Rename "items_count" property to "item_count"
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parent
c1ed695f32
commit
6eb7179f1c
7 changed files with 9 additions and 9 deletions
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@ -119,7 +119,7 @@ namespace GodotTools.Build
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private void IssueActivated(int idx)
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{
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if (idx < 0 || idx >= _issuesList.ItemsCount)
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if (idx < 0 || idx >= _issuesList.ItemCount)
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throw new IndexOutOfRangeException("Item list index out of range");
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// Get correct issue idx from issue list
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@ -193,7 +193,7 @@ namespace GodotTools.Build
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string itemText = lineBreakIdx == -1 ? text : text.Substring(0, lineBreakIdx);
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_issuesList.AddItem(itemText, issue.Warning ? warningIcon : errorIcon);
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int index = _issuesList.ItemsCount - 1;
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int index = _issuesList.ItemCount - 1;
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_issuesList.SetItemTooltip(index, tooltip);
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_issuesList.SetItemMetadata(index, i);
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}
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@ -348,7 +348,7 @@ namespace GodotTools.Build
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label: "Copy Error".TTR(), (int)IssuesContextMenuOption.Copy);
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}
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if (_issuesListContextMenu.ItemsCount > 0)
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if (_issuesListContextMenu.ItemCount > 0)
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{
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_issuesListContextMenu.Position = (Vector2i)(_issuesList.RectGlobalPosition + atPosition);
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_issuesListContextMenu.Popup();
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