Rework AnimationNode process for retrieving the semantic time info
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18 changed files with 704 additions and 319 deletions
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@ -15,9 +15,27 @@
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<member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&""">
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Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
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</member>
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<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="Animation.LoopMode">
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If [member use_custom_timeline] is [code]true[/code], override the loop settings of the original [Animation] resource with the value.
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</member>
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<member name="play_mode" type="int" setter="set_play_mode" getter="get_play_mode" enum="AnimationNodeAnimation.PlayMode" default="0">
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Determines the playback direction of the animation.
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</member>
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<member name="start_offset" type="float" setter="set_start_offset" getter="get_start_offset">
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If [member use_custom_timeline] is [code]true[/code], offset the start position of the animation.
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This is useful for adjusting which foot steps first in 3D walking animations.
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</member>
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<member name="stretch_time_scale" type="bool" setter="set_stretch_time_scale" getter="is_stretching_time_scale">
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If [code]true[/code], scales the time so that the length specified in [member timeline_length] is one cycle.
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This is useful for matching the periods of walking and running animations.
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If [code]false[/code], the original animation length is respected. If you set the loop to [member loop_mode], the animation will loop in [member timeline_length].
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</member>
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<member name="timeline_length" type="float" setter="set_timeline_length" getter="get_timeline_length">
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If [member use_custom_timeline] is [code]true[/code], offset the start position of the animation.
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</member>
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<member name="use_custom_timeline" type="bool" setter="set_use_custom_timeline" getter="is_using_custom_timeline" default="false">
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If [code]true[/code], [AnimationNode] provides an animation based on the [Animation] resource with some parameters adjusted.
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</member>
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</members>
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<constants>
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<constant name="PLAY_MODE_FORWARD" value="0" enum="PlayMode">
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