&& targetLibs.listFiles().length > 0)) {
String capitalizedTarget = target.capitalize()
if (isTemplate) {
// Copy the generated aar library files to the build directory.
tasks += "copy${capitalizedTarget}AARToAppModule"
// Copy the generated aar library files to the bin directory.
tasks += "copy${capitalizedTarget}AARToBin"
// Copy the prebuilt binary templates to the bin directory.
tasks += "copy${capitalizedTarget}BinaryToBin"
} else {
// Copy the generated editor apk to the bin directory.
tasks += "copyEditor${capitalizedTarget}ApkToBin"
// Copy the generated editor aab to the bin directory.
tasks += "copyEditor${capitalizedTarget}AabToBin"
}
} else {
logger.lifecycle("No native shared libs for target $target. Skipping build.")
}
}
return tasks
}
task copyEditorReleaseApkToBin(type: Copy) {
dependsOn ':editor:assembleRelease'
from('editor/build/outputs/apk/release')
into(androidEditorBuildsDir)
include('android_editor-release*.apk')
}
task copyEditorReleaseAabToBin(type: Copy) {
dependsOn ':editor:bundleRelease'
from('editor/build/outputs/bundle/release')
into(androidEditorBuildsDir)
include('android_editor-release*.aab')
}
task copyEditorDebugApkToBin(type: Copy) {
dependsOn ':editor:assembleDebug'
from('editor/build/outputs/apk/debug')
into(androidEditorBuildsDir)
include('android_editor-debug.apk')
}
task copyEditorDebugAabToBin(type: Copy) {
dependsOn ':editor:bundleDebug'
from('editor/build/outputs/bundle/debug')
into(androidEditorBuildsDir)
include('android_editor-debug.aab')
}
task copyEditorDevApkToBin(type: Copy) {
dependsOn ':editor:assembleDev'
from('editor/build/outputs/apk/dev')
into(androidEditorBuildsDir)
include('android_editor-dev.apk')
}
task copyEditorDevAabToBin(type: Copy) {
dependsOn ':editor:bundleDev'
from('editor/build/outputs/bundle/dev')
into(androidEditorBuildsDir)
include('android_editor-dev.aab')
}
/**
* Generate the Godot Editor Android apk.
*
* Note: Unless the 'generateNativeLibs` argument is specified, the Godot 'tools' shared libraries
* must have been generated (via scons) prior to running this gradle task.
* The task will only build the apk(s) for which the shared libraries is available.
*/
task generateGodotEditor {
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = generateBuildTasks("editor")
}
/**
* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
*/
task generateGodotTemplates {
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = generateBuildTasks("template")
finalizedBy 'zipGradleBuild'
}
/**
* Generates the same output as generateGodotTemplates but with dev symbols
*/
task generateDevTemplate {
// add parameter to set symbols to true
project.ext.doNotStrip = "true"
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = generateBuildTasks("template")
finalizedBy 'zipGradleBuild'
}
task clean(type: Delete) {
dependsOn 'cleanGodotEditor'
dependsOn 'cleanGodotTemplates'
}
/**
* Clean the generated editor artifacts.
*/
task cleanGodotEditor(type: Delete) {
// Delete the generated native tools libs
delete("lib/libs/tools")
// Delete the library generated AAR files
delete("lib/build/outputs/aar")
// Delete the generated binary apks
delete("editor/build/outputs/apk")
// Delete the generated aab binaries
delete("editor/build/outputs/bundle")
// Delete the Godot editor apks & aabs in the Godot bin directory
delete(androidEditorBuildsDir)
}
/**
* Clean the generated template artifacts.
*/
task cleanGodotTemplates(type: Delete) {
// Delete the generated native libs
delete("lib/libs")
// Delete the library generated AAR files
delete("lib/build/outputs/aar")
// Delete the app libs directory contents
delete("app/libs")
// Delete the generated binary apks
delete("app/build/outputs/apk")
// Delete the Godot templates in the Godot bin directory
delete("$binDir/android_debug.apk")
delete("$binDir/android_dev.apk")
delete("$binDir/android_release.apk")
delete("$binDir/android_source.zip")
delete("$binDir/godot-lib.template_debug.aar")
delete("$binDir/godot-lib.template_debug.dev.aar")
delete("$binDir/godot-lib.template_release.aar")
// Cover deletion for the libs using the previous naming scheme
delete("$binDir/godot-lib.debug.aar")
delete("$binDir/godot-lib.dev.aar")
delete("$binDir/godot-lib.release.aar")
}

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// Gradle build config for Godot Engine's Android port.
plugins {
id 'com.android.application'
id 'org.jetbrains.kotlin.android'
id 'base'
}
dependencies {
implementation "androidx.fragment:fragment:$versions.fragmentVersion"
implementation project(":lib")
implementation "androidx.window:window:1.3.0"
implementation "androidx.core:core-splashscreen:$versions.splashscreenVersion"
implementation "androidx.constraintlayout:constraintlayout:2.1.4"
}
ext {
// Retrieve the build number from the environment variable; default to 0 if none is specified.
// The build number is added as a suffix to the version code for upload to the Google Play store.
getEditorBuildNumber = { ->
int buildNumber = 0
String versionStatus = System.getenv("GODOT_VERSION_STATUS")
if (versionStatus != null && !versionStatus.isEmpty()) {
try {
buildNumber = Integer.parseInt(versionStatus.replaceAll("[^0-9]", ""))
} catch (NumberFormatException ignored) {
buildNumber = 0
}
}
return buildNumber
}
// Value by which the Godot version code should be offset by to make room for the build number
editorBuildNumberOffset = 100
// Return the keystore file used for signing the release build.
getGodotKeystoreFile = { ->
def keyStore = System.getenv("GODOT_ANDROID_SIGN_KEYSTORE")
if (keyStore == null) {
return null
}
return file(keyStore)
}
// Return the key alias used for signing the release build.
getGodotKeyAlias = { ->
def kAlias = System.getenv("GODOT_ANDROID_KEYSTORE_ALIAS")
return kAlias
}
// Return the password for the key used for signing the release build.
getGodotSigningPassword = { ->
def signingPassword = System.getenv("GODOT_ANDROID_SIGN_PASSWORD")
return signingPassword
}
// Returns true if the environment variables contains the configuration for signing the release
// build.
hasReleaseSigningConfigs = { ->
def keystoreFile = getGodotKeystoreFile()
def keyAlias = getGodotKeyAlias()
def signingPassword = getGodotSigningPassword()
return keystoreFile != null && keystoreFile.isFile()
&& keyAlias != null && !keyAlias.isEmpty()
&& signingPassword != null && !signingPassword.isEmpty()
}
}
def generateVersionCode() {
int libraryVersionCode = getGodotLibraryVersionCode()
return (libraryVersionCode * editorBuildNumberOffset) + getEditorBuildNumber()
}
def generateVersionName() {
String libraryVersionName = getGodotLibraryVersionName()
int buildNumber = getEditorBuildNumber()
return buildNumber == 0 ? libraryVersionName : libraryVersionName + ".$buildNumber"
}
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
ndkVersion versions.ndkVersion
namespace = "org.godotengine.editor"
defaultConfig {
// The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
applicationId "org.godotengine.editor.v4"
versionCode generateVersionCode()
versionName generateVersionName()
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk
missingDimensionStrategy 'products', 'editor'
manifestPlaceholders += [
editorAppName: "Godot Editor 4",
editorBuildSuffix: ""
]
}
base {
archivesName = "android_editor"
}
compileOptions {
sourceCompatibility versions.javaVersion
targetCompatibility versions.javaVersion
}
kotlinOptions {
jvmTarget = versions.javaVersion
}
signingConfigs {
release {
storeFile getGodotKeystoreFile()
storePassword getGodotSigningPassword()
keyAlias getGodotKeyAlias()
keyPassword getGodotSigningPassword()
}
}
buildFeatures {
buildConfig = true
}
buildTypes {
dev {
initWith debug
applicationIdSuffix ".dev"
manifestPlaceholders += [editorBuildSuffix: " (dev)"]
}
debug {
initWith release
applicationIdSuffix ".debug"
manifestPlaceholders += [editorBuildSuffix: " (debug)"]
signingConfig signingConfigs.debug
}
release {
if (hasReleaseSigningConfigs()) {
signingConfig signingConfigs.release
}
}
}
packagingOptions {
// 'doNotStrip' is enabled for development within Android Studio
if (shouldNotStrip()) {
doNotStrip '**/*.so'
}
}
}

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!/debug

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:installLocation="auto">
<supports-screens
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="false"
android:xlargeScreens="true" />
<uses-feature
android:glEsVersion="0x00030000"
android:required="true" />
<uses-permission
android:name="android.permission.MANAGE_EXTERNAL_STORAGE"
tools:ignore="ScopedStorage" />
<uses-permission
android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:maxSdkVersion="29" />
<uses-permission
android:name="android.permission.READ_EXTERNAL_STORAGE"
android:maxSdkVersion="29" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.VIBRATE" />
<application
android:allowBackup="false"
android:icon="@mipmap/icon"
android:label="${editorAppName}${editorBuildSuffix}"
android:requestLegacyExternalStorage="true"
android:theme="@style/GodotEditorSplashScreenTheme"
tools:ignore="GoogleAppIndexingWarning">
<profileable
android:shell="true"
android:enabled="true"
tools:targetApi="29" />
<activity
android:name=".GodotEditor"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:exported="true"
android:launchMode="singleTask"
android:screenOrientation="userLandscape">
<layout
android:defaultWidth="@dimen/editor_default_window_width"
android:defaultHeight="@dimen/editor_default_window_height" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".GodotGame"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:exported="false"
android:label="@string/godot_project_name_string"
android:launchMode="singleTask"
android:process=":GodotGame"
android:screenOrientation="userLandscape">
<layout
android:defaultWidth="@dimen/editor_default_window_width"
android:defaultHeight="@dimen/editor_default_window_height" />
</activity>
</application>
</manifest>

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/**************************************************************************/
/* EditorWindowInfo.kt */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package org.godotengine.editor
/**
* Specifies the policy for adjacent launches.
*/
enum class LaunchAdjacentPolicy {
/**
* Adjacent launches are disabled.
*/
DISABLED,
/**
* Adjacent launches are enabled / disabled based on the device and screen metrics.
*/
AUTO,
/**
* Adjacent launches are enabled.
*/
ENABLED
}
/**
* Describe the editor window to launch
*/
data class EditorWindowInfo(
val windowClassName: String,
val windowId: Int,
val processNameSuffix: String,
val launchAdjacentPolicy: LaunchAdjacentPolicy = LaunchAdjacentPolicy.DISABLED
) {
constructor(
windowClass: Class<*>,
windowId: Int,
processNameSuffix: String,
launchAdjacentPolicy: LaunchAdjacentPolicy = LaunchAdjacentPolicy.DISABLED
) : this(windowClass.name, windowId, processNameSuffix, launchAdjacentPolicy)
}

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/**************************************************************************/
/* GodotEditor.kt */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package org.godotengine.editor
import android.Manifest
import android.app.ActivityManager
import android.content.ComponentName
import android.content.Context
import android.content.Intent
import android.content.pm.PackageManager
import android.os.*
import android.util.Log
import android.view.View
import android.widget.Toast
import androidx.annotation.CallSuper
import androidx.core.splashscreen.SplashScreen.Companion.installSplashScreen
import androidx.window.layout.WindowMetricsCalculator
import org.godotengine.godot.GodotActivity
import org.godotengine.godot.GodotLib
import org.godotengine.godot.utils.PermissionsUtil
import org.godotengine.godot.utils.ProcessPhoenix
import java.util.*
import kotlin.math.min
/**
* Base class for the Godot Android Editor activities.
*
* This provides the basic templates for the activities making up this application.
* Each derived activity runs in its own process, which enable up to have several instances of
* the Godot engine up and running at the same time.
*
* It also plays the role of the primary editor window.
*/
open class GodotEditor : GodotActivity() {
companion object {
private val TAG = GodotEditor::class.java.simpleName
private const val WAIT_FOR_DEBUGGER = false
private const val EXTRA_COMMAND_LINE_PARAMS = "command_line_params"
// Command line arguments
private const val EDITOR_ARG = "--editor"
private const val EDITOR_ARG_SHORT = "-e"
private const val EDITOR_PROJECT_MANAGER_ARG = "--project-manager"
private const val EDITOR_PROJECT_MANAGER_ARG_SHORT = "-p"
// Info for the various classes used by the editor
internal val EDITOR_MAIN_INFO = EditorWindowInfo(GodotEditor::class.java, 777, "")
internal val RUN_GAME_INFO = EditorWindowInfo(GodotGame::class.java, 667, ":GodotGame", LaunchAdjacentPolicy.AUTO)
/**
* Sets of constants to specify the window to use to run the project.
*
* Should match the values in 'editor/editor_settings.cpp' for the
* 'run/window_placement/android_window' setting.
*/
private const val ANDROID_WINDOW_AUTO = 0
private const val ANDROID_WINDOW_SAME_AS_EDITOR = 1
private const val ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR = 2
}
private val commandLineParams = ArrayList<String>()
private val editorLoadingIndicator: View? by lazy { findViewById(R.id.editor_loading_indicator) }
override fun getGodotAppLayout() = R.layout.godot_editor_layout
override fun onCreate(savedInstanceState: Bundle?) {
installSplashScreen()
// We exclude certain permissions from the set we request at startup, as they'll be
// requested on demand based on use-cases.
PermissionsUtil.requestManifestPermissions(this, setOf(Manifest.permission.RECORD_AUDIO))
val params = intent.getStringArrayExtra(EXTRA_COMMAND_LINE_PARAMS)
Log.d(TAG, "Starting intent $intent with parameters ${params.contentToString()}")
updateCommandLineParams(params?.asList() ?: emptyList())
if (BuildConfig.BUILD_TYPE == "dev" && WAIT_FOR_DEBUGGER) {
Debug.waitForDebugger()
}
super.onCreate(savedInstanceState)
}
override fun onGodotSetupCompleted() {
super.onGodotSetupCompleted()
val longPressEnabled = enableLongPressGestures()
val panScaleEnabled = enablePanAndScaleGestures()
checkForProjectPermissionsToEnable()
runOnUiThread {
// Enable long press, panning and scaling gestures
godotFragment?.godot?.renderView?.inputHandler?.apply {
enableLongPress(longPressEnabled)
enablePanningAndScalingGestures(panScaleEnabled)
}
}
}
override fun onGodotMainLoopStarted() {
super.onGodotMainLoopStarted()
runOnUiThread {
// Hide the loading indicator
editorLoadingIndicator?.visibility = View.GONE
}
}
/**
* Check for project permissions to enable
*/
protected open fun checkForProjectPermissionsToEnable() {
// Check for RECORD_AUDIO permission
val audioInputEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("audio/driver/enable_input"))
if (audioInputEnabled) {
PermissionsUtil.requestPermission(Manifest.permission.RECORD_AUDIO, this)
}
}
@CallSuper
protected open fun updateCommandLineParams(args: List<String>) {
// Update the list of command line params with the new args
commandLineParams.clear()
if (args.isNotEmpty()) {
commandLineParams.addAll(args)
}
if (BuildConfig.BUILD_TYPE == "dev") {
commandLineParams.add("--benchmark")
}
}
final override fun getCommandLine() = commandLineParams
protected open fun getEditorWindowInfo(args: Array<String>): EditorWindowInfo {
var hasEditor = false
var i = 0
while (i < args.size) {
when (args[i++]) {
EDITOR_ARG, EDITOR_ARG_SHORT, EDITOR_PROJECT_MANAGER_ARG, EDITOR_PROJECT_MANAGER_ARG_SHORT -> hasEditor = true
}
}
return if (hasEditor) {
EDITOR_MAIN_INFO
} else {
RUN_GAME_INFO
}
}
protected open fun getEditorWindowInfoForInstanceId(instanceId: Int): EditorWindowInfo? {
return when (instanceId) {
RUN_GAME_INFO.windowId -> RUN_GAME_INFO
EDITOR_MAIN_INFO.windowId -> EDITOR_MAIN_INFO
else -> null
}
}
override fun onNewGodotInstanceRequested(args: Array<String>): Int {
val editorWindowInfo = getEditorWindowInfo(args)
// Launch a new activity
val newInstance = Intent()
.setComponent(ComponentName(this, editorWindowInfo.windowClassName))
.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
.putExtra(EXTRA_COMMAND_LINE_PARAMS, args)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
if (editorWindowInfo.launchAdjacentPolicy == LaunchAdjacentPolicy.ENABLED ||
(editorWindowInfo.launchAdjacentPolicy == LaunchAdjacentPolicy.AUTO && shouldGameLaunchAdjacent())) {
Log.v(TAG, "Adding flag for adjacent launch")
newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT)
}
}
if (editorWindowInfo.windowClassName == javaClass.name) {
Log.d(TAG, "Restarting ${editorWindowInfo.windowClassName} with parameters ${args.contentToString()}")
val godot = godot
if (godot != null) {
godot.destroyAndKillProcess {
ProcessPhoenix.triggerRebirth(this, newInstance)
}
} else {
ProcessPhoenix.triggerRebirth(this, newInstance)
}
} else {
Log.d(TAG, "Starting ${editorWindowInfo.windowClassName} with parameters ${args.contentToString()}")
newInstance.putExtra(EXTRA_NEW_LAUNCH, true)
startActivity(newInstance)
}
return editorWindowInfo.windowId
}
final override fun onGodotForceQuit(godotInstanceId: Int): Boolean {
val editorWindowInfo = getEditorWindowInfoForInstanceId(godotInstanceId) ?: return super.onGodotForceQuit(godotInstanceId)
if (editorWindowInfo.windowClassName == javaClass.name) {
Log.d(TAG, "Force quitting ${editorWindowInfo.windowClassName}")
ProcessPhoenix.forceQuit(this)
return true
}
val processName = packageName + editorWindowInfo.processNameSuffix
val activityManager = getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager
val runningProcesses = activityManager.runningAppProcesses
for (runningProcess in runningProcesses) {
if (runningProcess.processName == processName) {
// Killing process directly
Log.v(TAG, "Killing Godot process ${runningProcess.processName}")
Process.killProcess(runningProcess.pid)
return true
}
}
return super.onGodotForceQuit(godotInstanceId)
}
// Get the screen's density scale
private val isLargeScreen: Boolean
// Get the minimum window size // Correspond to the EXPANDED window size class.
get() {
val metrics = WindowMetricsCalculator.getOrCreate().computeMaximumWindowMetrics(this)
// Get the screen's density scale
val scale = resources.displayMetrics.density
// Get the minimum window size
val minSize = min(metrics.bounds.width(), metrics.bounds.height()).toFloat()
val minSizeDp = minSize / scale
return minSizeDp >= 840f // Correspond to the EXPANDED window size class.
}
override fun setRequestedOrientation(requestedOrientation: Int) {
if (!overrideOrientationRequest()) {
super.setRequestedOrientation(requestedOrientation)
}
}
/**
* The Godot Android Editor sets its own orientation via its AndroidManifest
*/
protected open fun overrideOrientationRequest() = true
/**
* Enable long press gestures for the Godot Android editor.
*/
protected open fun enableLongPressGestures() =
java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/touchscreen/enable_long_press_as_right_click"))
/**
* Enable pan and scale gestures for the Godot Android editor.
*/
protected open fun enablePanAndScaleGestures() =
java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/touchscreen/enable_pan_and_scale_gestures"))
/**
* Whether we should launch the new godot instance in an adjacent window
* @see https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
*/
private fun shouldGameLaunchAdjacent(): Boolean {
return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
try {
when (Integer.parseInt(GodotLib.getEditorSetting("run/window_placement/android_window"))) {
ANDROID_WINDOW_SAME_AS_EDITOR -> false
ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR -> true
else -> {
// ANDROID_WINDOW_AUTO
isInMultiWindowMode || isLargeScreen
}
}
} catch (e: NumberFormatException) {
// Fall-back to the 'Auto' behavior
isInMultiWindowMode || isLargeScreen
}
} else {
false
}
}
override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
super.onActivityResult(requestCode, resultCode, data)
// Check if we got the MANAGE_EXTERNAL_STORAGE permission
if (requestCode == PermissionsUtil.REQUEST_MANAGE_EXTERNAL_STORAGE_REQ_CODE) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
if (!Environment.isExternalStorageManager()) {
Toast.makeText(
this,
R.string.denied_storage_permission_error_msg,
Toast.LENGTH_LONG
).show()
}
}
}
}
override fun onRequestPermissionsResult(
requestCode: Int,
permissions: Array<String>,
grantResults: IntArray
) {
super.onRequestPermissionsResult(requestCode, permissions, grantResults)
// Check if we got access to the necessary storage permissions
if (requestCode == PermissionsUtil.REQUEST_ALL_PERMISSION_REQ_CODE) {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
var hasReadAccess = false
var hasWriteAccess = false
for (i in permissions.indices) {
if (Manifest.permission.READ_EXTERNAL_STORAGE == permissions[i] && grantResults[i] == PackageManager.PERMISSION_GRANTED) {
hasReadAccess = true
}
if (Manifest.permission.WRITE_EXTERNAL_STORAGE == permissions[i] && grantResults[i] == PackageManager.PERMISSION_GRANTED) {
hasWriteAccess = true
}
}
if (!hasReadAccess || !hasWriteAccess) {
Toast.makeText(
this,
R.string.denied_storage_permission_error_msg,
Toast.LENGTH_LONG
).show()
}
}
}
}
}

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/**************************************************************************/
/* GodotGame.kt */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package org.godotengine.editor
import org.godotengine.godot.GodotLib
/**
* Drives the 'run project' window of the Godot Editor.
*/
class GodotGame : GodotEditor() {
override fun getGodotAppLayout() = org.godotengine.godot.R.layout.godot_app_layout
override fun overrideOrientationRequest() = false
override fun enableLongPressGestures() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
override fun enablePanAndScaleGestures() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
override fun checkForProjectPermissionsToEnable() {
// Nothing to do.. by the time we get here, the project permissions will have already
// been requested by the Editor window.
}
}

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<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:app="http://schemas.android.com/apk/res-auto">
<FrameLayout
android:id="@+id/godot_fragment_container"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<ProgressBar
style="@android:style/Widget.Holo.ProgressBar.Large"
android:id="@+id/editor_loading_indicator"
android:layout_width="80dp"
android:layout_height="80dp"
android:indeterminate="true"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintVertical_bias="0.80"/>
</androidx.constraintlayout.widget.ConstraintLayout>

View file

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<dimen name="editor_default_window_height">600dp</dimen>
<dimen name="editor_default_window_width">1024dp</dimen>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="denied_storage_permission_error_msg">Missing storage access permission!</string>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="GodotEditorTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen">
</style>
<style name="GodotEditorSplashScreenTheme" parent="Theme.SplashScreen.IconBackground">
<!-- Set the theme of the Activity that directly follows your splash
screen. This is required. -->
<item name="postSplashScreenTheme">@style/GodotEditorTheme</item>
</style>
</resources>

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# Project-wide Gradle settings.
# NOTE: This should be kept in sync with 'godot/platform/android/java/app/gradle.properties' except
# where otherwise specified.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# https://www.gradle.org/docs/current/userguide/build_environment.html
android.enableJetifier=true
android.useAndroidX=true
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx4536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# https://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
org.gradle.warning.mode=all
# Disable resource optimizations for template release build.
# NOTE: This is turned on for Godot Editor's gradle builds in order to improve the release build.
android.enableResourceOptimizations=false
# Fix gradle build errors when the build path contains non-ASCII characters
android.overridePathCheck=true

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#Wed Jan 17 12:08:26 PST 2024
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.2-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

185
engine/platform/android/java/gradlew vendored Executable file
View file

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#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

View file

@ -0,0 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

View file

@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:versionCode="1"
android:versionName="1.0">
<application>
<!-- Records the version of the Godot library -->
<meta-data
android:name="org.godotengine.library.version"
android:value="${godotLibraryVersion}" />
<service android:name=".GodotDownloaderService" />
<activity
android:name=".utils.ProcessPhoenix"
android:theme="@android:style/Theme.Translucent.NoTitleBar"
android:process=":phoenix"
android:exported="false"
/>
<provider
android:name="androidx.core.content.FileProvider"
android:authorities="${applicationId}.fileprovider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/godot_provider_paths" />
</provider>
</application>
</manifest>

View file

@ -0,0 +1,39 @@
# Third-party libraries
This file list third-party libraries used in the Android source folder,
with their provenance and, when relevant, modifications made to those files.
## com.android.vending.billing
- Upstream: https://github.com/googlesamples/android-play-billing/tree/master/TrivialDrive/app/src/main
- Version: git (7a94c69, 2019)
- License: Apache 2.0
Overwrite the file `aidl/com/android/vending/billing/IInAppBillingService.aidl`.
## com.google.android.vending.expansion.downloader
- Upstream: https://github.com/google/play-apk-expansion/tree/master/apkx_library
- Version: git (9ecf54e, 2017)
- License: Apache 2.0
Overwrite all files under:
- `src/com/google/android/vending/expansion/downloader`
Some files have been modified for yet unclear reasons.
See the `patches/com.google.android.vending.expansion.downloader.patch` file.
## com.google.android.vending.licensing
- Upstream: https://github.com/google/play-licensing/tree/master/lvl_library/
- Version: git (eb57657, 2018) with modifications
- License: Apache 2.0
Overwrite all files under:
- `aidl/com/android/vending/licensing`
- `src/com/google/android/vending/licensing`
Some files have been modified to silence linter errors or fix downstream issues.
See the `patches/com.google.android.vending.licensing.patch` file.

View file

@ -0,0 +1,21 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.vending.licensing;
oneway interface ILicenseResultListener {
void verifyLicense(int responseCode, String signedData, String signature);
}

View file

@ -0,0 +1,23 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.vending.licensing;
import com.android.vending.licensing.ILicenseResultListener;
oneway interface ILicensingService {
void checkLicense(long nonce, String packageName, in ILicenseResultListener listener);
}

View file

@ -0,0 +1,189 @@
plugins {
id 'com.android.library'
id 'org.jetbrains.kotlin.android'
}
ext {
PUBLISH_ARTIFACT_ID = 'godot'
}
apply from: "../scripts/publish-module.gradle"
dependencies {
implementation "androidx.fragment:fragment:$versions.fragmentVersion"
testImplementation "junit:junit:4.13.2"
}
def pathToRootDir = "../../../../"
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
ndkVersion versions.ndkVersion
defaultConfig {
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk
manifestPlaceholders = [godotLibraryVersion: getGodotLibraryVersionName()]
}
namespace = "org.godotengine.godot"
compileOptions {
sourceCompatibility versions.javaVersion
targetCompatibility versions.javaVersion
}
kotlinOptions {
jvmTarget = versions.javaVersion
}
buildFeatures {
aidl = true
buildConfig = true
}
buildTypes {
dev {
initWith debug
}
}
flavorDimensions "products"
productFlavors {
editor {}
template {}
}
lintOptions {
abortOnError false
disable 'MissingTranslation', 'UnusedResources'
}
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
// 'doNotStrip' is enabled for development within Android Studio
if (shouldNotStrip()) {
doNotStrip '**/*.so'
}
}
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
test.java.srcDirs = ['srcTest/java']
res.srcDirs = ['res']
aidl.srcDirs = ['aidl']
assets.srcDirs = ['assets']
}
debug.jniLibs.srcDirs = ['libs/debug']
dev.jniLibs.srcDirs = ['libs/dev']
release.jniLibs.srcDirs = ['libs/release']
// Editor jni library
editorRelease.jniLibs.srcDirs = ['libs/tools/release']
editorDebug.jniLibs.srcDirs = ['libs/tools/debug']
editorDev.jniLibs.srcDirs = ['libs/tools/dev']
}
libraryVariants.all { variant ->
def flavorName = variant.getFlavorName()
if (flavorName == null || flavorName == "") {
throw new GradleException("Invalid product flavor: $flavorName")
}
def buildType = variant.buildType.name
if (buildType == null || buildType == "" || !supportedFlavorsBuildTypes[flavorName].contains(buildType)) {
throw new GradleException("Invalid build type: $buildType")
}
boolean devBuild = buildType == "dev"
boolean debugSymbols = devBuild || isAndroidStudio()
boolean runTests = devBuild
boolean productionBuild = !devBuild
boolean storeRelease = buildType == "release"
def sconsTarget = flavorName
if (sconsTarget == "template") {
// Tests are not supported on template builds
runTests = false
switch (buildType) {
case "release":
sconsTarget += "_release"
break
case "debug":
case "dev":
default:
sconsTarget += "_debug"
break
}
}
// Update the name of the generated library
def outputSuffix = "${sconsTarget}"
if (devBuild) {
outputSuffix = "${outputSuffix}.dev"
}
variant.outputs.all { output ->
output.outputFileName = "godot-lib.${outputSuffix}.aar"
}
// Find scons' executable path
File sconsExecutableFile = null
def sconsName = "scons"
def sconsExts = (org.gradle.internal.os.OperatingSystem.current().isWindows()
? [".bat", ".cmd", ".ps1", ".exe"]
: [""])
logger.debug("Looking for $sconsName executable path")
for (ext in sconsExts) {
String sconsNameExt = sconsName + ext
logger.debug("Checking $sconsNameExt")
sconsExecutableFile = org.gradle.internal.os.OperatingSystem.current().findInPath(sconsNameExt)
if (sconsExecutableFile != null) {
// We're done!
break
}
// Check all the options in path
List<File> allOptions = org.gradle.internal.os.OperatingSystem.current().findAllInPath(sconsNameExt)
if (!allOptions.isEmpty()) {
// Pick the first option and we're done!
sconsExecutableFile = allOptions.get(0)
break
}
}
if (sconsExecutableFile == null) {
throw new GradleException("Unable to find executable path for the '$sconsName' command.")
} else {
logger.debug("Found executable path for $sconsName: ${sconsExecutableFile.absolutePath}")
}
for (String selectedAbi : selectedAbis) {
if (!supportedAbis.contains(selectedAbi)) {
throw new GradleException("Invalid selected abi: $selectedAbi")
}
// Creating gradle task to generate the native libraries for the selected abi.
def taskName = getSconsTaskName(flavorName, buildType, selectedAbi)
tasks.create(name: taskName, type: Exec) {
executable sconsExecutableFile.absolutePath
args "--directory=${pathToRootDir}", "platform=android", "store_release=${storeRelease}", "production=${productionBuild}", "dev_mode=${devBuild}", "dev_build=${devBuild}", "debug_symbols=${debugSymbols}", "tests=${runTests}", "target=${sconsTarget}", "arch=${selectedAbi}", "-j" + Runtime.runtime.availableProcessors()
}
// Schedule the tasks so the generated libs are present before the aar file is packaged.
tasks["merge${flavorName.capitalize()}${buildType.capitalize()}JniLibFolders"].dependsOn taskName
}
}
publishing {
singleVariant("templateRelease") {
withSourcesJar()
withJavadocJar()
}
}
}

View file

@ -0,0 +1,300 @@
diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/DownloaderClientMarshaller.java b/platform/android/java/src/com/google/android/vending/expansion/downloader/DownloaderClientMarshaller.java
index ad6ea0de6..452c7d148 100644
--- a/platform/android/java/src/com/google/android/vending/expansion/downloader/DownloaderClientMarshaller.java
+++ b/platform/android/java/src/com/google/android/vending/expansion/downloader/DownloaderClientMarshaller.java
@@ -32,6 +32,9 @@ import android.os.Messenger;
import android.os.RemoteException;
import android.util.Log;
+// -- GODOT start --
+import java.lang.ref.WeakReference;
+// -- GODOT end --
/**
@@ -118,29 +121,46 @@ public class DownloaderClientMarshaller {
/**
* Target we publish for clients to send messages to IncomingHandler.
*/
- final Messenger mMessenger = new Messenger(new Handler() {
+ // -- GODOT start --
+ private final MessengerHandlerClient mMsgHandler = new MessengerHandlerClient(this);
+ final Messenger mMessenger = new Messenger(mMsgHandler);
+
+ private static class MessengerHandlerClient extends Handler {
+ private final WeakReference<Stub> mDownloader;
+ public MessengerHandlerClient(Stub downloader) {
+ mDownloader = new WeakReference<>(downloader);
+ }
+
@Override
public void handleMessage(Message msg) {
- switch (msg.what) {
- case MSG_ONDOWNLOADPROGRESS:
- Bundle bun = msg.getData();
- if ( null != mContext ) {
- bun.setClassLoader(mContext.getClassLoader());
- DownloadProgressInfo dpi = (DownloadProgressInfo) msg.getData()
- .getParcelable(PARAM_PROGRESS);
- mItf.onDownloadProgress(dpi);
- }
- break;
- case MSG_ONDOWNLOADSTATE_CHANGED:
- mItf.onDownloadStateChanged(msg.getData().getInt(PARAM_NEW_STATE));
- break;
- case MSG_ONSERVICECONNECTED:
- mItf.onServiceConnected(
- (Messenger) msg.getData().getParcelable(PARAM_MESSENGER));
- break;
+ Stub downloader = mDownloader.get();
+ if (downloader != null) {
+ downloader.handleMessage(msg);
}
}
- });
+ }
+
+ private void handleMessage(Message msg) {
+ switch (msg.what) {
+ case MSG_ONDOWNLOADPROGRESS:
+ Bundle bun = msg.getData();
+ if (null != mContext) {
+ bun.setClassLoader(mContext.getClassLoader());
+ DownloadProgressInfo dpi = (DownloadProgressInfo)msg.getData()
+ .getParcelable(PARAM_PROGRESS);
+ mItf.onDownloadProgress(dpi);
+ }
+ break;
+ case MSG_ONDOWNLOADSTATE_CHANGED:
+ mItf.onDownloadStateChanged(msg.getData().getInt(PARAM_NEW_STATE));
+ break;
+ case MSG_ONSERVICECONNECTED:
+ mItf.onServiceConnected(
+ (Messenger)msg.getData().getParcelable(PARAM_MESSENGER));
+ break;
+ }
+ }
+ // -- GODOT end --
public Stub(IDownloaderClient itf, Class<?> downloaderService) {
mItf = itf;
diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/DownloaderServiceMarshaller.java b/platform/android/java/src/com/google/android/vending/expansion/downloader/DownloaderServiceMarshaller.java
index 979352299..3771d19c9 100644
--- a/platform/android/java/src/com/google/android/vending/expansion/downloader/DownloaderServiceMarshaller.java
+++ b/platform/android/java/src/com/google/android/vending/expansion/downloader/DownloaderServiceMarshaller.java
@@ -25,6 +25,9 @@ import android.os.Message;
import android.os.Messenger;
import android.os.RemoteException;
+// -- GODOT start --
+import java.lang.ref.WeakReference;
+// -- GODOT end --
/**
@@ -108,32 +111,49 @@ public class DownloaderServiceMarshaller {
private static class Stub implements IStub {
private IDownloaderService mItf = null;
- final Messenger mMessenger = new Messenger(new Handler() {
+ // -- GODOT start --
+ private final MessengerHandlerServer mMsgHandler = new MessengerHandlerServer(this);
+ final Messenger mMessenger = new Messenger(mMsgHandler);
+
+ private static class MessengerHandlerServer extends Handler {
+ private final WeakReference<Stub> mDownloader;
+ public MessengerHandlerServer(Stub downloader) {
+ mDownloader = new WeakReference<>(downloader);
+ }
+
@Override
public void handleMessage(Message msg) {
- switch (msg.what) {
- case MSG_REQUEST_ABORT_DOWNLOAD:
- mItf.requestAbortDownload();
- break;
- case MSG_REQUEST_CONTINUE_DOWNLOAD:
- mItf.requestContinueDownload();
- break;
- case MSG_REQUEST_PAUSE_DOWNLOAD:
- mItf.requestPauseDownload();
- break;
- case MSG_SET_DOWNLOAD_FLAGS:
- mItf.setDownloadFlags(msg.getData().getInt(PARAMS_FLAGS));
- break;
- case MSG_REQUEST_DOWNLOAD_STATE:
- mItf.requestDownloadStatus();
- break;
- case MSG_REQUEST_CLIENT_UPDATE:
- mItf.onClientUpdated((Messenger) msg.getData().getParcelable(
- PARAM_MESSENGER));
- break;
+ Stub downloader = mDownloader.get();
+ if (downloader != null) {
+ downloader.handleMessage(msg);
}
}
- });
+ }
+
+ private void handleMessage(Message msg) {
+ switch (msg.what) {
+ case MSG_REQUEST_ABORT_DOWNLOAD:
+ mItf.requestAbortDownload();
+ break;
+ case MSG_REQUEST_CONTINUE_DOWNLOAD:
+ mItf.requestContinueDownload();
+ break;
+ case MSG_REQUEST_PAUSE_DOWNLOAD:
+ mItf.requestPauseDownload();
+ break;
+ case MSG_SET_DOWNLOAD_FLAGS:
+ mItf.setDownloadFlags(msg.getData().getInt(PARAMS_FLAGS));
+ break;
+ case MSG_REQUEST_DOWNLOAD_STATE:
+ mItf.requestDownloadStatus();
+ break;
+ case MSG_REQUEST_CLIENT_UPDATE:
+ mItf.onClientUpdated((Messenger)msg.getData().getParcelable(
+ PARAM_MESSENGER));
+ break;
+ }
+ }
+ // -- GODOT end --
public Stub(IDownloaderService itf) {
mItf = itf;
diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/Helpers.java b/platform/android/java/src/com/google/android/vending/expansion/downloader/Helpers.java
index e4b1b0f1c..36cd6aacf 100644
--- a/platform/android/java/src/com/google/android/vending/expansion/downloader/Helpers.java
+++ b/platform/android/java/src/com/google/android/vending/expansion/downloader/Helpers.java
@@ -24,7 +24,10 @@ import android.os.StatFs;
import android.os.SystemClock;
import android.util.Log;
-import com.android.vending.expansion.downloader.R;
+// -- GODOT start --
+//import com.android.vending.expansion.downloader.R;
+import org.godotengine.godot.R;
+// -- GODOT end --
import java.io.File;
import java.text.SimpleDateFormat;
@@ -146,12 +149,14 @@ public class Helpers {
}
return "";
}
- return String.format("%.2f",
+ // -- GODOT start --
+ return String.format(Locale.ENGLISH, "%.2f",
(float) overallProgress / (1024.0f * 1024.0f))
+ "MB /" +
- String.format("%.2f", (float) overallTotal /
+ String.format(Locale.ENGLISH, "%.2f", (float) overallTotal /
(1024.0f * 1024.0f))
+ "MB";
+ // -- GODOT end --
}
/**
@@ -184,7 +189,9 @@ public class Helpers {
}
public static String getSpeedString(float bytesPerMillisecond) {
- return String.format("%.2f", bytesPerMillisecond * 1000 / 1024);
+ // -- GODOT start --
+ return String.format(Locale.ENGLISH, "%.2f", bytesPerMillisecond * 1000 / 1024);
+ // -- GODOT end --
}
public static String getTimeRemaining(long durationInMilliseconds) {
diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/SystemFacade.java b/platform/android/java/src/com/google/android/vending/expansion/downloader/SystemFacade.java
index 12edd97ab..a0e1165cc 100644
--- a/platform/android/java/src/com/google/android/vending/expansion/downloader/SystemFacade.java
+++ b/platform/android/java/src/com/google/android/vending/expansion/downloader/SystemFacade.java
@@ -26,6 +26,10 @@ import android.net.NetworkInfo;
import android.telephony.TelephonyManager;
import android.util.Log;
+// -- GODOT start --
+import android.annotation.SuppressLint;
+// -- GODOT end --
+
/**
* Contains useful helper functions, typically tied to the application context.
*/
@@ -51,6 +55,7 @@ class SystemFacade {
return null;
}
+ @SuppressLint("MissingPermission")
NetworkInfo activeInfo = connectivity.getActiveNetworkInfo();
if (activeInfo == null) {
if (Constants.LOGVV) {
@@ -69,6 +74,7 @@ class SystemFacade {
return false;
}
+ @SuppressLint("MissingPermission")
NetworkInfo info = connectivity.getActiveNetworkInfo();
boolean isMobile = (info != null && info.getType() == ConnectivityManager.TYPE_MOBILE);
TelephonyManager tm = (TelephonyManager) mContext
diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java b/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java
index f1536e80e..4b214b22d 100644
--- a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java
+++ b/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java
@@ -16,7 +16,11 @@
package com.google.android.vending.expansion.downloader.impl;
-import com.android.vending.expansion.downloader.R;
+// -- GODOT start --
+//import com.android.vending.expansion.downloader.R;
+import org.godotengine.godot.R;
+// -- GODOT end --
+
import com.google.android.vending.expansion.downloader.DownloadProgressInfo;
import com.google.android.vending.expansion.downloader.DownloaderClientMarshaller;
import com.google.android.vending.expansion.downloader.Helpers;
diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadThread.java b/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadThread.java
index b2e0e7af0..c114b8a64 100644
--- a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadThread.java
+++ b/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadThread.java
@@ -146,8 +146,12 @@ public class DownloadThread {
try {
PowerManager pm = (PowerManager) mContext.getSystemService(Context.POWER_SERVICE);
- wakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, Constants.TAG);
- wakeLock.acquire();
+ // -- GODOT start --
+ //wakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, Constants.TAG);
+ //wakeLock.acquire();
+ wakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, "org.godot.game:wakelock");
+ wakeLock.acquire(20 * 60 * 1000L /*20 minutes*/);
+ // -- GODOT end --
if (Constants.LOGV) {
Log.v(Constants.TAG, "initiating download for " + mInfo.mFileName);
diff --git a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java b/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java
index 4babe476f..8d41a7690 100644
--- a/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java
+++ b/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java
@@ -50,6 +50,10 @@ import android.provider.Settings.Secure;
import android.telephony.TelephonyManager;
import android.util.Log;
+// -- GODOT start --
+import android.annotation.SuppressLint;
+// -- GODOT end --
+
import java.io.File;
/**
@@ -578,6 +582,7 @@ public abstract class DownloaderService extends CustomIntentService implements I
Log.w(Constants.TAG,
"couldn't get connectivity manager to poll network state");
} else {
+ @SuppressLint("MissingPermission")
NetworkInfo activeInfo = mConnectivityManager
.getActiveNetworkInfo();
updateNetworkState(activeInfo);

View file

@ -0,0 +1,42 @@
diff --git a/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java b/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java
index 7c42bfc28..feb579af0 100644
--- a/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java
+++ b/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java
@@ -45,6 +45,9 @@ public class PreferenceObfuscator {
public void putString(String key, String value) {
if (mEditor == null) {
mEditor = mPreferences.edit();
+ // -- GODOT start --
+ mEditor.apply();
+ // -- GODOT end --
}
String obfuscatedValue = mObfuscator.obfuscate(value, key);
mEditor.putString(key, obfuscatedValue);
diff --git a/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java b/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java
index a0d2779af..a8bf65f9c 100644
--- a/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java
+++ b/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java
@@ -31,6 +31,10 @@ package com.google.android.vending.licensing.util;
* @version 1.3
*/
+// -- GODOT start --
import org.godotengine.godot.BuildConfig;
+// -- GODOT end --
+
/**
* Base64 converter class. This code is not a full-blown MIME encoder;
* it simply converts binary data to base64 data and back.
@@ -341,7 +345,11 @@ public class Base64 {
e += 4;
}
- assert (e == outBuff.length);
+ // -- GODOT start --
+ //assert (e == outBuff.length);
+ if (BuildConfig.DEBUG && e != outBuff.length)
+ throw new RuntimeException();
+ // -- GODOT end --
return outBuff;
}

View file

@ -0,0 +1,165 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="0"
android:orientation="vertical" >
<TextView
android:id="@+id/statusText"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="10dp"
android:layout_marginStart="5dp"
android:layout_marginTop="10dp"
android:textStyle="bold" />
<LinearLayout
android:id="@+id/downloaderDashboard"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="vertical" >
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1" >
<TextView
android:id="@+id/progressAsFraction"
style="@android:style/TextAppearance.Small"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentStart="true"
android:layout_marginStart="5dp" />
<TextView
android:id="@+id/progressAsPercentage"
style="@android:style/TextAppearance.Small"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignEnd="@+id/progressBar" />
<ProgressBar
android:id="@+id/progressBar"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_below="@+id/progressAsFraction"
android:layout_marginBottom="10dp"
android:layout_marginLeft="10dp"
android:layout_marginRight="10dp"
android:layout_marginTop="10dp" />
<TextView
android:id="@+id/progressAverageSpeed"
style="@android:style/TextAppearance.Small"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentStart="true"
android:layout_below="@+id/progressBar"
android:layout_marginStart="5dp" />
<TextView
android:id="@+id/progressTimeRemaining"
style="@android:style/TextAppearance.Small"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignEnd="@+id/progressBar"
android:layout_below="@+id/progressBar" />
</RelativeLayout>
<LinearLayout
android:id="@+id/downloadButton"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<Button
android:id="@+id/cancelButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:layout_marginBottom="10dp"
android:layout_marginLeft="5dp"
android:layout_marginRight="5dp"
android:layout_marginTop="10dp"
android:layout_weight="0"
android:minHeight="40dp"
android:minWidth="94dp"
android:text="@string/text_button_cancel"
android:visibility="gone"
style="?android:attr/buttonBarButtonStyle" />
<Button
android:id="@+id/pauseButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:layout_marginBottom="10dp"
android:layout_marginStart="10dp"
android:layout_marginEnd="5dp"
android:layout_marginTop="10dp"
android:layout_weight="0"
android:minHeight="40dp"
android:minWidth="94dp"
android:text="@string/text_button_pause"
style="?android:attr/buttonBarButtonStyle" />
</LinearLayout>
</LinearLayout>
</LinearLayout>
<LinearLayout
android:id="@+id/approveCellular"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:orientation="vertical"
android:visibility="gone" >
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="10dp"
android:id="@+id/textPausedParagraph1"
android:text="@string/text_paused_cellular" />
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="10dp"
android:id="@+id/textPausedParagraph2"
android:text="@string/text_paused_cellular_2" />
<LinearLayout
android:id="@+id/buttonRow"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<Button
android:id="@+id/resumeOverCellular"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_margin="10dp"
android:text="@string/text_button_resume_cellular"
style="?android:attr/buttonBarButtonStyle" />
<Button
android:id="@+id/wifiSettingsButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_margin="10dp"
android:text="@string/text_button_wifi_settings"
style="?android:attr/buttonBarButtonStyle" />
</LinearLayout>
</LinearLayout>
</LinearLayout>

View file

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/godot_fragment_container"
android:layout_width="match_parent"
android:layout_height="match_parent" />

View file

@ -0,0 +1,108 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
/*
** Copyright 2008, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
-->
<LinearLayout xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:baselineAligned="false"
android:orientation="horizontal" android:id="@+id/notificationLayout" xmlns:android="http://schemas.android.com/apk/res/android">
<RelativeLayout
android:layout_width="35dp"
android:layout_height="fill_parent"
android:paddingTop="10dp"
android:paddingBottom="8dp" >
<ImageView
android:id="@+id/appIcon"
android:layout_width="fill_parent"
android:layout_height="25dp"
android:scaleType="centerInside"
android:layout_alignParentStart="true"
android:layout_alignParentTop="true"
android:src="@android:drawable/stat_sys_download"
android:contentDescription="@string/godot_project_name_string" />
<TextView
android:id="@+id/progress_text"
style="@style/NotificationText"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentStart="true"
android:layout_alignParentBottom="true"
android:layout_gravity="center_horizontal"
android:singleLine="true"
android:gravity="center" />
</RelativeLayout>
<RelativeLayout
android:layout_width="0dip"
android:layout_height="match_parent"
android:layout_weight="1.0"
android:clickable="true"
android:focusable="true"
android:paddingTop="10dp"
android:paddingEnd="8dp"
android:paddingBottom="8dp"
tools:ignore="RtlSymmetry">
<TextView
android:id="@+id/title"
style="@style/NotificationTitle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentStart="true"
android:singleLine="true"/>
<TextView
android:id="@+id/time_remaining"
style="@style/NotificationText"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentEnd="true"
android:singleLine="true"
tools:ignore="RelativeOverlap" />
<!-- Only one of progress_bar and paused_text will be visible. -->
<FrameLayout
android:id="@+id/progress_bar_frame"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true" >
<ProgressBar
android:id="@+id/progress_bar"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:paddingEnd="25dp" />
<TextView
android:id="@+id/description"
style="@style/NotificationTextShadow"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:paddingEnd="25dp"
android:singleLine="true" />
</FrameLayout>
</RelativeLayout>
</LinearLayout>

View file

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@mipmap/icon_background"/>
<foreground android:drawable="@mipmap/icon_foreground"/>
</adaptive-icon>

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View file

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="text_paused_cellular">آیا می خواهید بر روی اتصال داده همراه دانلود را شروع کنید؟ بر اساس نوع سطح داده شما این ممکن است برای شما هزینه مالی داشته باشد.</string>
<string name="text_paused_cellular_2">اگر نمی خواهید بر روی اتصال داده همراه دانلود را شروع کنید ، دانلود به صورت خودکار در زمان دسترسی به وای-فای شروع می شود.</string>
<string name="text_button_resume_cellular">ادامه دانلود</string>
<string name="text_button_wifi_settings">تنظیمات وای-فای</string>
<string name="text_verifying_download">درحال تایید دانلود</string>
<string name="text_validation_complete">تایید فایل XAPK تکمیل شد. برای خروج تایید کنید.</string>
<string name="text_validation_failed">اعتبارسنجی فایل XAPK ناموق.</string>
<string name="text_button_pause">توقف دانلود</string>
<string name="text_button_resume">ادامه دانلود</string>
<string name="text_button_cancel">انصراف</string>
<string name="text_button_cancel_verify">انصراف از تایید شدن</string>
</resources>

View file

@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="text_paused_cellular">모바일 네트워크를 사용하여 다운로드 하시겠습니까? 남은 데이터 사용량에 따라, 요금이 부과될 수 있습니다.</string>
<string name="text_paused_cellular_2">모바일 네트워크를 사용하여 다운로드 하지 않을 경우, 와이파이 연결이 가능할 때 자동적으로 다운로드가 이루어집니다.</string>
<string name="text_button_resume_cellular">다운로드 계속하기</string>
<string name="text_button_wifi_settings">와이파이 설정</string>
<string name="text_verifying_download">다운로드 확인중</string>
<string name="text_validation_complete">추가 파일 확인이 완료되었습니다. 확인을 눌러 진행하세요.</string>
<string name="text_validation_failed">추가 파일 확인에 실패하였습니다.</string>
<string name="text_button_pause">다운로드 일시정지</string>
<string name="text_button_resume">다운로드 계속하기</string>
<string name="text_button_cancel">취소</string>
<string name="text_button_cancel_verify">파일 확인 취소</string>
<!-- APK Expansion Strings -->
<!-- When a download completes, a notification is displayed, and this
string is used to indicate that the download successfully completed.
Note that such a download could have been initiated by a variety of
applications, including (but not limited to) the browser, an email
application, a content marketplace. -->
<string name="notification_download_complete">다운로드 완료</string>
<!-- When a download completes, a notification is displayed, and this
string is used to indicate that the download failed.
Note that such a download could have been initiated by a variety of
applications, including (but not limited to) the browser, an email
application, a content marketplace. -->
<string name="notification_download_failed">다운로드 실패</string>
<string name="state_unknown">시작중…</string>
<string name="state_idle">다운로드 시작을 기다리는 중</string>
<string name="state_fetching_url">다운로드할 항목을 찾는 중</string>
<string name="state_connecting">다운로드 서버에 연결 중</string>
<string name="state_downloading">다운로드 중</string>
<string name="state_completed">다운로드 종료</string>
<string name="state_paused_network_unavailable">와이파이를 찾을 수 없어 다운로드가 일시정지 되었습니다.</string>
<string name="state_paused_network_setup_failure">다운로드가 일시정지 되었습니다. 네트워크 연결 상태를 확인하세요.</string>
<string name="state_paused_by_request">다운로드 일시정지</string>
<string name="state_paused_wifi_unavailable">와이파이가 사용하능하지 않아 다운로드가 일시정지 되었습니다.</string>
<string name="state_paused_wifi_disabled">와이파이가 비활성화 되어 다운로드가 일시정지 되었습니다.</string>
<string name="state_paused_roaming">로밍 상태이어서 다운로드가 일시정지 되었습니다.</string>
<string name="state_paused_sdcard_unavailable">외부 저장소를 사용할 수 없어 다운로드가 일시정지 되었습니다.</string>
<string name="state_failed_unlicensed">이 앱을 구매하지 않아 다운로드가 정지 되었습니다.</string>
<string name="state_failed_fetching_url">다운로드 항목을 찾을 수 없어 다운로드가 정지 되었습니다.</string>
<string name="state_failed_sdcard_full">외부 저장소가 가득차서 다운로드가 실패하였습니다.</string>
<string name="state_failed_cancelled">다운로드 취소</string>
<string name="state_failed">다운로드 실패</string>
<string name="kilobytes_per_second">%1$s KB/s</string>
<string name="time_remaining">남은 시간: %1$s</string>
<string name="time_remaining_notification">%1$s 남음</string>
</resources>

View file

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<dimen name="text_edit_height">48dp</dimen>
</resources>

View file

@ -0,0 +1,58 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="godot_project_name_string">godot-project-name</string>
<string name="text_paused_cellular">Would you like to enable downloading over cellular connections? Depending on your data plan, this may cost you money.</string>
<string name="text_paused_cellular_2">If you choose not to enable downloading over cellular connections, the download will automatically resume when wi-fi is available.</string>
<string name="text_button_resume_cellular">Resume download</string>
<string name="text_button_wifi_settings">Wi-Fi settings</string>
<string name="text_verifying_download">Verifying Download</string>
<string name="text_validation_complete">XAPK File Validation Complete. Select OK to exit.</string>
<string name="text_validation_failed">XAPK File Validation Failed.</string>
<string name="text_button_pause">Pause Download</string>
<string name="text_button_resume">Resume Download</string>
<string name="text_button_cancel">Cancel</string>
<string name="text_button_cancel_verify">Cancel Verification</string>
<string name="text_error_title">Error!</string>
<string name="error_engine_setup_message">Unable to setup the Godot Engine! Aborting…</string>
<string name="error_missing_vulkan_requirements_message">Warning - this device does not meet the requirements for Vulkan support</string>
<!-- APK Expansion Strings -->
<!-- When a download completes, a notification is displayed, and this
string is used to indicate that the download successfully completed.
Note that such a download could have been initiated by a variety of
applications, including (but not limited to) the browser, an email
application, a content marketplace. -->
<string name="notification_download_complete">Download complete</string>
<!-- When a download completes, a notification is displayed, and this
string is used to indicate that the download failed.
Note that such a download could have been initiated by a variety of
applications, including (but not limited to) the browser, an email
application, a content marketplace. -->
<string name="notification_download_failed">Download unsuccessful</string>
<string name="state_unknown">Starting…</string>
<string name="state_idle">Waiting for download to start</string>
<string name="state_fetching_url">Looking for resources to download</string>
<string name="state_connecting">Connecting to the download server</string>
<string name="state_downloading">Downloading resources</string>
<string name="state_completed">Download finished</string>
<string name="state_paused_network_unavailable">Download paused because no network is available</string>
<string name="state_paused_network_setup_failure">Download paused. Test a website in browser</string>
<string name="state_paused_by_request">Download paused</string>
<string name="state_paused_wifi_unavailable">Download paused because wifi is unavailable</string>
<string name="state_paused_wifi_disabled">Download paused because wifi is disabled</string>
<string name="state_paused_roaming">Download paused because you are roaming</string>
<string name="state_paused_sdcard_unavailable">Download paused because the external storage is unavailable</string>
<string name="state_failed_unlicensed">Download failed because you may not have purchased this app</string>
<string name="state_failed_fetching_url">Download failed because the resources could not be found</string>
<string name="state_failed_sdcard_full">Download failed because the external storage is full</string>
<string name="state_failed_cancelled">Download canceled</string>
<string name="state_failed">Download failed</string>
<string name="kilobytes_per_second">%1$s KB/s</string>
<string name="time_remaining">Time remaining: %1$s</string>
<string name="time_remaining_notification">%1$s left</string>
</resources>

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