feat: godot-engine-source-4.3-stable
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44
engine/modules/vhacd/SCsub
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44
engine/modules/vhacd/SCsub
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_vhacd = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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thirdparty_dir = "#thirdparty/vhacd/"
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thirdparty_sources = [
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"src/vhacdManifoldMesh.cpp",
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"src/FloatMath.cpp",
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"src/vhacdMesh.cpp",
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"src/vhacdICHull.cpp",
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"src/vhacdVolume.cpp",
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"src/VHACD-ASYNC.cpp",
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"src/btAlignedAllocator.cpp",
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"src/vhacdRaycastMesh.cpp",
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"src/VHACD.cpp",
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"src/btConvexHullComputer.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_vhacd.Prepend(CPPPATH=[thirdparty_dir + "inc"])
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env_thirdparty = env_vhacd.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_vhacd.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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