Add export setting to control whether to show the Godot app in the app library
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4714e95896
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5 changed files with 13 additions and 2 deletions
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@ -269,7 +269,12 @@ String _get_activity_tag(const Ref<EditorExportPlatform> &p_export_platform, con
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manifest_activity_text += " <intent-filter>\n"
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" <action android:name=\"android.intent.action.MAIN\" />\n"
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" <category android:name=\"android.intent.category.LAUNCHER\" />\n";
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" <category android:name=\"android.intent.category.DEFAULT\" />\n";
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bool show_in_app_library = p_preset->get("package/show_in_app_library");
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if (show_in_app_library) {
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manifest_activity_text += " <category android:name=\"android.intent.category.LAUNCHER\" />\n";
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}
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bool uses_leanback_category = p_preset->get("package/show_in_android_tv");
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if (uses_leanback_category) {
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@ -279,7 +284,6 @@ String _get_activity_tag(const Ref<EditorExportPlatform> &p_export_platform, con
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bool uses_home_category = p_preset->get("package/show_as_launcher_app");
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if (uses_home_category) {
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manifest_activity_text += " <category android:name=\"android.intent.category.HOME\" />\n";
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manifest_activity_text += " <category android:name=\"android.intent.category.DEFAULT\" />\n";
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}
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manifest_activity_text += " </intent-filter>\n";
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