feat: godot-engine-source-4.3-stable
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64
engine/modules/vorbis/SCsub
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64
engine/modules/vorbis/SCsub
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_vorbis = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_libvorbis"]:
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thirdparty_dir = "#thirdparty/libvorbis/"
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thirdparty_sources = [
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# "analysis.c",
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# "barkmel.c",
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"bitrate.c",
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"block.c",
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"codebook.c",
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"envelope.c",
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"floor0.c",
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"floor1.c",
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"info.c",
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"lookup.c",
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"lpc.c",
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"lsp.c",
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"mapping0.c",
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"mdct.c",
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"psy.c",
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# "psytune.c",
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"registry.c",
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"res0.c",
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"sharedbook.c",
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"smallft.c",
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"synthesis.c",
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# "tone.c",
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# "vorbisenc.c",
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"vorbisfile.c",
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"window.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_vorbis.Prepend(CPPPATH=[thirdparty_dir])
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# also requires libogg
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if env["builtin_libogg"]:
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env_vorbis.Prepend(CPPPATH=["#thirdparty/libogg"])
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env_thirdparty = env_vorbis.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_vorbis.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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