feat: godot-engine-source-4.3-stable
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66
engine/modules/basis_universal/SCsub
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66
engine/modules/basis_universal/SCsub
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_basisu = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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# Not unbundled so far since not widespread as shared library
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thirdparty_dir = "#thirdparty/basis_universal/"
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# Sync list with upstream CMakeLists.txt
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encoder_sources = [
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"basisu_backend.cpp",
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"basisu_basis_file.cpp",
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"basisu_bc7enc.cpp",
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"basisu_opencl.cpp",
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"basisu_comp.cpp",
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"basisu_enc.cpp",
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"basisu_etc.cpp",
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"basisu_frontend.cpp",
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"basisu_gpu_texture.cpp",
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"basisu_kernels_sse.cpp",
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"basisu_pvrtc1_4.cpp",
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"basisu_resampler.cpp",
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"basisu_resample_filters.cpp",
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"basisu_ssim.cpp",
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"basisu_uastc_enc.cpp",
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"pvpngreader.cpp",
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]
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encoder_sources = [thirdparty_dir + "encoder/" + file for file in encoder_sources]
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transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"]
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# Treat Basis headers as system headers to avoid raising warnings. Not supported on MSVC.
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if not env.msvc:
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env_basisu.Append(
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CPPFLAGS=["-isystem", Dir(thirdparty_dir).path, "-isystem", Dir("#thirdparty/jpeg-compressor").path]
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)
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else:
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env_basisu.Prepend(CPPPATH=[thirdparty_dir, "#thirdparty/jpeg-compressor"])
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if env["builtin_zstd"]:
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env_basisu.Prepend(CPPPATH=["#thirdparty/zstd"])
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if env.dev_build:
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env_basisu.Append(CPPDEFINES=[("BASISU_DEVEL_MESSAGES", 1), ("BASISD_ENABLE_DEBUG_FLAGS", 1)])
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env_thirdparty = env_basisu.Clone()
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env_thirdparty.disable_warnings()
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if env.editor_build:
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env_thirdparty.Append(CPPDEFINES=["BASISU_NO_IMG_LOADERS"])
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env_thirdparty.add_source_files(thirdparty_obj, encoder_sources)
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env_thirdparty.add_source_files(thirdparty_obj, transcoder_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_basisu.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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