feat: godot-engine-source-4.3-stable
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28
engine/modules/gdscript/SCsub
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28
engine/modules/gdscript/SCsub
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_gdscript = env_modules.Clone()
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env_gdscript.add_source_files(env.modules_sources, "*.cpp")
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if env.editor_build:
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env_gdscript.add_source_files(env.modules_sources, "./editor/*.cpp")
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SConscript("editor/script_templates/SCsub")
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# Those two modules are required for the language server protocol
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if env["module_jsonrpc_enabled"] and env["module_websocket_enabled"]:
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env_gdscript.add_source_files(env.modules_sources, "./language_server/*.cpp")
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else:
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# Using a define in the disabled case, to avoid having an extra define
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# in regular builds where all modules are enabled.
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env_gdscript.Append(CPPDEFINES=["GDSCRIPT_NO_LSP"])
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# Also needed in main env to unexpose --lsp-port option.
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env.Append(CPPDEFINES=["GDSCRIPT_NO_LSP"])
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if env["tests"]:
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env_gdscript.Append(CPPDEFINES=["TESTS_ENABLED"])
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env_gdscript.add_source_files(env.modules_sources, "./tests/*.cpp")
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