feat: godot-engine-source-4.3-stable
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# meta-description: Base template for rich text effects
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@tool
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# Having a class name is handy for picking the effect in the Inspector.
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class_name RichText_CLASS_
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extends _BASE_
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# To use this effect:
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# - Enable BBCode on a RichTextLabel.
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# - Register this effect on the label.
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# - Use [_CLASS_SNAKE_CASE_ param=2.0]hello[/_CLASS_SNAKE_CASE_] in text.
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var bbcode := "_CLASS_SNAKE_CASE_"
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func _process_custom_fx(char_fx: CharFXTransform) -> bool:
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var param: float = char_fx.env.get("param", 1.0)
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return true
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