Allow any kind of Mesh to be added to an EditorNode3DGizmo
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3 changed files with 6 additions and 4 deletions
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@ -135,7 +135,7 @@
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</method>
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<method name="add_mesh">
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<return type="void" />
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<argument index="0" name="mesh" type="ArrayMesh" />
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<argument index="0" name="mesh" type="Mesh" />
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<argument index="1" name="material" type="Material" default="null" />
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<argument index="2" name="transform" type="Transform3D" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)" />
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<argument index="3" name="skeleton" type="SkinReference" default="null" />
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