Implement Quaternion Editor
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8 changed files with 165 additions and 12 deletions
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@ -612,6 +612,7 @@ void register_global_constants() {
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BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALE_ID);
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BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALIZABLE_STRING);
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BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_TYPE);
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BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_HIDE_QUATERNION_EDIT);
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BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_MAX);
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BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NONE);
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@ -91,6 +91,7 @@ enum PropertyHint {
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PROPERTY_HINT_LOCALE_ID,
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PROPERTY_HINT_LOCALIZABLE_STRING,
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PROPERTY_HINT_NODE_TYPE, ///< a node object type
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PROPERTY_HINT_HIDE_QUATERNION_EDIT, /// Only Node3D::transform should hide the quaternion editor.
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PROPERTY_HINT_MAX,
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// When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
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};
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