feat: godot-engine-source-4.3-stable
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func test():
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var some_bool = 5 as bool
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var some_int = 5 as int
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var some_float = 5 as float
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print(typeof(some_bool))
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print(typeof(some_int))
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print(typeof(some_float))
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print()
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var some_bool_typed := 5 as bool
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var some_int_typed := 5 as int
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var some_float_typed := 5 as float
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print(typeof(some_bool_typed))
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print(typeof(some_int_typed))
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print(typeof(some_float_typed))
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