Use List Initializations for Vectors.
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22 changed files with 326 additions and 308 deletions
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@ -34,7 +34,6 @@
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Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const {
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Plane p = get_plane();
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Vector<Vector3> points;
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Vector3 n1 = p.get_any_perpendicular_normal();
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Vector3 n2 = p.normal.cross(n1).normalized();
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@ -46,16 +45,18 @@ Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const {
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p.normal * p.d + n1 * -10.0 + n2 * 10.0,
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};
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points.push_back(pface[0]);
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points.push_back(pface[1]);
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points.push_back(pface[1]);
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points.push_back(pface[2]);
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points.push_back(pface[2]);
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points.push_back(pface[3]);
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points.push_back(pface[3]);
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points.push_back(pface[0]);
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points.push_back(p.normal * p.d);
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points.push_back(p.normal * p.d + p.normal * 3);
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Vector<Vector3> points = {
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pface[0],
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pface[1],
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pface[1],
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pface[2],
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pface[2],
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pface[3],
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pface[3],
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pface[0],
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p.normal * p.d,
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p.normal * p.d + p.normal * 3
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};
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return points;
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}
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