Allow changing the anisotropic filter level at run-time per Viewport
This commit is contained in:
parent
893bbdfde8
commit
6995b6a03e
21 changed files with 173 additions and 7 deletions
|
|
@ -9,6 +9,9 @@
|
|||
<tutorials>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="anisotropic_filtering_level" type="int" setter="set_anisotropic_filtering_level" getter="get_anisotropic_filtering_level" enum="RenderingServer.ViewportAnisotropicFiltering" default="2">
|
||||
Level of the anisotropic filter.
|
||||
</member>
|
||||
<member name="fsr_sharpness" type="float" setter="set_fsr_sharpness" getter="get_fsr_sharpness" default="0.0">
|
||||
FSR Sharpness applicable if FSR upscaling is used.
|
||||
</member>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue