Reworked signal connection system, added support for Callable and Signal objects and made them default.

This commit is contained in:
Juan Linietsky 2020-02-19 16:27:19 -03:00 committed by Juan Linietsky
parent 1a4be2cd8f
commit 69c95f4b4c
275 changed files with 3831 additions and 2948 deletions

View file

@ -149,7 +149,7 @@ void CollisionShape2D::_notification(int p_what) {
void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
if (shape.is_valid())
shape->disconnect("changed", this, "_shape_changed");
shape->disconnect_compat("changed", this, "_shape_changed");
shape = p_shape;
update();
if (parent) {
@ -160,7 +160,7 @@ void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
}
if (shape.is_valid())
shape->connect("changed", this, "_shape_changed");
shape->connect_compat("changed", this, "_shape_changed");
update_configuration_warning();
}