Allow any kind of Mesh to be added to an EditorNode3DGizmo

This commit is contained in:
Marcel Admiraal 2021-12-03 08:34:08 +00:00
parent 1f666a972f
commit 6e6d689ed6
3 changed files with 6 additions and 4 deletions

View file

@ -135,7 +135,7 @@
</method>
<method name="add_mesh">
<return type="void" />
<argument index="0" name="mesh" type="ArrayMesh" />
<argument index="0" name="mesh" type="Mesh" />
<argument index="1" name="material" type="Material" default="null" />
<argument index="2" name="transform" type="Transform3D" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)" />
<argument index="3" name="skeleton" type="SkinReference" default="null" />