feat: godot-engine-source-4.3-stable
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29
engine/drivers/gl_context/SCsub
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29
engine/drivers/gl_context/SCsub
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#!/usr/bin/env python
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Import("env")
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if env["platform"] in ["macos", "windows", "linuxbsd"]:
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# Thirdparty source files
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thirdparty_dir = "#thirdparty/glad/"
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thirdparty_sources = ["gl.c"]
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if not env.get("angle_libs"):
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thirdparty_sources += ["egl.c"]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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# Treat glad headers as system headers to avoid raising warnings. Not supported on MSVC.
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if not env.msvc:
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env.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
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else:
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env.Prepend(CPPPATH=[thirdparty_dir])
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env.Append(CPPDEFINES=["GLAD_ENABLED"])
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env.Append(CPPDEFINES=["EGL_ENABLED"])
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env_thirdparty = env.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
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# Godot source files
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env.add_source_files(env.drivers_sources, "*.cpp")
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