Move the docs for constructors and operators out of methods section
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@ -15,29 +15,29 @@
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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<link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
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</tutorials>
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<methods>
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<method name="Transform3D" qualifiers="constructor">
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<constructors>
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<constructor name="Transform3D">
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<return type="Transform3D" />
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<description>
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Constructs a default-initialized [Transform3D] set to [constant IDENTITY].
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</description>
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</method>
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<method name="Transform3D" qualifiers="constructor">
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</constructor>
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<constructor name="Transform3D">
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<return type="Transform3D" />
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<argument index="0" name="from" type="Transform3D" />
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<description>
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Constructs a [Transform3D] as a copy of the given [Transform3D].
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</description>
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</method>
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<method name="Transform3D" qualifiers="constructor">
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</constructor>
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<constructor name="Transform3D">
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<return type="Transform3D" />
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<argument index="0" name="basis" type="Basis" />
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<argument index="1" name="origin" type="Vector3" />
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<description>
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Constructs a Transform3D from a [Basis] and [Vector3].
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</description>
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</method>
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<method name="Transform3D" qualifiers="constructor">
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</constructor>
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<constructor name="Transform3D">
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<return type="Transform3D" />
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<argument index="0" name="x_axis" type="Vector3" />
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<argument index="1" name="y_axis" type="Vector3" />
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@ -46,7 +46,9 @@
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<description>
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Constructs a Transform3D from four [Vector3] values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled).
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</description>
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</method>
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</constructor>
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</constructors>
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<methods>
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<method name="affine_inverse" qualifiers="const">
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<return type="Transform3D" />
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<description>
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@ -83,66 +85,6 @@
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The up axis (+Y) points as close to the [code]up[/code] vector as possible while staying perpendicular to the forward axis. The resulting transform is orthonormalized. The existing rotation, scale, and skew information from the original transform is discarded. The [code]target[/code] and [code]up[/code] vectors cannot be zero, cannot be parallel to each other, and are defined in global/parent space.
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</description>
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</method>
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<method name="operator !=" qualifiers="operator">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="operator !=" qualifiers="operator">
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<return type="bool" />
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<argument index="0" name="right" type="Transform3D" />
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<description>
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="PackedVector3Array" />
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<argument index="0" name="right" type="PackedVector3Array" />
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<description>
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="Transform3D" />
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<argument index="0" name="right" type="Transform3D" />
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<description>
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="AABB" />
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<argument index="0" name="right" type="AABB" />
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<description>
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="Vector3" />
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<argument index="0" name="right" type="Vector3" />
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<description>
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="Transform3D" />
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<argument index="0" name="right" type="float" />
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<description>
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This operator multiplies all components of the [Transform3D], including the origin vector, which scales it uniformly.
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="Transform3D" />
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<argument index="0" name="right" type="int" />
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<description>
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This operator multiplies all components of the [Transform3D], including the origin vector, which scales it uniformly.
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</description>
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</method>
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<method name="operator ==" qualifiers="operator">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="operator ==" qualifiers="operator">
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<return type="bool" />
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<argument index="0" name="right" type="Transform3D" />
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<description>
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</description>
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</method>
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<method name="orthonormalized" qualifiers="const">
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<return type="Transform3D" />
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<description>
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@ -195,4 +137,66 @@
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[Transform3D] with mirroring applied perpendicular to the XY plane.
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</constant>
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</constants>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="Transform3D" />
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<description>
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</description>
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</operator>
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<operator name="operator *">
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<return type="PackedVector3Array" />
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<argument index="0" name="right" type="PackedVector3Array" />
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<description>
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</description>
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</operator>
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<operator name="operator *">
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<return type="Transform3D" />
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<argument index="0" name="right" type="Transform3D" />
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<description>
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</description>
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</operator>
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<operator name="operator *">
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<return type="AABB" />
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<argument index="0" name="right" type="AABB" />
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<description>
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector3" />
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<argument index="0" name="right" type="Vector3" />
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<description>
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</description>
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</operator>
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<operator name="operator *">
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<return type="Transform3D" />
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<argument index="0" name="right" type="float" />
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<description>
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This operator multiplies all components of the [Transform3D], including the origin vector, which scales it uniformly.
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</description>
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</operator>
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<operator name="operator *">
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<return type="Transform3D" />
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<argument index="0" name="right" type="int" />
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<description>
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This operator multiplies all components of the [Transform3D], including the origin vector, which scales it uniformly.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="Transform3D" />
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<description>
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</description>
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</operator>
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</operators>
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</class>
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