Fix move_and_slide forcing synchronization with physics thread

Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
This commit is contained in:
Mikael Hermansson 2025-08-14 13:05:08 +02:00
parent de463e0241
commit 6c907c2d37
22 changed files with 226 additions and 2 deletions

View file

@ -162,6 +162,22 @@ void JoltPhysicsDirectBodyState3D::set_sleep_state(bool p_enabled) {
body->set_is_sleeping(p_enabled);
}
void JoltPhysicsDirectBodyState3D::set_collision_layer(uint32_t p_layer) {
body->set_collision_layer(p_layer);
}
uint32_t JoltPhysicsDirectBodyState3D::get_collision_layer() const {
return body->get_collision_layer();
}
void JoltPhysicsDirectBodyState3D::set_collision_mask(uint32_t p_mask) {
body->set_collision_mask(p_mask);
}
uint32_t JoltPhysicsDirectBodyState3D::get_collision_mask() const {
return body->get_collision_mask();
}
int JoltPhysicsDirectBodyState3D::get_contact_count() const {
return body->get_contact_count();
}

View file

@ -90,6 +90,12 @@ public:
virtual void set_sleep_state(bool p_enabled) override;
virtual bool is_sleeping() const override;
virtual void set_collision_layer(uint32_t p_layer) override;
virtual uint32_t get_collision_layer() const override;
virtual void set_collision_mask(uint32_t p_mask) override;
virtual uint32_t get_collision_mask() const override;
virtual int get_contact_count() const override;
virtual Vector3 get_contact_local_position(int p_contact_idx) const override;