Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
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89 changed files with 437 additions and 288 deletions
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Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadButton[/code].
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</brief_description>
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<description>
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Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time.
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Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
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</methods>
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<members>
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<member name="axis" type="int" setter="set_axis" getter="get_axis">
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Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@GlobalScope].
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Axis identifier. Use one of the [enum JoystickList] axis constants.
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</member>
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<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value">
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Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
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