feat: godot-engine-source-4.3-stable
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scene="res://completion/get_node/get_node.tscn"
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[output]
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include=[
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; Node
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{"display": "add_child"},
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{"display": "owner"},
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{"display": "child_entered_tree"},
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; GDScript: class_a.notest.gd
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{"display": "property_of_a"},
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{"display": "func_of_a"},
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{"display": "signal_of_a"},
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; GDScript: self.gd
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{"display": "test_signal_1"},
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{"display": "test_signal_2"},
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{"display": "test_var_1"},
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{"display": "test_var_2"},
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{"display": "test_func_1"},
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{"display": "test_func_2"},
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]
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extends "res://completion/class_a.notest.gd"
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signal test_signal_1(a)
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signal test_signal_2(a: int)
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var test_var_1
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var test_var_2: int
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func test_func_1(t):
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pass
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func test_func_2(t: int) -> void:
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pass
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func _init():
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t➡
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scene="res://completion/get_node/get_node.tscn"
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[output]
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include=[
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; Node
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{"display": "add_child"},
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{"display": "owner"},
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{"display": "child_entered_tree"},
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; GDScript: class_a.notest.gd
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{"display": "property_of_a"},
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{"display": "func_of_a"},
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{"display": "signal_of_a"},
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; GDScript: self.gd
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{"display": "test_signal_1"},
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{"display": "test_signal_2"},
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{"display": "test_var_1"},
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{"display": "test_var_2"},
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{"display": "test_func_1"},
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{"display": "test_func_2"},
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]
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extends "res://completion/class_a.notest.gd"
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signal test_signal_1(a)
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signal test_signal_2(a: int)
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var test_var_1
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var test_var_2: int
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func test_func_1(t):
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pass
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func test_func_2(t: int) -> void:
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pass
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func _init():
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self.➡
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