feat: godot-engine-source-4.3-stable
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14
engine/modules/camera/SCsub
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14
engine/modules/camera/SCsub
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_camera = env_modules.Clone()
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if env["platform"] == "windows":
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env_camera.add_source_files(env.modules_sources, "register_types.cpp")
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env_camera.add_source_files(env.modules_sources, "camera_win.cpp")
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elif env["platform"] == "macos":
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env_camera.add_source_files(env.modules_sources, "register_types.cpp")
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env_camera.add_source_files(env.modules_sources, "camera_macos.mm")
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