Rename "items_count" property to "item_count"

This commit is contained in:
Aaron Franke 2021-12-06 21:09:31 -06:00
parent c1ed695f32
commit 6eb7179f1c
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GPG key ID: 40A1750B977E56BF
7 changed files with 9 additions and 9 deletions

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@ -119,7 +119,7 @@ namespace GodotTools.Build
private void IssueActivated(int idx)
{
if (idx < 0 || idx >= _issuesList.ItemsCount)
if (idx < 0 || idx >= _issuesList.ItemCount)
throw new IndexOutOfRangeException("Item list index out of range");
// Get correct issue idx from issue list
@ -193,7 +193,7 @@ namespace GodotTools.Build
string itemText = lineBreakIdx == -1 ? text : text.Substring(0, lineBreakIdx);
_issuesList.AddItem(itemText, issue.Warning ? warningIcon : errorIcon);
int index = _issuesList.ItemsCount - 1;
int index = _issuesList.ItemCount - 1;
_issuesList.SetItemTooltip(index, tooltip);
_issuesList.SetItemMetadata(index, i);
}
@ -348,7 +348,7 @@ namespace GodotTools.Build
label: "Copy Error".TTR(), (int)IssuesContextMenuOption.Copy);
}
if (_issuesListContextMenu.ItemsCount > 0)
if (_issuesListContextMenu.ItemCount > 0)
{
_issuesListContextMenu.Position = (Vector2i)(_issuesList.RectGlobalPosition + atPosition);
_issuesListContextMenu.Popup();