feat: godot-engine-source-4.3-stable
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// This file contains methods that existed in a previous version of Godot in ClassDB but were removed
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// or their method signature has changed so they are no longer generated by bindings_generator.
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// These methods are provided to avoid breaking binary compatibility.
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using System;
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using System.ComponentModel;
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namespace Godot;
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// TODO: This is currently disabled because of https://github.com/dotnet/roslyn/issues/52904
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#pragma warning disable IDE0040 // Add accessibility modifiers.
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partial class EditorUndoRedoManager
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{
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/// <inheritdoc cref="CreateAction(string, UndoRedo.MergeMode, GodotObject, bool)"/>
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[EditorBrowsable(EditorBrowsableState.Never)]
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public void CreateAction(string name, UndoRedo.MergeMode mergeMode, GodotObject customContext)
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{
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CreateAction(name, mergeMode, customContext, backwardUndoOps: false);
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}
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<ProjectGuid>{8FBEC238-D944-4074-8548-B3B524305905}</ProjectGuid>
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<OutputPath>bin/$(Configuration)</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<RootNamespace>Godot</RootNamespace>
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<TargetFramework>net6.0</TargetFramework>
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<DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
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<EnableDefaultItems>false</EnableDefaultItems>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>10</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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<Description>Godot C# Editor API.</Description>
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<Authors>Godot Engine contributors</Authors>
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<PackageId>GodotSharpEditor</PackageId>
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<Version>4.3.0</Version>
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<PackageVersion>$(PackageVersion_GodotSharp)</PackageVersion>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharpEditor</RepositoryUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<Copyright>Copyright (c) Godot Engine contributors</Copyright>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<IncludeSymbols>true</IncludeSymbols>
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<SymbolPackageFormat>snupkg</SymbolPackageFormat>
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</PropertyGroup>
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<PropertyGroup>
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<DefineConstants>$(DefineConstants);GODOT</DefineConstants>
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<DefineConstants Condition=" '$(GodotFloat64)' == 'true' ">REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\GodotSharp\GodotSharp.csproj">
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<Private>false</Private>
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</ProjectReference>
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</ItemGroup>
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<!-- Compat Sources -->
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<ItemGroup>
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<Compile Include="Compat.cs" />
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</ItemGroup>
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<!--
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We import a props file with auto-generated includes. This works well with Rider.
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However, Visual Studio and MonoDevelop won't list them in the solution explorer.
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We can't use wildcards as there may be undesired old files still hanging around.
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Fortunately code completion, go to definition and such still work.
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-->
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<Import Condition=" '$(GodotSkipGenerated)' == '' " Project="Generated\GeneratedIncludes.props" />
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</Project>
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=generated/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=generated_005Cgodotobjects/@EntryIndexedValue">True</s:Boolean>
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</wpf:ResourceDictionary>
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