feat: godot-engine-source-4.3-stable
This commit is contained in:
parent
c59a7dcade
commit
7125d019b5
11149 changed files with 5070401 additions and 0 deletions
67
engine/misc/scripts/check_ci_log.py
Executable file
67
engine/misc/scripts/check_ci_log.py
Executable file
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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import sys
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if len(sys.argv) < 2:
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print("ERROR: You must run program with file name as argument.")
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sys.exit(50)
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fname = sys.argv[1]
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with open(fname.strip(), "r", encoding="utf-8") as fileread:
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file_contents = fileread.read()
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# If find "ERROR: AddressSanitizer:", then happens invalid read or write
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# This is critical bug, so we need to fix this as fast as possible
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if file_contents.find("ERROR: AddressSanitizer:") != -1:
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print("FATAL ERROR: An incorrectly used memory was found.")
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sys.exit(51)
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# There is also possible, that program crashed with or without backtrace.
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if (
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file_contents.find("Program crashed with signal") != -1
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or file_contents.find("Dumping the backtrace") != -1
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or file_contents.find("Segmentation fault (core dumped)") != -1
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or file_contents.find("Aborted (core dumped)") != -1
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or file_contents.find("terminate called without an active exception") != -1
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):
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print("FATAL ERROR: Godot has been crashed.")
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sys.exit(52)
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# Finding memory leaks in Godot is quite difficult, because we need to take into
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# account leaks also in external libraries. They are usually provided without
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# debugging symbols, so the leak report from it usually has only 2/3 lines,
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# so searching for 5 element - "#4 0x" - should correctly detect the vast
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# majority of memory leaks
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if file_contents.find("ERROR: LeakSanitizer:") != -1:
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if file_contents.find("#4 0x") != -1:
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print("ERROR: Memory leak was found")
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sys.exit(53)
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# It may happen that Godot detects leaking nodes/resources and removes them, so
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# this possibility should also be handled as a potential error, even if
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# LeakSanitizer doesn't report anything
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if file_contents.find("ObjectDB instances leaked at exit") != -1:
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print("ERROR: Memory leak was found")
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sys.exit(54)
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# In test project may be put several assert functions which will control if
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# project is executed with right parameters etc. which normally will not stop
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# execution of project
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if file_contents.find("Assertion failed") != -1:
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print("ERROR: Assertion failed in project, check execution log for more info")
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sys.exit(55)
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# For now Godot leaks a lot of rendering stuff so for now we just show info
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# about it and this needs to be re-enabled after fixing this memory leaks.
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if file_contents.find("were leaked") != -1 or file_contents.find("were never freed") != -1:
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print("WARNING: Memory leak was found")
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sys.exit(0)
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96
engine/misc/scripts/copyright_headers.py
Executable file
96
engine/misc/scripts/copyright_headers.py
Executable file
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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import os
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import sys
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header = """\
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/**************************************************************************/
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/* $filename */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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"""
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if len(sys.argv) < 2:
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print("Invalid usage of copyright_headers.py, it should be called with a path to one or multiple files.")
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sys.exit(1)
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for f in sys.argv[1:]:
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fname = f
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# Handle replacing $filename with actual filename and keep alignment
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fsingle = os.path.basename(fname.strip())
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rep_fl = "$filename"
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rep_fi = fsingle
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len_fl = len(rep_fl)
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len_fi = len(rep_fi)
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# Pad with spaces to keep alignment
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if len_fi < len_fl:
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for x in range(len_fl - len_fi):
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rep_fi += " "
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elif len_fl < len_fi:
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for x in range(len_fi - len_fl):
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rep_fl += " "
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if header.find(rep_fl) != -1:
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text = header.replace(rep_fl, rep_fi)
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else:
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text = header.replace("$filename", fsingle)
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text += "\n"
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# We now have the proper header, so we want to ignore the one in the original file
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# and potentially empty lines and badly formatted lines, while keeping comments that
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# come after the header, and then keep everything non-header unchanged.
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# To do so, we skip empty lines that may be at the top in a first pass.
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# In a second pass, we skip all consecutive comment lines starting with "/*",
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# then we can append the rest (step 2).
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with open(fname.strip(), "r", encoding="utf-8") as fileread:
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line = fileread.readline()
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header_done = False
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while line.strip() == "" and line != "": # Skip empty lines at the top
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line = fileread.readline()
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if line.find("/**********") == -1: # Godot header starts this way
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# Maybe starting with a non-Godot comment, abort header magic
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header_done = True
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while not header_done: # Handle header now
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if line.find("/*") != 0: # No more starting with a comment
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header_done = True
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if line.strip() != "":
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text += line
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line = fileread.readline()
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while line != "": # Dump everything until EOF
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text += line
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line = fileread.readline()
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# Write
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with open(fname.strip(), "w", encoding="utf-8", newline="\n") as filewrite:
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filewrite.write(text)
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34
engine/misc/scripts/dotnet_format.py
Executable file
34
engine/misc/scripts/dotnet_format.py
Executable file
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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import glob
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import os
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import sys
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if len(sys.argv) < 2:
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print("Invalid usage of dotnet_format.py, it should be called with a path to one or multiple files.")
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sys.exit(1)
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# Create dummy generated files, if needed.
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for path in [
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"modules/mono/SdkPackageVersions.props",
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]:
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if os.path.exists(path):
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continue
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os.makedirs(os.path.dirname(path), exist_ok=True)
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with open(path, "w", encoding="utf-8", newline="\n") as f:
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f.write("<Project />")
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# Avoid importing GeneratedIncludes.props.
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os.environ["GodotSkipGenerated"] = "true"
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# Match all the input files to their respective C# project.
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projects = {
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path: " ".join([f for f in sys.argv[1:] if os.path.commonpath([f, path]) == path])
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for path in [os.path.dirname(f) for f in glob.glob("**/*.csproj", recursive=True)]
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}
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# Run dotnet format on all projects with more than 0 modified files.
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for path, files in projects.items():
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if files:
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os.system(f"dotnet format {path} --include {files}")
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51
engine/misc/scripts/file_format.py
Executable file
51
engine/misc/scripts/file_format.py
Executable file
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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import sys
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if len(sys.argv) < 2:
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print("Invalid usage of file_format.py, it should be called with a path to one or multiple files.")
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sys.exit(1)
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BOM = b"\xef\xbb\xbf"
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changed = []
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invalid = []
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for file in sys.argv[1:]:
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try:
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with open(file, "rt", encoding="utf-8") as f:
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original = f.read()
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except UnicodeDecodeError:
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invalid.append(file)
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continue
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if original == "":
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continue
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EOL = "\r\n" if file.endswith((".csproj", ".sln", ".bat")) or file.startswith("misc/msvs") else "\n"
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WANTS_BOM = file.endswith((".csproj", ".sln"))
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revamp = EOL.join([line.rstrip("\n\r\t ") for line in original.splitlines(True)]).rstrip(EOL) + EOL
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new_raw = revamp.encode(encoding="utf-8")
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if not WANTS_BOM and new_raw.startswith(BOM):
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new_raw = new_raw[len(BOM) :]
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elif WANTS_BOM and not new_raw.startswith(BOM):
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new_raw = BOM + new_raw
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with open(file, "rb") as f:
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old_raw = f.read()
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if old_raw != new_raw:
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changed.append(file)
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with open(file, "wb") as f:
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f.write(new_raw)
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if changed:
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for file in changed:
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print(f"FIXED: {file}")
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if invalid:
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for file in invalid:
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print(f"REQUIRES MANUAL CHANGES: {file}")
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sys.exit(1)
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26
engine/misc/scripts/gitignore_check.sh
Executable file
26
engine/misc/scripts/gitignore_check.sh
Executable file
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set -uo pipefail
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shopt -s globstar
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echo -e ".gitignore validation..."
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# Get a list of files that exist in the repo but are ignored.
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# The --verbose flag also includes files un-ignored via ! prefixes.
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# We filter those out with a somewhat awkward `awk` directive.
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# (Explanation: Split each line by : delimiters,
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# see if the actual gitignore line shown in the third field starts with !,
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# if it doesn't, print it.)
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# ignorecase for the sake of Windows users.
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output=$(git -c core.ignorecase=true check-ignore --verbose --no-index **/* | \
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awk -F ':' '{ if ($3 !~ /^!/) print $0 }')
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# Then we take this result and return success if it's empty.
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if [ -z "$output" ]; then
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exit 0
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else
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# And print the result if it isn't.
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echo "$output"
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exit 1
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fi
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169
engine/misc/scripts/header_guards.py
Executable file
169
engine/misc/scripts/header_guards.py
Executable file
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@ -0,0 +1,169 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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import sys
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from pathlib import Path
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if len(sys.argv) < 2:
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print("Invalid usage of header_guards.py, it should be called with a path to one or multiple files.")
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sys.exit(1)
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changed = []
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invalid = []
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for file in sys.argv[1:]:
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header_start = -1
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HEADER_CHECK_OFFSET = -1
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with open(file.strip(), "rt", encoding="utf-8", newline="\n") as f:
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lines = f.readlines()
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for idx, line in enumerate(lines):
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sline = line.strip()
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if header_start < 0:
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if sline == "": # Skip empty lines at the top.
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continue
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if sline.startswith("/**********"): # Godot header starts this way.
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header_start = idx
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else:
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HEADER_CHECK_OFFSET = 0 # There is no Godot header.
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break
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else:
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if not sline.startswith("*") and not sline.startswith("/*"): # Not in the Godot header anymore.
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HEADER_CHECK_OFFSET = idx + 1 # The include should be two lines below the Godot header.
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break
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if HEADER_CHECK_OFFSET < 0:
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continue
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HEADER_BEGIN_OFFSET = HEADER_CHECK_OFFSET + 1
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HEADER_END_OFFSET = len(lines) - 1
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split = file.split("/") # Already in posix-format.
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prefix = ""
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if split[0] == "modules" and split[-1] == "register_types.h":
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prefix = f"{split[1]}_" # Name of module.
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elif split[0] == "platform" and (file.endswith("api/api.h") or "/export/" in file):
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prefix = f"{split[1]}_" # Name of platform.
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elif file.startswith("modules/mono/utils") and "mono" not in split[-1]:
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prefix = "MONO_"
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elif file == "servers/rendering/storage/utilities.h":
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prefix = "RENDERER_"
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suffix = ""
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if "dummy" in file and "dummy" not in split[-1]:
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suffix = "_DUMMY"
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elif "gles3" in file and "gles3" not in split[-1]:
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suffix = "_GLES3"
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elif "renderer_rd" in file and "rd" not in split[-1]:
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suffix = "_RD"
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elif split[-1] == "ustring.h":
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suffix = "_GODOT"
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name = (f"{prefix}{Path(file).stem}{suffix}{Path(file).suffix}".upper()
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.replace(".", "_").replace("-", "_").replace(" ", "_")) # fmt: skip
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HEADER_CHECK = f"#ifndef {name}\n"
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HEADER_BEGIN = f"#define {name}\n"
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HEADER_END = f"#endif // {name}\n"
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if (
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lines[HEADER_CHECK_OFFSET] == HEADER_CHECK
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and lines[HEADER_BEGIN_OFFSET] == HEADER_BEGIN
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and lines[HEADER_END_OFFSET] == HEADER_END
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):
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continue
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# Guards might exist but with the wrong names.
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if (
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lines[HEADER_CHECK_OFFSET].startswith("#ifndef")
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and lines[HEADER_BEGIN_OFFSET].startswith("#define")
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and lines[HEADER_END_OFFSET].startswith("#endif")
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):
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lines[HEADER_CHECK_OFFSET] = HEADER_CHECK
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lines[HEADER_BEGIN_OFFSET] = HEADER_BEGIN
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lines[HEADER_END_OFFSET] = HEADER_END
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with open(file, "wt", encoding="utf-8", newline="\n") as f:
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f.writelines(lines)
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changed.append(file)
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continue
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header_check = -1
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header_begin = -1
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header_end = -1
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pragma_once = -1
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objc = False
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for idx, line in enumerate(lines):
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if line.startswith("// #import"): # Some dummy obj-c files only have commented out import lines.
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objc = True
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break
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if not line.startswith("#"):
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continue
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elif line.startswith("#ifndef") and header_check == -1:
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header_check = idx
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elif line.startswith("#define") and header_begin == -1:
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header_begin = idx
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elif line.startswith("#endif") and header_end == -1:
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header_end = idx
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elif line.startswith("#pragma once"):
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pragma_once = idx
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break
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elif line.startswith("#import"):
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objc = True
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break
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if objc:
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continue
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if pragma_once != -1:
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lines.pop(pragma_once)
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lines.insert(HEADER_CHECK_OFFSET, HEADER_CHECK)
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lines.insert(HEADER_BEGIN_OFFSET, HEADER_BEGIN)
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lines.append("\n")
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lines.append(HEADER_END)
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with open(file, "wt", encoding="utf-8", newline="\n") as f:
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f.writelines(lines)
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changed.append(file)
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continue
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|
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if header_check == -1 and header_begin == -1 and header_end == -1:
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# Guards simply didn't exist
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lines.insert(HEADER_CHECK_OFFSET, HEADER_CHECK)
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lines.insert(HEADER_BEGIN_OFFSET, HEADER_BEGIN)
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lines.append("\n")
|
||||
lines.append(HEADER_END)
|
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with open(file, "wt", encoding="utf-8", newline="\n") as f:
|
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f.writelines(lines)
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changed.append(file)
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continue
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if header_check != -1 and header_begin != -1 and header_end != -1:
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# All prepends "found", see if we can salvage this.
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if header_check == header_begin - 1 and header_begin < header_end:
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lines.pop(header_check)
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lines.pop(header_begin - 1)
|
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lines.pop(header_end - 2)
|
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if lines[header_end - 3] == "\n":
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lines.pop(header_end - 3)
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lines.insert(HEADER_CHECK_OFFSET, HEADER_CHECK)
|
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lines.insert(HEADER_BEGIN_OFFSET, HEADER_BEGIN)
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lines.append("\n")
|
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lines.append(HEADER_END)
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with open(file, "wt", encoding="utf-8", newline="\n") as f:
|
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f.writelines(lines)
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changed.append(file)
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continue
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invalid.append(file)
|
||||
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if changed:
|
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for file in changed:
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print(f"FIXED: {file}")
|
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if invalid:
|
||||
for file in invalid:
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print(f"REQUIRES MANUAL CHANGES: {file}")
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sys.exit(1)
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127
engine/misc/scripts/install_d3d12_sdk_windows.py
Executable file
127
engine/misc/scripts/install_d3d12_sdk_windows.py
Executable file
|
|
@ -0,0 +1,127 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
import os
|
||||
import shutil
|
||||
import subprocess
|
||||
import sys
|
||||
import urllib.request
|
||||
|
||||
# Enable ANSI escape code support on Windows 10 and later (for colored console output).
|
||||
# <https://github.com/python/cpython/issues/73245>
|
||||
if sys.platform == "win32":
|
||||
from ctypes import byref, c_int, windll
|
||||
|
||||
stdout_handle = windll.kernel32.GetStdHandle(c_int(-11))
|
||||
mode = c_int(0)
|
||||
windll.kernel32.GetConsoleMode(c_int(stdout_handle), byref(mode))
|
||||
mode = c_int(mode.value | 4)
|
||||
windll.kernel32.SetConsoleMode(c_int(stdout_handle), mode)
|
||||
|
||||
# Base Godot dependencies path
|
||||
# If cross-compiling (no LOCALAPPDATA), we install in `bin`
|
||||
deps_folder = os.getenv("LOCALAPPDATA")
|
||||
if deps_folder:
|
||||
deps_folder = os.path.join(deps_folder, "Godot", "build_deps")
|
||||
else:
|
||||
deps_folder = os.path.join("bin", "build_deps")
|
||||
|
||||
# Mesa NIR
|
||||
# Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest
|
||||
mesa_version = "23.1.9"
|
||||
mesa_filename = "godot-nir-23.1.9.zip"
|
||||
mesa_archive = os.path.join(deps_folder, mesa_filename)
|
||||
mesa_folder = os.path.join(deps_folder, "mesa")
|
||||
# WinPixEventRuntime
|
||||
# Check for latest version: https://www.nuget.org/api/v2/package/WinPixEventRuntime (check downloaded filename)
|
||||
pix_version = "1.0.240308001"
|
||||
pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg")
|
||||
pix_folder = os.path.join(deps_folder, "pix")
|
||||
# DirectX 12 Agility SDK
|
||||
# Check for latest version: https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12 (check downloaded filename)
|
||||
# After updating this, remember to change the default value of the `rendering/rendering_device/d3d12/agility_sdk_version`
|
||||
# project setting to match the minor version (e.g. for `1.613.3`, it should be `613`).
|
||||
agility_sdk_version = "1.613.3"
|
||||
agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg")
|
||||
agility_sdk_folder = os.path.join(deps_folder, "agility_sdk")
|
||||
|
||||
# Create dependencies folder
|
||||
if not os.path.exists(deps_folder):
|
||||
os.makedirs(deps_folder)
|
||||
|
||||
# Mesa NIR
|
||||
print("\x1b[1m[1/3] Mesa NIR\x1b[0m")
|
||||
if os.path.isfile(mesa_archive):
|
||||
os.remove(mesa_archive)
|
||||
print(f"Downloading Mesa NIR {mesa_filename} ...")
|
||||
urllib.request.urlretrieve(
|
||||
f"https://github.com/godotengine/godot-nir-static/releases/download/{mesa_version}/{mesa_filename}",
|
||||
mesa_archive,
|
||||
)
|
||||
if os.path.exists(mesa_folder):
|
||||
print(f"Removing existing local Mesa NIR installation in {mesa_folder} ...")
|
||||
shutil.rmtree(mesa_folder)
|
||||
print(f"Extracting Mesa NIR {mesa_filename} to {mesa_folder} ...")
|
||||
shutil.unpack_archive(mesa_archive, mesa_folder)
|
||||
os.remove(mesa_archive)
|
||||
print(f"Mesa NIR {mesa_filename} installed successfully.\n")
|
||||
|
||||
# WinPixEventRuntime
|
||||
|
||||
# MinGW needs DLLs converted with dlltool.
|
||||
# We rely on finding gendef/dlltool to detect if we have MinGW.
|
||||
# Check existence of needed tools for generating mingw library.
|
||||
gendef = shutil.which("gendef") or ""
|
||||
dlltool = shutil.which("dlltool") or ""
|
||||
if dlltool == "":
|
||||
dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or ""
|
||||
has_mingw = gendef != "" and dlltool != ""
|
||||
|
||||
print("\x1b[1m[2/3] WinPixEventRuntime\x1b[0m")
|
||||
if os.path.isfile(pix_archive):
|
||||
os.remove(pix_archive)
|
||||
print(f"Downloading WinPixEventRuntime {pix_version} ...")
|
||||
urllib.request.urlretrieve(f"https://www.nuget.org/api/v2/package/WinPixEventRuntime/{pix_version}", pix_archive)
|
||||
if os.path.exists(pix_folder):
|
||||
print(f"Removing existing local WinPixEventRuntime installation in {pix_folder} ...")
|
||||
shutil.rmtree(pix_folder)
|
||||
print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...")
|
||||
shutil.unpack_archive(pix_archive, pix_folder, "zip")
|
||||
os.remove(pix_archive)
|
||||
if has_mingw:
|
||||
print("Adapting WinPixEventRuntime to also support MinGW alongside MSVC.")
|
||||
cwd = os.getcwd()
|
||||
os.chdir(pix_folder)
|
||||
subprocess.run([gendef, "./bin/x64/WinPixEventRuntime.dll"])
|
||||
subprocess.run(
|
||||
[dlltool]
|
||||
+ "--machine i386:x86-64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/x64/libWinPixEventRuntime.a".split()
|
||||
)
|
||||
subprocess.run([gendef, "./bin/ARM64/WinPixEventRuntime.dll"])
|
||||
subprocess.run(
|
||||
[dlltool]
|
||||
+ "--machine arm64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/ARM64/libWinPixEventRuntime.a".split()
|
||||
)
|
||||
os.chdir(cwd)
|
||||
else:
|
||||
print("MinGW wasn't found, so only MSVC support is provided for WinPixEventRuntime.")
|
||||
print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
|
||||
|
||||
# DirectX 12 Agility SDK
|
||||
print("\x1b[1m[3/3] DirectX 12 Agility SDK\x1b[0m")
|
||||
if os.path.isfile(agility_sdk_archive):
|
||||
os.remove(agility_sdk_archive)
|
||||
print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...")
|
||||
urllib.request.urlretrieve(
|
||||
f"https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/{agility_sdk_version}", agility_sdk_archive
|
||||
)
|
||||
if os.path.exists(agility_sdk_folder):
|
||||
print(f"Removing existing local DirectX 12 Agility SDK installation in {agility_sdk_folder} ...")
|
||||
shutil.rmtree(agility_sdk_folder)
|
||||
print(f"Extracting DirectX 12 Agility SDK {agility_sdk_version} to {agility_sdk_folder} ...")
|
||||
shutil.unpack_archive(agility_sdk_archive, agility_sdk_folder, "zip")
|
||||
os.remove(agility_sdk_archive)
|
||||
print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
|
||||
|
||||
# Complete message
|
||||
print(f'\x1b[92mAll Direct3D 12 SDK components were installed to "{deps_folder}" successfully!\x1b[0m')
|
||||
print('\x1b[92mYou can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".\x1b[0m')
|
||||
22
engine/misc/scripts/install_vulkan_sdk_macos.sh
Executable file
22
engine/misc/scripts/install_vulkan_sdk_macos.sh
Executable file
|
|
@ -0,0 +1,22 @@
|
|||
#!/usr/bin/env sh
|
||||
|
||||
set -euo pipefail
|
||||
IFS=$'\n\t'
|
||||
|
||||
# Download and install the Vulkan SDK.
|
||||
curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.dmg" -o /tmp/vulkan-sdk.dmg
|
||||
hdiutil attach /tmp/vulkan-sdk.dmg -mountpoint /Volumes/vulkan-sdk
|
||||
/Volumes/vulkan-sdk/InstallVulkan.app/Contents/MacOS/InstallVulkan \
|
||||
--accept-licenses --default-answer --confirm-command install
|
||||
|
||||
cnt=5
|
||||
until hdiutil detach -force /Volumes/vulkan-sdk
|
||||
do
|
||||
[[ cnt -eq "0" ]] && break
|
||||
sleep 1
|
||||
((cnt--))
|
||||
done
|
||||
|
||||
rm -f /tmp/vulkan-sdk.dmg
|
||||
|
||||
echo 'Vulkan SDK installed successfully! You can now build Godot by running "scons".'
|
||||
26
engine/misc/scripts/make_icons.sh
Executable file
26
engine/misc/scripts/make_icons.sh
Executable file
|
|
@ -0,0 +1,26 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
# Generate .ico, .icns and .zip set of icons for Steam
|
||||
|
||||
# Make icons with transparent backgrounds and all sizes
|
||||
for s in 16 24 32 48 64 128 256 512 1024; do
|
||||
convert -resize ${s}x$s -antialias \
|
||||
-background transparent \
|
||||
../../icon.svg icon$s.png
|
||||
done
|
||||
|
||||
# 16px tga file for library
|
||||
convert icon16.png icon16.tga
|
||||
|
||||
# zip for Linux
|
||||
zip godot-icons.zip icon*.png
|
||||
|
||||
# ico for Windows
|
||||
# Not including biggest ones or it blows up in size
|
||||
icotool -c -o godot-icon.ico icon{16,24,32,48,64,128,256}.png
|
||||
|
||||
# icns for macOS
|
||||
# Only some sizes: https://iconhandbook.co.uk/reference/chart/osx/
|
||||
png2icns godot-icon.icns icon{16,32,128,256,512,1024}.png
|
||||
|
||||
rm -f icon*.png
|
||||
66
engine/misc/scripts/make_tarball.sh
Executable file
66
engine/misc/scripts/make_tarball.sh
Executable file
|
|
@ -0,0 +1,66 @@
|
|||
#!/bin/sh
|
||||
|
||||
if [ ! -e "version.py" ]; then
|
||||
echo "This script should be ran from the root folder of the Godot repository."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
while getopts "h?sv:g:" opt; do
|
||||
case "$opt" in
|
||||
h|\?)
|
||||
echo "Usage: $0 [OPTIONS...]"
|
||||
echo
|
||||
echo " -s script friendly file name (godot.tar.gz)"
|
||||
echo " -v godot version for file name (e.g. 4.0-stable)"
|
||||
echo " -g git treeish to archive (e.g. master)"
|
||||
echo
|
||||
exit 1
|
||||
;;
|
||||
s)
|
||||
script_friendly_name=1
|
||||
;;
|
||||
v)
|
||||
godot_version=$OPTARG
|
||||
;;
|
||||
g)
|
||||
git_treeish=$OPTARG
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
if [ ! -z "$git_treeish" ]; then
|
||||
HEAD=$(git rev-parse $git_treeish)
|
||||
else
|
||||
HEAD=$(git rev-parse HEAD)
|
||||
fi
|
||||
|
||||
if [ ! -z "$script_friendly_name" ]; then
|
||||
NAME=godot
|
||||
else
|
||||
if [ ! -z "$godot_version" ]; then
|
||||
NAME=godot-$godot_version
|
||||
else
|
||||
NAME=godot-$HEAD
|
||||
fi
|
||||
fi
|
||||
|
||||
CURDIR=$(pwd)
|
||||
TMPDIR=$(mktemp -d -t godot-XXXXXX)
|
||||
|
||||
echo "Generating tarball for revision $HEAD with folder name '$NAME'."
|
||||
echo
|
||||
echo "The tarball will be written to the parent folder:"
|
||||
echo " $(dirname $CURDIR)/$NAME.tar.gz"
|
||||
|
||||
git archive $HEAD --prefix=$NAME/ -o $TMPDIR/$NAME.tar
|
||||
|
||||
# Adding custom .git/HEAD to tarball so that we can generate VERSION_HASH.
|
||||
cd $TMPDIR
|
||||
mkdir -p $NAME/.git
|
||||
echo $HEAD > $NAME/.git/HEAD
|
||||
tar -uf $NAME.tar $NAME
|
||||
|
||||
cd $CURDIR
|
||||
gzip -c $TMPDIR/$NAME.tar > ../$NAME.tar.gz
|
||||
|
||||
rm -rf $TMPDIR
|
||||
83
engine/misc/scripts/validate_extension_api.sh
Executable file
83
engine/misc/scripts/validate_extension_api.sh
Executable file
|
|
@ -0,0 +1,83 @@
|
|||
#!/bin/bash
|
||||
set -o pipefail
|
||||
|
||||
if [ ! -f "version.py" ]; then
|
||||
echo "Warning: This script is intended to be run from the root of the Godot repository."
|
||||
echo "Some of the paths checks may not work as intended from a different folder."
|
||||
fi
|
||||
|
||||
if [ $# != 1 ]; then
|
||||
echo "Usage: @0 <path-to-godot-executable>"
|
||||
fi
|
||||
|
||||
api_validation_dir="$( dirname -- "$( dirname -- "${BASH_SOURCE[0]//\.\//}" )" )/extension_api_validation/"
|
||||
|
||||
has_problems=0
|
||||
warn_extra=0
|
||||
reference_tag=""
|
||||
expected_errors=""
|
||||
|
||||
make_annotation()
|
||||
{
|
||||
local title=$1
|
||||
local body=$2
|
||||
local type=$3
|
||||
local file=$4
|
||||
if [[ "$GITHUB_OUTPUT" == "" ]]; then
|
||||
echo "$title"
|
||||
echo "$body"
|
||||
else
|
||||
body="$(awk 1 ORS='%0A' - <<<"$body")"
|
||||
echo "::$type file=$file,title=$title ::$body"
|
||||
fi
|
||||
}
|
||||
|
||||
get_expected_output()
|
||||
{
|
||||
local parts=()
|
||||
IFS='_' read -ra parts <<< "$(basename -s .expected "$1")"
|
||||
|
||||
if [[ "${#parts[@]}" == "2" ]]; then
|
||||
cat "$1" >> "$expected_errors"
|
||||
get_expected_output "$(find "$api_validation_dir" -name "${parts[1]}*.expected")"
|
||||
reference_tag="${parts[0]}"
|
||||
warn_extra=0
|
||||
else
|
||||
cat "$1" >> "$expected_errors"
|
||||
reference_tag="${parts[0]}"
|
||||
warn_extra=1
|
||||
fi
|
||||
}
|
||||
|
||||
while read -r file; do
|
||||
reference_file="$(mktemp)"
|
||||
validate="$(mktemp)"
|
||||
validation_output="$(mktemp)"
|
||||
allowed_errors="$(mktemp)"
|
||||
expected_errors="$(mktemp)"
|
||||
get_expected_output "$file"
|
||||
|
||||
# Download the reference extension_api.json
|
||||
wget -nv --retry-on-http-error=503 --tries=5 --timeout=60 -cO "$reference_file" "https://raw.githubusercontent.com/godotengine/godot-cpp/godot-$reference_tag/gdextension/extension_api.json" || has_problems=1
|
||||
# Validate the current API against the reference
|
||||
"$1" --headless --validate-extension-api "$reference_file" 2>&1 | tee "$validate" | awk '!/^Validate extension JSON:/' - || true
|
||||
# Collect the expected and actual validation errors
|
||||
awk '/^Validate extension JSON:/' - < "$validate" | sort > "$validation_output"
|
||||
awk '/^Validate extension JSON:/' - < "$expected_errors" | sort > "$allowed_errors"
|
||||
|
||||
# Differences between the expected and actual errors
|
||||
new_validation_error="$(comm -23 "$validation_output" "$allowed_errors")"
|
||||
obsolete_validation_error="$(comm -13 "$validation_output" "$allowed_errors")"
|
||||
|
||||
if [ -n "$obsolete_validation_error" ] && [ "$warn_extra" = "1" ]; then
|
||||
make_annotation "The following validation errors no longer occur (compared to $reference_tag):" "$obsolete_validation_error" warning "$file"
|
||||
fi
|
||||
if [ -n "$new_validation_error" ]; then
|
||||
make_annotation "Compatibility to $reference_tag is broken in the following ways:" "$new_validation_error" error "$file"
|
||||
has_problems=1
|
||||
fi
|
||||
|
||||
rm -f "$reference_file" "$validate" "$validation_output" "$allowed_errors" "$expected_errors"
|
||||
done <<< "$(find "$api_validation_dir" -name "*.expected")"
|
||||
|
||||
exit $has_problems
|
||||
Loading…
Add table
Add a link
Reference in a new issue