From d7515453916cf9dd7b3d039160a2415de55a2e4d Mon Sep 17 00:00:00 2001 From: Joshua Rothe Date: Sat, 20 Jul 2024 15:34:55 -0600 Subject: [PATCH] Fix FOG shader issue in Compatibility mode --- drivers/gles3/shaders/scene.glsl | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index be7a6aba57..f0f04b563e 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1920,11 +1920,7 @@ void main() { fog.xy = unpackHalf2x16(fog_rg); fog.zw = unpackHalf2x16(fog_ba); -#ifndef DISABLE_FOG - if (scene_data.fog_enabled) { - frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); - } -#endif // !DISABLE_FOG + frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); #endif // !FOG_DISABLED // Tonemap before writing as we are writing to an sRGB framebuffer @@ -2131,11 +2127,7 @@ void main() { fog.xy = unpackHalf2x16(fog_rg); fog.zw = unpackHalf2x16(fog_ba); -#ifndef DISABLE_FOG - if (scene_data.fog_enabled) { - additive_light_color *= (1.0 - fog.a); - } -#endif // !DISABLE_FOG + additive_light_color *= (1.0 - fog.a); #endif // !FOG_DISABLED // Tonemap before writing as we are writing to an sRGB framebuffer