Discern between virtual and abstract class bindings

* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
This commit is contained in:
reduz 2022-03-10 08:17:38 +01:00
parent 741bbb9d7c
commit 6f51eca1e3
90 changed files with 1075 additions and 272 deletions

View file

@ -39,10 +39,6 @@ AABB CPUParticles3D::get_aabb() const {
return AABB();
}
Vector<Face3> CPUParticles3D::get_faces(uint32_t p_usage_particle_flags) const {
return Vector<Face3>();
}
void CPUParticles3D::set_emitting(bool p_emitting) {
if (emitting == p_emitting) {
return;