Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments

Remove redundant author doc comments
This commit is contained in:
Rémi Verschelde 2019-08-14 13:45:54 +02:00 committed by GitHub
commit 6c607c3564
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138 changed files with 18 additions and 485 deletions

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@ -36,9 +36,6 @@
#include "scene/2d/polygon_2d.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor;
class AbstractPolygon2DEditor : public HBoxContainer {

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@ -40,9 +40,6 @@
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {

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@ -40,9 +40,6 @@
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {

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@ -39,9 +39,6 @@
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationTrackEditor;
class AnimationPlayerEditorPlugin;

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@ -38,9 +38,6 @@
#include "scene/gui/button.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationTreePlayerEditor : public Control {

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@ -35,10 +35,6 @@
#include "editor/editor_plugin.h"
#include "scene/3d/camera.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CameraEditor : public Control {
GDCLASS(CameraEditor, Control);

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@ -39,9 +39,6 @@
#include "scene/gui/label.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/spin_box.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditorViewport;

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@ -34,9 +34,6 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/collision_polygon_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CollisionPolygon2DEditor : public AbstractPolygon2DEditor {
GDCLASS(CollisionPolygon2DEditor, AbstractPolygon2DEditor);

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@ -38,10 +38,6 @@
#include "scene/3d/mesh_instance.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor;
class Polygon3DEditor : public HBoxContainer {

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@ -39,10 +39,6 @@
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ItemListPlugin : public Object {
GDCLASS(ItemListPlugin, Object);

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@ -34,9 +34,6 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/light_occluder_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class LightOccluder2DEditor : public AbstractPolygon2DEditor {
GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);

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@ -36,10 +36,6 @@
#include "scene/3d/multimesh_instance.h"
#include "scene/gui/spin_box.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class MultiMeshEditor : public Control {
GDCLASS(MultiMeshEditor, Control);

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@ -34,9 +34,6 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/navigation_polygon.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class NavigationPolygonEditor : public AbstractPolygon2DEditor {
GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);

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@ -36,10 +36,6 @@
#include "scene/3d/particles.h"
#include "scene/gui/spin_box.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ParticlesEditorBase : public Control {
GDCLASS(ParticlesEditorBase, Control);

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@ -36,9 +36,6 @@
#include "scene/2d/path_2d.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor;
class Path2DEditor : public HBoxContainer {

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@ -33,9 +33,7 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/gui/scroll_container.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Polygon2DEditor : public AbstractPolygon2DEditor {
GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);

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@ -37,9 +37,6 @@
#include "scene/3d/light.h"
#include "scene/3d/visual_instance.h"
#include "scene/gui/panel_container.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Camera;
class SpatialEditor;

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@ -41,10 +41,6 @@
#include "scene/gui/menu_button.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class TileMapEditor : public VBoxContainer {
GDCLASS(TileMapEditor, VBoxContainer);