Add new scene import option to import as Skeleton
Adds a bool import option `nodes/import_as_skeleton_bones`. This is supported in all FBX or GLTF document based formats. It is especially useful for retargeting and importing animations.
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14 changed files with 69 additions and 4 deletions
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The file name associated with this GLTF data. If it ends with [code].gltf[/code], this is text-based GLTF, otherwise this is binary GLB. This will be set during import when appending from a file, and will be set during export when writing to a file. If writing to a buffer, this will be an empty string.
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</member>
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<member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray()">
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The binary buffer attached to a .glb file.
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</member>
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<member name="import_as_skeleton_bones" type="bool" setter="set_import_as_skeleton_bones" getter="get_import_as_skeleton_bones" default="false">
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True to force all GLTFNodes in the document to be bones of a single Skeleton3D godot node.
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</member>
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<member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
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The original raw JSON document corresponding to this GLTFState.
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</member>
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<member name="major_version" type="int" setter="set_major_version" getter="get_major_version" default="0">
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</member>
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