feat: godot-engine-source-4.3-stable
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engine/misc/dist/ios_xcode/libgodot.ios.debug.xcframework/Info.plist
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engine/misc/dist/ios_xcode/libgodot.ios.debug.xcframework/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>AvailableLibraries</key>
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<array>
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<dict>
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<key>LibraryIdentifier</key>
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<string>ios-arm64</string>
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<key>LibraryPath</key>
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<string>libgodot.a</string>
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<key>SupportedArchitectures</key>
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<array>
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<string>arm64</string>
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</array>
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<key>SupportedPlatform</key>
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<string>ios</string>
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</dict>
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<dict>
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<key>LibraryIdentifier</key>
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<string>ios-arm64_x86_64-simulator</string>
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<key>LibraryPath</key>
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<string>libgodot.a</string>
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<key>SupportedArchitectures</key>
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<array>
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<string>arm64</string>
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<string>x86_64</string>
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</array>
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<key>SupportedPlatform</key>
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<string>ios</string>
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<key>SupportedPlatformVariant</key>
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<string>simulator</string>
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</dict>
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</array>
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<key>CFBundlePackageType</key>
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<string>XFWK</string>
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<key>XCFrameworkFormatVersion</key>
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<string>1.0</string>
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</dict>
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</plist>
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engine/misc/dist/ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/empty
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engine/misc/dist/ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/empty
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Dummy file to make dylibs folder exported
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engine/misc/dist/ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/empty
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engine/misc/dist/ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/empty
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Dummy file to make dylibs folder exported
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