Refactor VisibilityNotifier3D
* This is the 3D counterpart to #49632 * Implemented a bit different as 3D works using instancing After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
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23 changed files with 318 additions and 476 deletions
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@ -404,10 +404,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
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break;
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}
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List<Camera3D *> cameras;
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world_3d->get_camera_list(&cameras);
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for (List<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) {
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for (const Set<Camera3D *>::Element *E = world_3d->get_cameras().front(); E; E = E->next()) {
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Camera3D *camera = E->get();
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Viewport *vp = camera->get_viewport();
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if (!vp->is_audio_listener()) {
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