feat: godot-engine-source-4.3-stable
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11149 changed files with 5070401 additions and 0 deletions
150
engine/modules/fbx/editor/editor_scene_importer_fbx2gltf.cpp
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150
engine/modules/fbx/editor/editor_scene_importer_fbx2gltf.cpp
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/**************************************************************************/
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/* editor_scene_importer_fbx2gltf.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_scene_importer_fbx2gltf.h"
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#ifdef TOOLS_ENABLED
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#include "editor_scene_importer_ufbx.h"
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#include "modules/gltf/gltf_document.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_settings.h"
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uint32_t EditorSceneFormatImporterFBX2GLTF::get_import_flags() const {
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return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
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}
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void EditorSceneFormatImporterFBX2GLTF::get_extensions(List<String> *r_extensions) const {
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r_extensions->push_back("fbx");
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}
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Node *EditorSceneFormatImporterFBX2GLTF::import_scene(const String &p_path, uint32_t p_flags,
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const HashMap<StringName, Variant> &p_options,
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List<String> *r_missing_deps, Error *r_err) {
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// FIXME: Hack to work around GH-86309.
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if (p_options.has("fbx/importer") && int(p_options["fbx/importer"]) == EditorSceneFormatImporterUFBX::FBX_IMPORTER_UFBX) {
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Ref<EditorSceneFormatImporterUFBX> fbx2gltf_importer;
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fbx2gltf_importer.instantiate();
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Node *scene = fbx2gltf_importer->import_scene(p_path, p_flags, p_options, r_missing_deps, r_err);
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if (r_err && *r_err == OK) {
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return scene;
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} else {
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return nullptr;
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}
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}
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// Get global paths for source and sink.
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// Don't use `c_escape()` as it can generate broken paths. These paths will be
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// enclosed in double quotes by OS::execute(), so we only need to escape those.
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// `c_escape_multiline()` seems to do this (escapes `\` and `"` only).
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const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path).c_escape_multiline();
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const String sink = ProjectSettings::get_singleton()->get_imported_files_path().path_join(
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vformat("%s-%s.glb", p_path.get_file().get_basename(), p_path.md5_text()));
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const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink).c_escape_multiline();
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// Run fbx2gltf.
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String fbx2gltf_path = EDITOR_GET("filesystem/import/fbx/fbx2gltf_path");
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List<String> args;
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args.push_back("--pbr-metallic-roughness");
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args.push_back("--input");
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args.push_back(source_global);
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args.push_back("--output");
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args.push_back(sink_global);
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args.push_back("--binary");
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String standard_out;
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int ret;
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OS::get_singleton()->execute(fbx2gltf_path, args, &standard_out, &ret, true);
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print_verbose(fbx2gltf_path);
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print_verbose(standard_out);
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if (ret != 0) {
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if (r_err) {
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*r_err = ERR_SCRIPT_FAILED;
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}
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ERR_PRINT(vformat("FBX conversion to glTF failed with error: %d.", ret));
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return nullptr;
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}
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// Import the generated glTF.
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// Use GLTFDocument instead of glTF importer to keep image references.
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Ref<GLTFDocument> gltf;
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gltf.instantiate();
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Ref<GLTFState> state;
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state.instantiate();
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if (p_options.has(SNAME("nodes/import_as_skeleton_bones")) ? (bool)p_options[SNAME("nodes/import_as_skeleton_bones")] : false) {
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state->set_import_as_skeleton_bones(true);
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}
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print_verbose(vformat("glTF path: %s", sink));
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Error err = gltf->append_from_file(sink, state, p_flags, p_path.get_base_dir());
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if (err != OK) {
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if (r_err) {
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*r_err = FAILED;
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}
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return nullptr;
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}
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#ifndef DISABLE_DEPRECATED
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bool trimming = p_options.has("animation/trimming") ? (bool)p_options["animation/trimming"] : false;
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return gltf->generate_scene(state, (float)p_options["animation/fps"], trimming, false);
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#else
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return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], false);
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#endif
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}
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Variant EditorSceneFormatImporterFBX2GLTF::get_option_visibility(const String &p_path, bool p_for_animation,
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const String &p_option, const HashMap<StringName, Variant> &p_options) {
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// Remove all the FBX options except for 'fbx/importer' if the importer is fbx2gltf.
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// These options are available only for ufbx.
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if (p_option.begins_with("fbx/") && p_option != "fbx/importer" && p_options.has("fbx/importer") && int(p_options["fbx/importer"]) == EditorSceneFormatImporterUFBX::FBX_IMPORTER_FBX2GLTF) {
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return false;
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}
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return true;
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}
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#define ADD_OPTION_ENUM(PATH, ENUM_HINT, VALUE) \
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, SNAME(PATH), PROPERTY_HINT_ENUM, ENUM_HINT), VALUE));
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void EditorSceneFormatImporterFBX2GLTF::get_import_options(const String &p_path,
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List<ResourceImporter::ImportOption> *r_options) {
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}
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void EditorSceneFormatImporterFBX2GLTF::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {
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if (!p_import_params.has("fbx/importer")) {
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p_import_params["fbx/importer"] = EditorSceneFormatImporterUFBX::FBX_IMPORTER_UFBX;
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}
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}
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#endif // TOOLS_ENABLED
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59
engine/modules/fbx/editor/editor_scene_importer_fbx2gltf.h
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59
engine/modules/fbx/editor/editor_scene_importer_fbx2gltf.h
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@ -0,0 +1,59 @@
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/**************************************************************************/
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/* editor_scene_importer_fbx2gltf.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_SCENE_IMPORTER_FBX2GLTF_H
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#define EDITOR_SCENE_IMPORTER_FBX2GLTF_H
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#ifdef TOOLS_ENABLED
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#include "editor/import/3d/resource_importer_scene.h"
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class Animation;
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class Node;
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class EditorSceneFormatImporterFBX2GLTF : public EditorSceneFormatImporter {
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GDCLASS(EditorSceneFormatImporterFBX2GLTF, EditorSceneFormatImporter);
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public:
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virtual uint32_t get_import_flags() const override;
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virtual void get_extensions(List<String> *r_extensions) const override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags,
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const HashMap<StringName, Variant> &p_options,
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List<String> *r_missing_deps, Error *r_err = nullptr) override;
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virtual void get_import_options(const String &p_path,
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List<ResourceImporter::ImportOption> *r_options) override;
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virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
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const HashMap<StringName, Variant> &p_options) override;
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virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const override;
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};
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#endif // TOOLS_ENABLED
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#endif // EDITOR_SCENE_IMPORTER_FBX2GLTF_H
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112
engine/modules/fbx/editor/editor_scene_importer_ufbx.cpp
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112
engine/modules/fbx/editor/editor_scene_importer_ufbx.cpp
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@ -0,0 +1,112 @@
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/**************************************************************************/
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/* editor_scene_importer_ufbx.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_scene_importer_ufbx.h"
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#ifdef TOOLS_ENABLED
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#include "../fbx_document.h"
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#include "editor_scene_importer_fbx2gltf.h"
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#include "core/config/project_settings.h"
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uint32_t EditorSceneFormatImporterUFBX::get_import_flags() const {
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return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
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}
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void EditorSceneFormatImporterUFBX::get_extensions(List<String> *r_extensions) const {
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r_extensions->push_back("fbx");
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}
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Node *EditorSceneFormatImporterUFBX::import_scene(const String &p_path, uint32_t p_flags,
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const HashMap<StringName, Variant> &p_options,
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List<String> *r_missing_deps, Error *r_err) {
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// FIXME: Hack to work around GH-86309.
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if (p_options.has("fbx/importer") && int(p_options["fbx/importer"]) == FBX_IMPORTER_FBX2GLTF && GLOBAL_GET("filesystem/import/fbx2gltf/enabled")) {
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Ref<EditorSceneFormatImporterFBX2GLTF> fbx2gltf_importer;
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fbx2gltf_importer.instantiate();
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Node *scene = fbx2gltf_importer->import_scene(p_path, p_flags, p_options, r_missing_deps, r_err);
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if (r_err && *r_err == OK) {
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return scene;
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} else {
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return nullptr;
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}
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}
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Ref<FBXDocument> fbx;
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fbx.instantiate();
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Ref<FBXState> state;
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state.instantiate();
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print_verbose(vformat("FBX path: %s", p_path));
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String path = ProjectSettings::get_singleton()->globalize_path(p_path);
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bool allow_geometry_helper_nodes = p_options.has("fbx/allow_geometry_helper_nodes") ? (bool)p_options["fbx/allow_geometry_helper_nodes"] : false;
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if (allow_geometry_helper_nodes) {
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state->set_allow_geometry_helper_nodes(allow_geometry_helper_nodes);
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}
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if (p_options.has("fbx/embedded_image_handling")) {
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int32_t enum_option = p_options["fbx/embedded_image_handling"];
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state->set_handle_binary_image(enum_option);
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}
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if (p_options.has(SNAME("nodes/import_as_skeleton_bones")) ? (bool)p_options[SNAME("nodes/import_as_skeleton_bones")] : false) {
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state->set_import_as_skeleton_bones(true);
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}
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p_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
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state->set_bake_fps(p_options["animation/fps"]);
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Error err = fbx->append_from_file(path, state, p_flags, p_path.get_base_dir());
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if (err != OK) {
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if (r_err) {
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*r_err = FAILED;
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}
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return nullptr;
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}
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return fbx->generate_scene(state, state->get_bake_fps(), (bool)p_options["animation/trimming"], false);
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}
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Variant EditorSceneFormatImporterUFBX::get_option_visibility(const String &p_path, bool p_for_animation,
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const String &p_option, const HashMap<StringName, Variant> &p_options) {
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return true;
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}
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void EditorSceneFormatImporterUFBX::get_import_options(const String &p_path,
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List<ResourceImporter::ImportOption> *r_options) {
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// Returns all the options when path is empty because that means it's for the Project Settings.
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if (p_path.is_empty() || p_path.get_extension().to_lower() == "fbx") {
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r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "fbx/importer", PROPERTY_HINT_ENUM, "ufbx,FBX2glTF"), FBX_IMPORTER_UFBX));
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r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::BOOL, "fbx/allow_geometry_helper_nodes"), false));
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r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "fbx/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), FBXState::HANDLE_BINARY_EXTRACT_TEXTURES));
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}
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}
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void EditorSceneFormatImporterUFBX::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {
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if (!p_import_params.has("fbx/importer")) {
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p_import_params["fbx/importer"] = EditorSceneFormatImporterUFBX::FBX_IMPORTER_FBX2GLTF;
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}
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}
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#endif // TOOLS_ENABLED
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62
engine/modules/fbx/editor/editor_scene_importer_ufbx.h
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62
engine/modules/fbx/editor/editor_scene_importer_ufbx.h
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/**************************************************************************/
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/* editor_scene_importer_ufbx.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
|
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
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/**************************************************************************/
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#ifndef EDITOR_SCENE_IMPORTER_UFBX_H
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#define EDITOR_SCENE_IMPORTER_UFBX_H
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#ifdef TOOLS_ENABLED
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#include "editor/import/3d/resource_importer_scene.h"
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class Animation;
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class Node;
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class EditorSceneFormatImporterUFBX : public EditorSceneFormatImporter {
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GDCLASS(EditorSceneFormatImporterUFBX, EditorSceneFormatImporter);
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public:
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enum FBX_IMPORTER_TYPE {
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FBX_IMPORTER_UFBX,
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FBX_IMPORTER_FBX2GLTF,
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};
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virtual uint32_t get_import_flags() const override;
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||||
virtual void get_extensions(List<String> *r_extensions) const override;
|
||||
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
|
||||
const HashMap<StringName, Variant> &p_options,
|
||||
List<String> *r_missing_deps, Error *r_err = nullptr) override;
|
||||
virtual void get_import_options(const String &p_path,
|
||||
List<ResourceImporter::ImportOption> *r_options) override;
|
||||
virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
|
||||
const HashMap<StringName, Variant> &p_options) override;
|
||||
virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const override;
|
||||
};
|
||||
#endif // TOOLS_ENABLED
|
||||
|
||||
#endif // EDITOR_SCENE_IMPORTER_UFBX_H
|
||||
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