feat: godot-engine-source-4.3-stable
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30
engine/modules/text_server_fb/SCsub
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30
engine/modules/text_server_fb/SCsub
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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freetype_enabled = "freetype" in env.module_list
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msdfgen_enabled = "msdfgen" in env.module_list
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env_text_server_fb = env_modules.Clone()
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if "svg" in env.module_list:
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env_text_server_fb.Prepend(
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CPPPATH=["#thirdparty/thorvg/inc", "#thirdparty/thorvg/src/common", "#thirdparty/thorvg/src/renderer"]
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)
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# Enable ThorVG static object linking.
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env_text_server_fb.Append(CPPDEFINES=["TVG_STATIC"])
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if env["builtin_msdfgen"] and msdfgen_enabled:
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# Treat msdfgen headers as system headers to avoid raising warnings. Not supported on MSVC.
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env_text_server_fb.Append(CPPDEFINES=[("MSDFGEN_PUBLIC", "")])
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if not env.msvc:
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env_text_server_fb.Append(CPPFLAGS=["-isystem", Dir("#thirdparty/msdfgen").path])
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else:
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env_text_server_fb.Prepend(CPPPATH=["#thirdparty/msdfgen"])
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if env["builtin_freetype"] and freetype_enabled:
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env_text_server_fb.Append(CPPDEFINES=["FT_CONFIG_OPTION_USE_BROTLI"])
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env_text_server_fb.Prepend(CPPPATH=["#thirdparty/freetype/include"])
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env_text_server_fb.add_source_files(env.modules_sources, "*.cpp")
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