feat: godot-engine-source-4.3-stable

This commit is contained in:
Jan van der Weide 2025-01-17 16:36:38 +01:00
parent c59a7dcade
commit 7125d019b5
11149 changed files with 5070401 additions and 0 deletions

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_meshoptimizer = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/meshoptimizer/"
thirdparty_sources = [
"allocator.cpp",
"clusterizer.cpp",
"indexcodec.cpp",
"indexgenerator.cpp",
"overdrawanalyzer.cpp",
"overdrawoptimizer.cpp",
"simplifier.cpp",
"spatialorder.cpp",
"stripifier.cpp",
"vcacheanalyzer.cpp",
"vcacheoptimizer.cpp",
"vertexcodec.cpp",
"vertexfilter.cpp",
"vfetchanalyzer.cpp",
"vfetchoptimizer.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_thirdparty = env_meshoptimizer.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_meshoptimizer.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)