Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough

EditorHelp: Improve enum ref resolving and add constant ref support
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Rémi Verschelde 2019-04-05 15:19:21 +02:00 committed by GitHub
commit 63d3a42f82
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89 changed files with 437 additions and 288 deletions

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@ -3,7 +3,7 @@
<brief_description>
</brief_description>
<description>
The [code]ArrayMesh[/code] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle
The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle
[codeblock]
var vertices = PoolVector3Array()
vertices.push_back(Vector3(0, 1, 0))
@ -57,14 +57,14 @@
<return type="void">
</return>
<description>
Remove all blend shapes from this [code]ArrayMesh[/code].
Remove all blend shapes from this [ArrayMesh].
</description>
</method>
<method name="get_blend_shape_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of blend shapes that the [code]ArrayMesh[/code] holds.
Returns the number of blend shapes that the [ArrayMesh] holds.
</description>
</method>
<method name="get_blend_shape_name" qualifiers="const">
@ -84,14 +84,14 @@
<argument index="1" name="texel_size" type="float">
</argument>
<description>
Will perform a UV unwrap on the [code]ArrayMesh[/code] to prepare the mesh for lightmapping.
Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for lightmapping.
</description>
</method>
<method name="regen_normalmaps">
<return type="void">
</return>
<description>
Will regenerate normal maps for the [code]ArrayMesh[/code].
Will regenerate normal maps for the [ArrayMesh].
</description>
</method>
<method name="surface_find_by_name" qualifiers="const">
@ -100,7 +100,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
Return the index of the first surface with this name held within this [code]ArrayMesh[/code]. If none are found -1 is returned.
Return the index of the first surface with this name held within this [ArrayMesh]. If none are found -1 is returned.
</description>
</method>
<method name="surface_get_array_index_len" qualifiers="const">