Merge pull request #24877 from neikeq/issue-24280
Fix properties being lost when reloading placeholder GDScript instance
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commit
658296856c
6 changed files with 51 additions and 40 deletions
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@ -146,6 +146,8 @@ public:
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virtual void get_constants(Map<StringName, Variant> *p_constants) {}
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virtual void get_members(Set<StringName> *p_constants) {}
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virtual bool is_placeholder_fallback_enabled() const { return false; }
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Script() {}
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};
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@ -334,8 +336,6 @@ class PlaceHolderScriptInstance : public ScriptInstance {
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ScriptLanguage *language;
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Ref<Script> script;
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bool build_failed;
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public:
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virtual bool set(const StringName &p_name, const Variant &p_value);
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virtual bool get(const StringName &p_name, Variant &r_ret) const;
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@ -361,13 +361,10 @@ public:
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void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
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void set_build_failed(bool p_build_failed) { build_failed = p_build_failed; }
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bool get_build_failed() const { return build_failed; }
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virtual bool is_placeholder() const { return true; }
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virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
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virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
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virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = NULL);
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virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = NULL);
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virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
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virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
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