feat: godot-engine-source-4.3-stable
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54
engine/modules/astcenc/SCsub
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54
engine/modules/astcenc/SCsub
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_astcenc = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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thirdparty_dir = "#thirdparty/astcenc/"
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thirdparty_sources = [
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"astcenc_averages_and_directions.cpp",
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"astcenc_block_sizes.cpp",
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"astcenc_color_quantize.cpp",
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"astcenc_color_unquantize.cpp",
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"astcenc_compress_symbolic.cpp",
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"astcenc_compute_variance.cpp",
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"astcenc_decompress_symbolic.cpp",
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"astcenc_diagnostic_trace.cpp",
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"astcenc_entry.cpp",
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"astcenc_find_best_partitioning.cpp",
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"astcenc_ideal_endpoints_and_weights.cpp",
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"astcenc_image.cpp",
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"astcenc_integer_sequence.cpp",
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"astcenc_mathlib.cpp",
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"astcenc_mathlib_softfloat.cpp",
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"astcenc_partition_tables.cpp",
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"astcenc_percentile_tables.cpp",
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"astcenc_pick_best_endpoint_format.cpp",
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"astcenc_quantization.cpp",
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"astcenc_symbolic_physical.cpp",
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"astcenc_weight_align.cpp",
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"astcenc_weight_quant_xfer_tables.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_astcenc.Prepend(CPPPATH=[thirdparty_dir])
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env_thirdparty = env_astcenc.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_astcenc.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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