feat: godot-engine-source-4.3-stable
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engine/modules/navigation/3d/godot_navigation_server_3d.cpp
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engine/modules/navigation/3d/godot_navigation_server_3d.cpp
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engine/modules/navigation/3d/godot_navigation_server_3d.h
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engine/modules/navigation/3d/godot_navigation_server_3d.h
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/**************************************************************************/
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/* godot_navigation_server_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GODOT_NAVIGATION_SERVER_3D_H
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#define GODOT_NAVIGATION_SERVER_3D_H
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#include "../nav_agent.h"
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#include "../nav_link.h"
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#include "../nav_map.h"
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#include "../nav_obstacle.h"
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#include "../nav_region.h"
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#include "core/templates/local_vector.h"
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#include "core/templates/rid.h"
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#include "core/templates/rid_owner.h"
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#include "servers/navigation_server_3d.h"
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/// The commands are functions executed during the `sync` phase.
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#define MERGE_INTERNAL(A, B) A##B
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#define MERGE(A, B) MERGE_INTERNAL(A, B)
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#define COMMAND_1(F_NAME, T_0, D_0) \
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virtual void F_NAME(T_0 D_0) override; \
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void MERGE(_cmd_, F_NAME)(T_0 D_0)
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#define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \
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virtual void F_NAME(T_0 D_0, T_1 D_1) override; \
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void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
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class GodotNavigationServer3D;
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#ifndef _3D_DISABLED
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class NavMeshGenerator3D;
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#endif // _3D_DISABLED
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struct SetCommand {
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virtual ~SetCommand() {}
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virtual void exec(GodotNavigationServer3D *server) = 0;
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};
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class GodotNavigationServer3D : public NavigationServer3D {
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Mutex commands_mutex;
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/// Mutex used to make any operation threadsafe.
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Mutex operations_mutex;
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LocalVector<SetCommand *> commands;
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mutable RID_Owner<NavLink> link_owner;
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mutable RID_Owner<NavMap> map_owner;
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mutable RID_Owner<NavRegion> region_owner;
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mutable RID_Owner<NavAgent> agent_owner;
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mutable RID_Owner<NavObstacle> obstacle_owner;
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bool active = true;
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LocalVector<NavMap *> active_maps;
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LocalVector<uint32_t> active_maps_iteration_id;
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#ifndef _3D_DISABLED
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NavMeshGenerator3D *navmesh_generator_3d = nullptr;
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#endif // _3D_DISABLED
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// Performance Monitor
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int pm_region_count = 0;
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int pm_agent_count = 0;
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int pm_link_count = 0;
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int pm_polygon_count = 0;
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int pm_edge_count = 0;
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int pm_edge_merge_count = 0;
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int pm_edge_connection_count = 0;
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int pm_edge_free_count = 0;
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public:
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GodotNavigationServer3D();
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virtual ~GodotNavigationServer3D();
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void add_command(SetCommand *command);
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virtual TypedArray<RID> get_maps() const override;
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virtual RID map_create() override;
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COMMAND_2(map_set_active, RID, p_map, bool, p_active);
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virtual bool map_is_active(RID p_map) const override;
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COMMAND_2(map_set_up, RID, p_map, Vector3, p_up);
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virtual Vector3 map_get_up(RID p_map) const override;
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COMMAND_2(map_set_cell_size, RID, p_map, real_t, p_cell_size);
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virtual real_t map_get_cell_size(RID p_map) const override;
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COMMAND_2(map_set_cell_height, RID, p_map, real_t, p_cell_height);
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virtual real_t map_get_cell_height(RID p_map) const override;
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COMMAND_2(map_set_merge_rasterizer_cell_scale, RID, p_map, float, p_value);
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virtual float map_get_merge_rasterizer_cell_scale(RID p_map) const override;
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COMMAND_2(map_set_use_edge_connections, RID, p_map, bool, p_enabled);
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virtual bool map_get_use_edge_connections(RID p_map) const override;
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COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin);
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virtual real_t map_get_edge_connection_margin(RID p_map) const override;
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COMMAND_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius);
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virtual real_t map_get_link_connection_radius(RID p_map) const override;
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virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const override;
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virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const override;
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virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override;
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virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override;
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virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override;
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virtual TypedArray<RID> map_get_links(RID p_map) const override;
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virtual TypedArray<RID> map_get_regions(RID p_map) const override;
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virtual TypedArray<RID> map_get_agents(RID p_map) const override;
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virtual TypedArray<RID> map_get_obstacles(RID p_map) const override;
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virtual void map_force_update(RID p_map) override;
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virtual uint32_t map_get_iteration_id(RID p_map) const override;
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virtual Vector3 map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const override;
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virtual RID region_create() override;
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COMMAND_2(region_set_enabled, RID, p_region, bool, p_enabled);
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virtual bool region_get_enabled(RID p_region) const override;
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COMMAND_2(region_set_use_edge_connections, RID, p_region, bool, p_enabled);
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virtual bool region_get_use_edge_connections(RID p_region) const override;
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COMMAND_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost);
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virtual real_t region_get_enter_cost(RID p_region) const override;
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COMMAND_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost);
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virtual real_t region_get_travel_cost(RID p_region) const override;
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COMMAND_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id);
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virtual ObjectID region_get_owner_id(RID p_region) const override;
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virtual bool region_owns_point(RID p_region, const Vector3 &p_point) const override;
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COMMAND_2(region_set_map, RID, p_region, RID, p_map);
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virtual RID region_get_map(RID p_region) const override;
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COMMAND_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers);
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virtual uint32_t region_get_navigation_layers(RID p_region) const override;
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COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform);
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virtual Transform3D region_get_transform(RID p_region) const override;
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COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navigation_mesh);
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#ifndef DISABLE_DEPRECATED
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virtual void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) override;
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#endif // DISABLE_DEPRECATED
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virtual int region_get_connections_count(RID p_region) const override;
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virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override;
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virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override;
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virtual Vector3 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override;
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virtual RID link_create() override;
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COMMAND_2(link_set_map, RID, p_link, RID, p_map);
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virtual RID link_get_map(RID p_link) const override;
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COMMAND_2(link_set_enabled, RID, p_link, bool, p_enabled);
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virtual bool link_get_enabled(RID p_link) const override;
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COMMAND_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional);
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virtual bool link_is_bidirectional(RID p_link) const override;
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COMMAND_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers);
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virtual uint32_t link_get_navigation_layers(RID p_link) const override;
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COMMAND_2(link_set_start_position, RID, p_link, Vector3, p_position);
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virtual Vector3 link_get_start_position(RID p_link) const override;
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COMMAND_2(link_set_end_position, RID, p_link, Vector3, p_position);
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virtual Vector3 link_get_end_position(RID p_link) const override;
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COMMAND_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost);
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virtual real_t link_get_enter_cost(RID p_link) const override;
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COMMAND_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost);
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virtual real_t link_get_travel_cost(RID p_link) const override;
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COMMAND_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id);
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virtual ObjectID link_get_owner_id(RID p_link) const override;
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virtual RID agent_create() override;
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COMMAND_2(agent_set_avoidance_enabled, RID, p_agent, bool, p_enabled);
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virtual bool agent_get_avoidance_enabled(RID p_agent) const override;
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COMMAND_2(agent_set_use_3d_avoidance, RID, p_agent, bool, p_enabled);
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virtual bool agent_get_use_3d_avoidance(RID p_agent) const override;
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COMMAND_2(agent_set_map, RID, p_agent, RID, p_map);
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virtual RID agent_get_map(RID p_agent) const override;
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COMMAND_2(agent_set_paused, RID, p_agent, bool, p_paused);
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virtual bool agent_get_paused(RID p_agent) const override;
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COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_distance);
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virtual real_t agent_get_neighbor_distance(RID p_agent) const override;
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COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count);
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virtual int agent_get_max_neighbors(RID p_agent) const override;
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COMMAND_2(agent_set_time_horizon_agents, RID, p_agent, real_t, p_time_horizon);
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virtual real_t agent_get_time_horizon_agents(RID p_agent) const override;
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COMMAND_2(agent_set_time_horizon_obstacles, RID, p_agent, real_t, p_time_horizon);
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virtual real_t agent_get_time_horizon_obstacles(RID p_agent) const override;
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COMMAND_2(agent_set_radius, RID, p_agent, real_t, p_radius);
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virtual real_t agent_get_radius(RID p_agent) const override;
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COMMAND_2(agent_set_height, RID, p_agent, real_t, p_height);
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virtual real_t agent_get_height(RID p_agent) const override;
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COMMAND_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed);
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virtual real_t agent_get_max_speed(RID p_agent) const override;
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COMMAND_2(agent_set_velocity, RID, p_agent, Vector3, p_velocity);
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virtual Vector3 agent_get_velocity(RID p_agent) const override;
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COMMAND_2(agent_set_velocity_forced, RID, p_agent, Vector3, p_velocity);
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COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position);
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virtual Vector3 agent_get_position(RID p_agent) const override;
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virtual bool agent_is_map_changed(RID p_agent) const override;
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COMMAND_2(agent_set_avoidance_callback, RID, p_agent, Callable, p_callback);
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virtual bool agent_has_avoidance_callback(RID p_agent) const override;
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COMMAND_2(agent_set_avoidance_layers, RID, p_agent, uint32_t, p_layers);
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virtual uint32_t agent_get_avoidance_layers(RID p_agent) const override;
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COMMAND_2(agent_set_avoidance_mask, RID, p_agent, uint32_t, p_mask);
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virtual uint32_t agent_get_avoidance_mask(RID p_agent) const override;
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COMMAND_2(agent_set_avoidance_priority, RID, p_agent, real_t, p_priority);
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virtual real_t agent_get_avoidance_priority(RID p_agent) const override;
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virtual RID obstacle_create() override;
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COMMAND_2(obstacle_set_avoidance_enabled, RID, p_obstacle, bool, p_enabled);
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virtual bool obstacle_get_avoidance_enabled(RID p_obstacle) const override;
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COMMAND_2(obstacle_set_use_3d_avoidance, RID, p_obstacle, bool, p_enabled);
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virtual bool obstacle_get_use_3d_avoidance(RID p_obstacle) const override;
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COMMAND_2(obstacle_set_map, RID, p_obstacle, RID, p_map);
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virtual RID obstacle_get_map(RID p_obstacle) const override;
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COMMAND_2(obstacle_set_paused, RID, p_obstacle, bool, p_paused);
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virtual bool obstacle_get_paused(RID p_obstacle) const override;
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COMMAND_2(obstacle_set_radius, RID, p_obstacle, real_t, p_radius);
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virtual real_t obstacle_get_radius(RID p_obstacle) const override;
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COMMAND_2(obstacle_set_velocity, RID, p_obstacle, Vector3, p_velocity);
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virtual Vector3 obstacle_get_velocity(RID p_obstacle) const override;
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COMMAND_2(obstacle_set_position, RID, p_obstacle, Vector3, p_position);
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virtual Vector3 obstacle_get_position(RID p_obstacle) const override;
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COMMAND_2(obstacle_set_height, RID, p_obstacle, real_t, p_height);
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virtual real_t obstacle_get_height(RID p_obstacle) const override;
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virtual void obstacle_set_vertices(RID p_obstacle, const Vector<Vector3> &p_vertices) override;
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virtual Vector<Vector3> obstacle_get_vertices(RID p_obstacle) const override;
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COMMAND_2(obstacle_set_avoidance_layers, RID, p_obstacle, uint32_t, p_layers);
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virtual uint32_t obstacle_get_avoidance_layers(RID p_obstacle) const override;
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virtual void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override;
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virtual void bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override;
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virtual void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override;
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virtual bool is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const override;
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virtual RID source_geometry_parser_create() override;
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virtual void source_geometry_parser_set_callback(RID p_parser, const Callable &p_callback) override;
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virtual Vector<Vector3> simplify_path(const Vector<Vector3> &p_path, real_t p_epsilon) override;
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private:
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static void simplify_path_segment(int p_start_inx, int p_end_inx, const Vector<Vector3> &p_points, real_t p_epsilon, LocalVector<bool> &r_valid_points);
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static LocalVector<uint32_t> get_simplified_path_indices(const Vector<Vector3> &p_path, real_t p_epsilon);
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public:
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COMMAND_1(free, RID, p_object);
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virtual void set_active(bool p_active) override;
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void flush_queries();
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virtual void process(real_t p_delta_time) override;
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virtual void init() override;
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virtual void sync() override;
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virtual void finish() override;
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virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override;
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int get_process_info(ProcessInfo p_info) const override;
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private:
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void internal_free_agent(RID p_object);
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void internal_free_obstacle(RID p_object);
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};
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#undef COMMAND_1
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#undef COMMAND_2
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#endif // GODOT_NAVIGATION_SERVER_3D_H
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1006
engine/modules/navigation/3d/nav_mesh_generator_3d.cpp
Normal file
1006
engine/modules/navigation/3d/nav_mesh_generator_3d.cpp
Normal file
File diff suppressed because it is too large
Load diff
126
engine/modules/navigation/3d/nav_mesh_generator_3d.h
Normal file
126
engine/modules/navigation/3d/nav_mesh_generator_3d.h
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/**************************************************************************/
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/* nav_mesh_generator_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef NAV_MESH_GENERATOR_3D_H
|
||||
#define NAV_MESH_GENERATOR_3D_H
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
|
||||
#include "core/object/class_db.h"
|
||||
#include "core/object/worker_thread_pool.h"
|
||||
#include "core/templates/rid_owner.h"
|
||||
#include "modules/modules_enabled.gen.h" // For csg, gridmap.
|
||||
|
||||
class Node;
|
||||
class NavigationMesh;
|
||||
class NavigationMeshSourceGeometryData3D;
|
||||
|
||||
class NavMeshGenerator3D : public Object {
|
||||
static NavMeshGenerator3D *singleton;
|
||||
|
||||
static Mutex baking_navmesh_mutex;
|
||||
static Mutex generator_task_mutex;
|
||||
|
||||
static RWLock generator_rid_rwlock;
|
||||
struct NavMeshGeometryParser3D {
|
||||
RID self;
|
||||
Callable callback;
|
||||
};
|
||||
static RID_Owner<NavMeshGeometryParser3D> generator_parser_owner;
|
||||
static LocalVector<NavMeshGeometryParser3D *> generator_parsers;
|
||||
|
||||
static bool use_threads;
|
||||
static bool baking_use_multiple_threads;
|
||||
static bool baking_use_high_priority_threads;
|
||||
|
||||
struct NavMeshGeneratorTask3D {
|
||||
enum TaskStatus {
|
||||
BAKING_STARTED,
|
||||
BAKING_FINISHED,
|
||||
BAKING_FAILED,
|
||||
CALLBACK_DISPATCHED,
|
||||
CALLBACK_FAILED,
|
||||
};
|
||||
|
||||
Ref<NavigationMesh> navigation_mesh;
|
||||
Ref<NavigationMeshSourceGeometryData3D> source_geometry_data;
|
||||
Callable callback;
|
||||
WorkerThreadPool::TaskID thread_task_id = WorkerThreadPool::INVALID_TASK_ID;
|
||||
NavMeshGeneratorTask3D::TaskStatus status = NavMeshGeneratorTask3D::TaskStatus::BAKING_STARTED;
|
||||
};
|
||||
|
||||
static HashMap<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> generator_tasks;
|
||||
|
||||
static void generator_thread_bake(void *p_arg);
|
||||
|
||||
static HashSet<Ref<NavigationMesh>> baking_navmeshes;
|
||||
|
||||
static void generator_parse_geometry_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node, bool p_recurse_children);
|
||||
static void generator_parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node);
|
||||
static void generator_bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data);
|
||||
|
||||
static void generator_parse_meshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
|
||||
static void generator_parse_multimeshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
|
||||
static void generator_parse_staticbody3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
|
||||
#ifdef MODULE_CSG_ENABLED
|
||||
static void generator_parse_csgshape3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
|
||||
#endif // MODULE_CSG_ENABLED
|
||||
#ifdef MODULE_GRIDMAP_ENABLED
|
||||
static void generator_parse_gridmap_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
|
||||
#endif // MODULE_GRIDMAP_ENABLED
|
||||
static void generator_parse_navigationobstacle_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
|
||||
|
||||
static bool generator_emit_callback(const Callable &p_callback);
|
||||
|
||||
public:
|
||||
static NavMeshGenerator3D *get_singleton();
|
||||
|
||||
static void sync();
|
||||
static void cleanup();
|
||||
static void finish();
|
||||
|
||||
static void parse_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable());
|
||||
static void bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback = Callable());
|
||||
static void bake_from_source_geometry_data_async(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback = Callable());
|
||||
static bool is_baking(Ref<NavigationMesh> p_navigation_mesh);
|
||||
|
||||
static RID source_geometry_parser_create();
|
||||
static void source_geometry_parser_set_callback(RID p_parser, const Callable &p_callback);
|
||||
|
||||
static bool owns(RID p_object);
|
||||
static void free(RID p_object);
|
||||
|
||||
NavMeshGenerator3D();
|
||||
~NavMeshGenerator3D();
|
||||
};
|
||||
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
#endif // NAV_MESH_GENERATOR_3D_H
|
||||
78
engine/modules/navigation/3d/navigation_mesh_generator.cpp
Normal file
78
engine/modules/navigation/3d/navigation_mesh_generator.cpp
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
/**************************************************************************/
|
||||
/* navigation_mesh_generator.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
|
||||
#include "navigation_mesh_generator.h"
|
||||
|
||||
#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
|
||||
#include "servers/navigation_server_3d.h"
|
||||
|
||||
NavigationMeshGenerator *NavigationMeshGenerator::singleton = nullptr;
|
||||
|
||||
NavigationMeshGenerator *NavigationMeshGenerator::get_singleton() {
|
||||
return singleton;
|
||||
}
|
||||
|
||||
NavigationMeshGenerator::NavigationMeshGenerator() {
|
||||
singleton = this;
|
||||
}
|
||||
|
||||
NavigationMeshGenerator::~NavigationMeshGenerator() {
|
||||
}
|
||||
|
||||
void NavigationMeshGenerator::bake(const Ref<NavigationMesh> &p_navigation_mesh, Node *p_root_node) {
|
||||
WARN_PRINT_ONCE("NavigationMeshGenerator::bake() is deprecated due to core threading changes. To upgrade existing code, first create a NavigationMeshSourceGeometryData3D resource. Use this resource with method parse_source_geometry_data() to parse the SceneTree for nodes that should contribute to the navigation mesh baking. The SceneTree parsing needs to happen on the main thread. After the parsing is finished use the resource with method bake_from_source_geometry_data() to bake a navigation mesh..");
|
||||
}
|
||||
|
||||
void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_navigation_mesh) {
|
||||
if (p_navigation_mesh.is_valid()) {
|
||||
p_navigation_mesh->clear_polygons();
|
||||
p_navigation_mesh->set_vertices(Vector<Vector3>());
|
||||
}
|
||||
}
|
||||
|
||||
void NavigationMeshGenerator::parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) {
|
||||
NavigationServer3D::get_singleton()->parse_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_root_node, p_callback);
|
||||
}
|
||||
|
||||
void NavigationMeshGenerator::bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback) {
|
||||
NavigationServer3D::get_singleton()->bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback);
|
||||
}
|
||||
|
||||
void NavigationMeshGenerator::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("bake", "navigation_mesh", "root_node"), &NavigationMeshGenerator::bake);
|
||||
ClassDB::bind_method(D_METHOD("clear", "navigation_mesh"), &NavigationMeshGenerator::clear);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("parse_source_geometry_data", "navigation_mesh", "source_geometry_data", "root_node", "callback"), &NavigationMeshGenerator::parse_source_geometry_data, DEFVAL(Callable()));
|
||||
ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data", "navigation_mesh", "source_geometry_data", "callback"), &NavigationMeshGenerator::bake_from_source_geometry_data, DEFVAL(Callable()));
|
||||
}
|
||||
|
||||
#endif
|
||||
64
engine/modules/navigation/3d/navigation_mesh_generator.h
Normal file
64
engine/modules/navigation/3d/navigation_mesh_generator.h
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
/**************************************************************************/
|
||||
/* navigation_mesh_generator.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef NAVIGATION_MESH_GENERATOR_H
|
||||
#define NAVIGATION_MESH_GENERATOR_H
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
|
||||
#include "scene/3d/navigation_region_3d.h"
|
||||
#include "scene/resources/navigation_mesh.h"
|
||||
|
||||
class NavigationMeshSourceGeometryData3D;
|
||||
|
||||
class NavigationMeshGenerator : public Object {
|
||||
GDCLASS(NavigationMeshGenerator, Object);
|
||||
|
||||
static NavigationMeshGenerator *singleton;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
static NavigationMeshGenerator *get_singleton();
|
||||
|
||||
NavigationMeshGenerator();
|
||||
~NavigationMeshGenerator();
|
||||
|
||||
void bake(const Ref<NavigationMesh> &p_navigation_mesh, Node *p_root_node);
|
||||
void clear(Ref<NavigationMesh> p_navigation_mesh);
|
||||
|
||||
void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable());
|
||||
void bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable());
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif // NAVIGATION_MESH_GENERATOR_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue