Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
This commit is contained in:
commit
6c607c3564
138 changed files with 18 additions and 485 deletions
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@ -36,9 +36,6 @@
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#include "scene/2d/polygon_2d.h"
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#include "scene/gui/tool_button.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class CanvasItemEditor;
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class AbstractPolygon2DEditor : public HBoxContainer {
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@ -40,9 +40,6 @@
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tree.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
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@ -40,9 +40,6 @@
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tree.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
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@ -39,9 +39,6 @@
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#include "scene/gui/spin_box.h"
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#include "scene/gui/texture_button.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class AnimationTrackEditor;
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class AnimationPlayerEditorPlugin;
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@ -38,9 +38,6 @@
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#include "scene/gui/button.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tree.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class AnimationTreePlayerEditor : public Control {
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@ -35,10 +35,6 @@
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#include "editor/editor_plugin.h"
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#include "scene/3d/camera.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class CameraEditor : public Control {
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GDCLASS(CameraEditor, Control);
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@ -39,9 +39,6 @@
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#include "scene/gui/label.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/spin_box.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class CanvasItemEditorViewport;
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@ -34,9 +34,6 @@
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#include "editor/plugins/abstract_polygon_2d_editor.h"
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#include "scene/2d/collision_polygon_2d.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class CollisionPolygon2DEditor : public AbstractPolygon2DEditor {
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GDCLASS(CollisionPolygon2DEditor, AbstractPolygon2DEditor);
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@ -38,10 +38,6 @@
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#include "scene/3d/mesh_instance.h"
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#include "scene/gui/tool_button.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class CanvasItemEditor;
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class Polygon3DEditor : public HBoxContainer {
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@ -39,10 +39,6 @@
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#include "scene/gui/option_button.h"
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#include "scene/gui/popup_menu.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ItemListPlugin : public Object {
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GDCLASS(ItemListPlugin, Object);
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@ -34,9 +34,6 @@
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#include "editor/plugins/abstract_polygon_2d_editor.h"
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#include "scene/2d/light_occluder_2d.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class LightOccluder2DEditor : public AbstractPolygon2DEditor {
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GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);
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@ -36,10 +36,6 @@
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#include "scene/3d/multimesh_instance.h"
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#include "scene/gui/spin_box.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class MultiMeshEditor : public Control {
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GDCLASS(MultiMeshEditor, Control);
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@ -34,9 +34,6 @@
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#include "editor/plugins/abstract_polygon_2d_editor.h"
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#include "scene/2d/navigation_polygon.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class NavigationPolygonEditor : public AbstractPolygon2DEditor {
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GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);
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@ -36,10 +36,6 @@
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#include "scene/3d/particles.h"
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#include "scene/gui/spin_box.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ParticlesEditorBase : public Control {
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GDCLASS(ParticlesEditorBase, Control);
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@ -36,9 +36,6 @@
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#include "scene/2d/path_2d.h"
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#include "scene/gui/tool_button.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class CanvasItemEditor;
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class Path2DEditor : public HBoxContainer {
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@ -33,9 +33,7 @@
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#include "editor/plugins/abstract_polygon_2d_editor.h"
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#include "scene/gui/scroll_container.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Polygon2DEditor : public AbstractPolygon2DEditor {
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GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);
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@ -37,9 +37,6 @@
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#include "scene/3d/light.h"
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#include "scene/3d/visual_instance.h"
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#include "scene/gui/panel_container.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Camera;
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class SpatialEditor;
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@ -41,10 +41,6 @@
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#include "scene/gui/menu_button.h"
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#include "scene/gui/tool_button.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class TileMapEditor : public VBoxContainer {
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GDCLASS(TileMapEditor, VBoxContainer);
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