Allow changing the anisotropic filter level at run-time per Viewport
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21 changed files with 173 additions and 7 deletions
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@ -2852,6 +2852,9 @@ void Node3DEditorViewport::_project_settings_changed() {
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const float texture_mipmap_bias = GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias");
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viewport->set_texture_mipmap_bias(texture_mipmap_bias);
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const Viewport::AnisotropicFiltering anisotropic_filtering_level = Viewport::AnisotropicFiltering(int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")));
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viewport->set_anisotropic_filtering_level(anisotropic_filtering_level);
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}
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void Node3DEditorViewport::_notification(int p_what) {
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