feat: godot-engine-source-4.3-stable
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43
engine/misc/msvs/vcxproj.template
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43
engine/misc/msvs/vcxproj.template
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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%%CONFS%%
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{%%UUID%%}</ProjectGuid>
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<RootNamespace>godot</RootNamespace>
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<Keyword>MakeFileProj</Keyword>
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<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
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</PropertyGroup>
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%%PROPERTIES%%
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<PlatformToolset>v143</PlatformToolset>
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<OutDir>$(SolutionDir)\bin\$(GodotPlatform)\$(GodotConfiguration)\</OutDir>
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<IntDir>obj\$(GodotPlatform)\$(GodotConfiguration)\</IntDir>
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<LayoutDir>$(OutDir)\Layout</LayoutDir>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(GodotPlatform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(GodotPlatform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<ActiveProjectItemList></ActiveProjectItemList>
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</PropertyGroup>
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%%IMPORTS%%
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<ItemGroup Condition="'$(IncludeListImported)'==''">
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%%DEFAULT_ITEMS%%
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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<!-- CHECKSUM
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%%HASH%%
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-->
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