feat: godot-engine-source-4.3-stable
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11
engine/modules/webxr/SCsub
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11
engine/modules/webxr/SCsub
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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if env["platform"] == "web":
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env.AddJSLibraries(["native/library_godot_webxr.js"])
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env.AddJSExterns(["native/webxr.externs.js"])
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env_webxr = env_modules.Clone()
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env_webxr.add_source_files(env.modules_sources, "*.cpp")
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