implement individual mesh transform for meshlibrary items

This commit is contained in:
Vincent 2021-09-01 01:17:33 +02:00
parent 3174e2782c
commit 70108fd850
9 changed files with 99 additions and 26 deletions

View file

@ -1856,7 +1856,7 @@ void EditorNode::_dialog_action(String p_file) {
ml = Ref<MeshLibrary>(memnew(MeshLibrary));
}
MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true, file_export_lib_apply_xforms->is_pressed());
Error err = ResourceSaver::save(p_file, ml);
if (err) {
@ -6811,6 +6811,10 @@ EditorNode::EditorNode() {
file_export_lib_merge->set_text(TTR("Merge With Existing"));
file_export_lib_merge->set_pressed(true);
file_export_lib->get_vbox()->add_child(file_export_lib_merge);
file_export_lib_apply_xforms = memnew(CheckBox);
file_export_lib_apply_xforms->set_text(TTR("Apply MeshInstance Transforms"));
file_export_lib_apply_xforms->set_pressed(false);
file_export_lib->get_vbox()->add_child(file_export_lib_apply_xforms);
gui_base->add_child(file_export_lib);
file_script = memnew(EditorFileDialog);