feat: godot-engine-source-4.3-stable

This commit is contained in:
Jan van der Weide 2025-01-17 16:36:38 +01:00
parent c59a7dcade
commit 7125d019b5
11149 changed files with 5070401 additions and 0 deletions

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#!/usr/bin/env python
Import("env")
env.add_source_files(env.editor_sources, "*.cpp")

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/**************************************************************************/
/* project_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_DIALOG_H
#define PROJECT_DIALOG_H
#include "scene/gui/dialogs.h"
class Button;
class CheckButton;
class EditorFileDialog;
class LineEdit;
class OptionButton;
class TextureRect;
class ProjectDialog : public ConfirmationDialog {
GDCLASS(ProjectDialog, ConfirmationDialog);
public:
enum Mode {
MODE_NEW,
MODE_IMPORT,
MODE_INSTALL,
MODE_RENAME,
};
private:
enum MessageType {
MESSAGE_ERROR,
MESSAGE_WARNING,
MESSAGE_SUCCESS,
};
enum InputType {
PROJECT_PATH,
INSTALL_PATH,
};
Mode mode = MODE_NEW;
bool is_folder_empty = true;
CheckButton *create_dir = nullptr;
Button *project_browse = nullptr;
Button *install_browse = nullptr;
VBoxContainer *name_container = nullptr;
VBoxContainer *project_path_container = nullptr;
VBoxContainer *install_path_container = nullptr;
VBoxContainer *renderer_container = nullptr;
Label *renderer_info = nullptr;
HBoxContainer *default_files_container = nullptr;
Ref<ButtonGroup> renderer_button_group;
Label *msg = nullptr;
LineEdit *project_name = nullptr;
LineEdit *project_path = nullptr;
LineEdit *install_path = nullptr;
TextureRect *project_status_rect = nullptr;
TextureRect *install_status_rect = nullptr;
OptionButton *vcs_metadata_selection = nullptr;
EditorFileDialog *fdialog_project = nullptr;
EditorFileDialog *fdialog_install = nullptr;
AcceptDialog *dialog_error = nullptr;
String zip_path;
String zip_title;
void _set_message(const String &p_msg, MessageType p_type, InputType input_type = PROJECT_PATH);
void _validate_path();
// Project path for MODE_NEW and MODE_INSTALL. Install path for MODE_IMPORT.
// Install path is only visible when importing a ZIP.
String _get_target_path();
void _set_target_path(const String &p_text);
// Calculated from project name / ZIP name.
String auto_dir;
// Updates `auto_dir`. If the target path dir name is equal to `auto_dir` (the default state), the target path is also updated.
void _update_target_auto_dir();
// While `create_dir` is disabled, stores the last target path dir name, or an empty string if equal to `auto_dir`.
String last_custom_target_dir;
void _create_dir_toggled(bool p_pressed);
void _project_name_changed();
void _project_path_changed();
void _install_path_changed();
void _browse_project_path();
void _browse_install_path();
void _project_path_selected(const String &p_path);
void _install_path_selected(const String &p_path);
void _reset_name();
void _renderer_selected();
void _nonempty_confirmation_ok_pressed();
void ok_pressed() override;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_mode(Mode p_mode);
void set_project_name(const String &p_name);
void set_project_path(const String &p_path);
void set_zip_path(const String &p_path);
void set_zip_title(const String &p_title);
void ask_for_path_and_show();
void show_dialog(bool p_reset_name = true);
ProjectDialog();
};
#endif // PROJECT_DIALOG_H

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/**************************************************************************/
/* project_list.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_LIST_H
#define PROJECT_LIST_H
#include "core/io/config_file.h"
#include "scene/gui/box_container.h"
#include "scene/gui/scroll_container.h"
class Button;
class Label;
class ProjectList;
class TextureButton;
class TextureRect;
class ProjectListItemControl : public HBoxContainer {
GDCLASS(ProjectListItemControl, HBoxContainer)
VBoxContainer *main_vbox = nullptr;
TextureButton *favorite_button = nullptr;
Button *explore_button = nullptr;
TextureRect *project_icon = nullptr;
Label *project_title = nullptr;
Label *project_path = nullptr;
Label *last_edited_info = nullptr;
Label *project_version = nullptr;
TextureRect *project_unsupported_features = nullptr;
HBoxContainer *tag_container = nullptr;
bool project_is_missing = false;
bool icon_needs_reload = true;
bool is_selected = false;
bool is_hovering = false;
void _favorite_button_pressed();
void _explore_button_pressed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_project_title(const String &p_title);
void set_project_path(const String &p_path);
void set_tags(const PackedStringArray &p_tags, ProjectList *p_parent_list);
void set_project_icon(const Ref<Texture2D> &p_icon);
void set_last_edited_info(const String &p_info);
void set_project_version(const String &p_version);
void set_unsupported_features(PackedStringArray p_features);
bool should_load_project_icon() const;
void set_selected(bool p_selected);
void set_is_favorite(bool p_favorite);
void set_is_missing(bool p_missing);
void set_is_grayed(bool p_grayed);
ProjectListItemControl();
};
class ProjectList : public ScrollContainer {
GDCLASS(ProjectList, ScrollContainer)
friend class ProjectManager;
public:
enum FilterOption {
EDIT_DATE,
NAME,
PATH,
TAGS,
};
// Can often be passed by copy.
struct Item {
String project_name;
String description;
String project_version;
PackedStringArray tags;
String tag_sort_string;
String path;
String icon;
String main_scene;
PackedStringArray unsupported_features;
uint64_t last_edited = 0;
bool favorite = false;
bool grayed = false;
bool missing = false;
int version = 0;
ProjectListItemControl *control = nullptr;
Item() {}
Item(const String &p_name,
const String &p_description,
const String &p_project_version,
const PackedStringArray &p_tags,
const String &p_path,
const String &p_icon,
const String &p_main_scene,
const PackedStringArray &p_unsupported_features,
uint64_t p_last_edited,
bool p_favorite,
bool p_grayed,
bool p_missing,
int p_version) {
project_name = p_name;
description = p_description;
project_version = p_project_version;
tags = p_tags;
path = p_path;
icon = p_icon;
main_scene = p_main_scene;
unsupported_features = p_unsupported_features;
last_edited = p_last_edited;
favorite = p_favorite;
grayed = p_grayed;
missing = p_missing;
version = p_version;
control = nullptr;
PackedStringArray sorted_tags = tags;
sorted_tags.sort();
tag_sort_string = String().join(sorted_tags);
}
_FORCE_INLINE_ bool operator==(const Item &l) const {
return path == l.path;
}
};
private:
String _config_path;
ConfigFile _config;
Vector<Item> _projects;
int _icon_load_index = 0;
bool project_opening_initiated = false;
String _search_term;
FilterOption _order_option = FilterOption::EDIT_DATE;
HashSet<String> _selected_project_paths;
String _last_clicked; // Project key
VBoxContainer *project_list_vbox = nullptr;
// Initialization & loading.
void _migrate_config();
static Item load_project_data(const String &p_property_key, bool p_favorite);
void _update_icons_async();
void _load_project_icon(int p_index);
// Project list updates.
void _scan_folder_recursive(const String &p_path, List<String> *r_projects);
// Project list items.
void _create_project_item_control(int p_index);
void _toggle_project(int p_index);
void _remove_project(int p_index, bool p_update_settings);
void _list_item_input(const Ref<InputEvent> &p_ev, Node *p_hb);
void _on_favorite_pressed(Node *p_hb);
void _on_explore_pressed(const String &p_path);
// Project list selection.
void _clear_project_selection();
void _select_project_nocheck(int p_index);
void _deselect_project_nocheck(int p_index);
void _select_project_range(int p_begin, int p_end);
// Global menu integration.
void _global_menu_new_window(const Variant &p_tag);
void _global_menu_open_project(const Variant &p_tag);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static const char *SIGNAL_LIST_CHANGED;
static const char *SIGNAL_SELECTION_CHANGED;
static const char *SIGNAL_PROJECT_ASK_OPEN;
static bool project_feature_looks_like_version(const String &p_feature);
// Initialization & loading.
void save_config();
// Project list updates.
void load_project_list();
void update_project_list();
void sort_projects();
int get_project_count() const;
void find_projects(const String &p_path);
void find_projects_multiple(const PackedStringArray &p_paths);
// Project list items.
void add_project(const String &dir_path, bool favorite);
void set_project_version(const String &p_project_path, int version);
int refresh_project(const String &dir_path);
void ensure_project_visible(int p_index);
// Project list selection.
void select_project(int p_index);
void select_first_visible_project();
Vector<Item> get_selected_projects() const;
const HashSet<String> &get_selected_project_keys() const;
int get_single_selected_index() const;
void erase_selected_projects(bool p_delete_project_contents);
// Missing projects.
bool is_any_project_missing() const;
void erase_missing_projects();
// Project list sorting and filtering.
void set_search_term(String p_search_term);
void add_search_tag(const String &p_tag);
void set_order_option(int p_option);
// Global menu integration.
void update_dock_menu();
ProjectList();
};
#endif // PROJECT_LIST_H

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/**************************************************************************/
/* project_tag.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "project_tag.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/color_rect.h"
void ProjectTag::_notification(int p_what) {
if (display_close && p_what == NOTIFICATION_THEME_CHANGED) {
button->set_icon(get_theme_icon(SNAME("close"), SNAME("TabBar")));
}
}
void ProjectTag::connect_button_to(const Callable &p_callable) {
button->connect(SceneStringName(pressed), p_callable, CONNECT_DEFERRED);
}
const String ProjectTag::get_tag() const {
return tag_string;
}
ProjectTag::ProjectTag(const String &p_text, bool p_display_close) {
add_theme_constant_override(SNAME("separation"), 0);
set_v_size_flags(SIZE_SHRINK_CENTER);
tag_string = p_text;
display_close = p_display_close;
Color tag_color = Color(1, 0, 0);
tag_color.set_ok_hsl_s(0.8);
tag_color.set_ok_hsl_h(float(p_text.hash() * 10001 % UINT32_MAX) / float(UINT32_MAX));
set_self_modulate(tag_color);
ColorRect *cr = memnew(ColorRect);
add_child(cr);
cr->set_custom_minimum_size(Vector2(4, 0) * EDSCALE);
cr->set_color(tag_color);
button = memnew(Button);
add_child(button);
button->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
button->set_text(p_text.capitalize());
button->set_focus_mode(FOCUS_NONE);
button->set_icon_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
button->set_theme_type_variation(SNAME("ProjectTag"));
}

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/**************************************************************************/
/* project_tag.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_TAG_H
#define PROJECT_TAG_H
#include "scene/gui/box_container.h"
class Button;
class ProjectTag : public HBoxContainer {
GDCLASS(ProjectTag, HBoxContainer);
String tag_string;
bool display_close = false;
Button *button = nullptr;
protected:
void _notification(int p_what);
public:
void connect_button_to(const Callable &p_callable);
const String get_tag() const;
ProjectTag(const String &p_text, bool p_display_close = false);
};
#endif // PROJECT_TAG_H

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/**************************************************************************/
/* quick_settings_dialog.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "quick_settings_dialog.h"
#include "core/config/project_settings.h"
#include "core/string/translation.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
void QuickSettingsDialog::_fetch_setting_values() {
#ifndef ANDROID_ENABLED
editor_languages.clear();
#endif
editor_themes.clear();
editor_scales.clear();
editor_network_modes.clear();
editor_directory_naming_conventions.clear();
{
List<PropertyInfo> editor_settings_properties;
EditorSettings::get_singleton()->get_property_list(&editor_settings_properties);
for (const PropertyInfo &pi : editor_settings_properties) {
if (pi.name == "interface/editor/editor_language") {
#ifndef ANDROID_ENABLED
editor_languages = pi.hint_string.split(",");
#endif
} else if (pi.name == "interface/theme/preset") {
editor_themes = pi.hint_string.split(",");
} else if (pi.name == "interface/editor/display_scale") {
editor_scales = pi.hint_string.split(",");
} else if (pi.name == "network/connection/network_mode") {
editor_network_modes = pi.hint_string.split(",");
} else if (pi.name == "project_manager/directory_naming_convention") {
editor_directory_naming_conventions = pi.hint_string.split(",");
}
}
}
}
void QuickSettingsDialog::_update_current_values() {
#ifndef ANDROID_ENABLED
// Language options.
{
const String current_lang = EDITOR_GET("interface/editor/editor_language");
for (int i = 0; i < editor_languages.size(); i++) {
const String &lang_value = editor_languages[i];
if (current_lang == lang_value) {
language_option_button->set_text(current_lang);
language_option_button->select(i);
}
}
}
#endif
// Theme options.
{
const String current_theme = EDITOR_GET("interface/theme/preset");
for (int i = 0; i < editor_themes.size(); i++) {
const String &theme_value = editor_themes[i];
if (current_theme == theme_value) {
theme_option_button->set_text(current_theme);
theme_option_button->select(i);
custom_theme_label->set_visible(current_theme == "Custom");
}
}
}
// Scale options.
{
const int current_scale = EDITOR_GET("interface/editor/display_scale");
for (int i = 0; i < editor_scales.size(); i++) {
const String &scale_value = editor_scales[i];
if (current_scale == i) {
scale_option_button->set_text(scale_value);
scale_option_button->select(i);
}
}
}
// Network mode options.
{
const int current_network_mode = EDITOR_GET("network/connection/network_mode");
for (int i = 0; i < editor_network_modes.size(); i++) {
const String &network_mode_value = editor_network_modes[i];
if (current_network_mode == i) {
network_mode_option_button->set_text(network_mode_value);
network_mode_option_button->select(i);
}
}
}
// Project directory naming options.
{
const int current_directory_naming = EDITOR_GET("project_manager/directory_naming_convention");
for (int i = 0; i < editor_directory_naming_conventions.size(); i++) {
const String &directory_naming_value = editor_directory_naming_conventions[i];
if (current_directory_naming == i) {
directory_naming_convention_button->set_text(directory_naming_value);
directory_naming_convention_button->select(i);
}
}
}
}
void QuickSettingsDialog::_add_setting_control(const String &p_text, Control *p_control) {
HBoxContainer *container = memnew(HBoxContainer);
settings_list->add_child(container);
Label *label = memnew(Label(p_text));
label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
container->add_child(label);
p_control->set_h_size_flags(Control::SIZE_EXPAND_FILL);
p_control->set_stretch_ratio(2.0);
container->add_child(p_control);
}
#ifndef ANDROID_ENABLED
void QuickSettingsDialog::_language_selected(int p_id) {
const String selected_language = language_option_button->get_item_metadata(p_id);
_set_setting_value("interface/editor/editor_language", selected_language, true);
}
#endif
void QuickSettingsDialog::_theme_selected(int p_id) {
const String selected_theme = theme_option_button->get_item_text(p_id);
_set_setting_value("interface/theme/preset", selected_theme);
custom_theme_label->set_visible(selected_theme == "Custom");
}
void QuickSettingsDialog::_scale_selected(int p_id) {
_set_setting_value("interface/editor/display_scale", p_id, true);
}
void QuickSettingsDialog::_network_mode_selected(int p_id) {
_set_setting_value("network/connection/network_mode", p_id);
}
void QuickSettingsDialog::_directory_naming_convention_selected(int p_id) {
_set_setting_value("project_manager/directory_naming_convention", p_id);
}
void QuickSettingsDialog::_set_setting_value(const String &p_setting, const Variant &p_value, bool p_restart_required) {
EditorSettings::get_singleton()->set(p_setting, p_value);
EditorSettings::get_singleton()->notify_changes();
EditorSettings::get_singleton()->save();
if (p_restart_required) {
restart_required_label->show();
if (!restart_required_button) {
restart_required_button = add_button(TTR("Restart Now"), !GLOBAL_GET("gui/common/swap_cancel_ok"));
restart_required_button->connect(SceneStringName(pressed), callable_mp(this, &QuickSettingsDialog::_request_restart));
}
}
}
void QuickSettingsDialog::_request_restart() {
emit_signal("restart_required");
}
void QuickSettingsDialog::update_size_limits(const Size2 &p_max_popup_size) {
#ifndef ANDROID_ENABLED
language_option_button->get_popup()->set_max_size(p_max_popup_size);
#endif
}
void QuickSettingsDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
settings_list_panel->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("Background"), EditorStringName(EditorStyles)));
restart_required_label->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
custom_theme_label->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("font_placeholder_color"), EditorStringName(Editor)));
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible()) {
_update_current_values();
}
} break;
}
}
void QuickSettingsDialog::_bind_methods() {
ADD_SIGNAL(MethodInfo("restart_required"));
}
QuickSettingsDialog::QuickSettingsDialog() {
set_title(TTR("Quick Settings"));
set_ok_button_text(TTR("Close"));
VBoxContainer *main_vbox = memnew(VBoxContainer);
add_child(main_vbox);
main_vbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
// Settings grid.
{
_fetch_setting_values();
settings_list_panel = memnew(PanelContainer);
main_vbox->add_child(settings_list_panel);
settings_list = memnew(VBoxContainer);
settings_list_panel->add_child(settings_list);
#ifndef ANDROID_ENABLED
// Language options.
{
language_option_button = memnew(OptionButton);
language_option_button->set_fit_to_longest_item(false);
language_option_button->connect(SceneStringName(item_selected), callable_mp(this, &QuickSettingsDialog::_language_selected));
for (int i = 0; i < editor_languages.size(); i++) {
const String &lang_value = editor_languages[i];
String lang_name = TranslationServer::get_singleton()->get_locale_name(lang_value);
language_option_button->add_item(vformat("[%s] %s", lang_value, lang_name), i);
language_option_button->set_item_metadata(i, lang_value);
}
_add_setting_control(TTR("Language"), language_option_button);
}
#endif
// Theme options.
{
theme_option_button = memnew(OptionButton);
theme_option_button->set_fit_to_longest_item(false);
theme_option_button->connect(SceneStringName(item_selected), callable_mp(this, &QuickSettingsDialog::_theme_selected));
for (int i = 0; i < editor_themes.size(); i++) {
const String &theme_value = editor_themes[i];
theme_option_button->add_item(theme_value, i);
}
_add_setting_control(TTR("Interface Theme"), theme_option_button);
custom_theme_label = memnew(Label(TTR("Custom preset can be further configured in the editor.")));
custom_theme_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
custom_theme_label->set_custom_minimum_size(Size2(220, 0) * EDSCALE);
custom_theme_label->set_autowrap_mode(TextServer::AUTOWRAP_WORD);
custom_theme_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
custom_theme_label->set_stretch_ratio(2.0);
custom_theme_label->hide();
settings_list->add_child(custom_theme_label);
}
// Scale options.
{
scale_option_button = memnew(OptionButton);
scale_option_button->set_fit_to_longest_item(false);
scale_option_button->connect(SceneStringName(item_selected), callable_mp(this, &QuickSettingsDialog::_scale_selected));
for (int i = 0; i < editor_scales.size(); i++) {
const String &scale_value = editor_scales[i];
scale_option_button->add_item(scale_value, i);
}
_add_setting_control(TTR("Display Scale"), scale_option_button);
}
// Network mode options.
{
network_mode_option_button = memnew(OptionButton);
network_mode_option_button->set_fit_to_longest_item(false);
network_mode_option_button->connect(SceneStringName(item_selected), callable_mp(this, &QuickSettingsDialog::_network_mode_selected));
for (int i = 0; i < editor_network_modes.size(); i++) {
const String &network_mode_value = editor_network_modes[i];
network_mode_option_button->add_item(network_mode_value, i);
}
_add_setting_control(TTR("Network Mode"), network_mode_option_button);
}
// Project directory naming options.
{
directory_naming_convention_button = memnew(OptionButton);
directory_naming_convention_button->set_fit_to_longest_item(false);
directory_naming_convention_button->connect(SceneStringName(item_selected), callable_mp(this, &QuickSettingsDialog::_directory_naming_convention_selected));
for (int i = 0; i < editor_directory_naming_conventions.size(); i++) {
const String &directory_naming_convention = editor_directory_naming_conventions[i];
directory_naming_convention_button->add_item(directory_naming_convention, i);
}
_add_setting_control(TTR("Directory Naming Convention"), directory_naming_convention_button);
}
_update_current_values();
}
// Restart required panel.
{
restart_required_label = memnew(Label(TTR("Settings changed! The project manager must be restarted for changes to take effect.")));
restart_required_label->set_custom_minimum_size(Size2(560, 0) * EDSCALE);
restart_required_label->set_autowrap_mode(TextServer::AUTOWRAP_WORD);
restart_required_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
restart_required_label->hide();
main_vbox->add_child(restart_required_label);
}
}

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/**************************************************************************/
/* quick_settings_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef QUICK_SETTINGS_DIALOG_H
#define QUICK_SETTINGS_DIALOG_H
#include "scene/gui/dialogs.h"
class Button;
class Label;
class MarginContainer;
class OptionButton;
class PanelContainer;
class VBoxContainer;
class QuickSettingsDialog : public AcceptDialog {
GDCLASS(QuickSettingsDialog, AcceptDialog);
#ifndef ANDROID_ENABLED
Vector<String> editor_languages;
#endif
Vector<String> editor_themes;
Vector<String> editor_scales;
Vector<String> editor_network_modes;
Vector<String> editor_directory_naming_conventions;
void _fetch_setting_values();
void _update_current_values();
PanelContainer *settings_list_panel = nullptr;
VBoxContainer *settings_list = nullptr;
void _add_setting_control(const String &p_text, Control *p_control);
#ifndef ANDROID_ENABLED
// The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353.
// Also, the dropdown it spawns is very tall and can't be scrolled without a hardware mouse.
OptionButton *language_option_button = nullptr;
#endif
OptionButton *theme_option_button = nullptr;
OptionButton *scale_option_button = nullptr;
OptionButton *network_mode_option_button = nullptr;
OptionButton *directory_naming_convention_button = nullptr;
Label *custom_theme_label = nullptr;
#ifndef ANDROID_ENABLED
void _language_selected(int p_id);
#endif
void _theme_selected(int p_id);
void _scale_selected(int p_id);
void _network_mode_selected(int p_id);
void _directory_naming_convention_selected(int p_id);
void _set_setting_value(const String &p_setting, const Variant &p_value, bool p_restart_required = false);
Label *restart_required_label = nullptr;
Button *restart_required_button = nullptr;
void _request_restart();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void update_size_limits(const Size2 &p_max_popup_size);
QuickSettingsDialog();
};
#endif // QUICK_SETTINGS_DIALOG_H