Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API.
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7 changed files with 9 additions and 16 deletions
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@ -40,7 +40,6 @@
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//
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//
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#define WINVER 0x0500
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#include "context_gl_win.h"
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//#include "drivers/opengl/glwrapper.h"
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