feat: godot-engine-source-4.3-stable
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18
engine/modules/openxr/extensions/SCsub
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18
engine/modules/openxr/extensions/SCsub
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#!/usr/bin/env python
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Import("env")
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Import("env_openxr")
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module_obj = []
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env_openxr.add_source_files(module_obj, "*.cpp")
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# These are platform dependent
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if env["platform"] == "android":
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env_openxr.add_source_files(module_obj, "platform/openxr_android_extension.cpp")
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if env["vulkan"]:
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env_openxr.add_source_files(module_obj, "platform/openxr_vulkan_extension.cpp")
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if env["opengl3"] and env["platform"] != "macos":
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env_openxr.add_source_files(module_obj, "platform/openxr_opengl_extension.cpp")
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env.modules_sources += module_obj
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