Implement Quaternion Editor

This commit is contained in:
Silc Renew 2022-08-21 16:03:38 +09:00
parent 0c5f254956
commit 673c649adb
8 changed files with 165 additions and 12 deletions

View file

@ -612,6 +612,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALE_ID);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALIZABLE_STRING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_TYPE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_HIDE_QUATERNION_EDIT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_MAX);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NONE);

View file

@ -91,6 +91,7 @@ enum PropertyHint {
PROPERTY_HINT_LOCALE_ID,
PROPERTY_HINT_LOCALIZABLE_STRING,
PROPERTY_HINT_NODE_TYPE, ///< a node object type
PROPERTY_HINT_HIDE_QUATERNION_EDIT, /// Only Node3D::transform should hide the quaternion editor.
PROPERTY_HINT_MAX,
// When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
};